Fix bug that removed every piece except the moved one.
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@ -21,7 +21,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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}
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}
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FutureOr<void> moveHandler(PieceMoved event, Emitter<ChessBoardState> emit) {
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FutureOr<void> moveHandler(PieceMoved event, Emitter<ChessBoardState> emit) {
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Map<ChessCoordinate, ChessPiece> newPosition = {};
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Map<ChessCoordinate, ChessPiece> newPosition = state.position;
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ServerConnection.getInstance().send(
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ServerConnection.getInstance().send(
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'mv ${event.startSquare.toString()} ${event.endSquare.toString()}');
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'mv ${event.startSquare.toString()} ${event.endSquare.toString()}');
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@ -68,8 +68,46 @@ class ChessBoardState {
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ChessColor turnColor = ChessColor.white;
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ChessColor turnColor = ChessColor.white;
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Map<ChessCoordinate, ChessPiece> position = {};
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Map<ChessCoordinate, ChessPiece> position = {};
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position[ChessCoordinate(1, 1)] =
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for (int i = 0; i <= 8; i++) {
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position[ChessCoordinate(i, 7)] =
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ChessPiece(ChessPieceName.blackPawn, ChessColor.black);
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position[ChessCoordinate(i, 2)] =
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ChessPiece(ChessPieceName.whitePawn, ChessColor.white);
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}
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position[ChessCoordinate(1, 8)] =
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ChessPiece(ChessPieceName.blackRook, ChessColor.black);
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position[ChessCoordinate(2, 8)] =
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ChessPiece(ChessPieceName.blackKnight, ChessColor.black);
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position[ChessCoordinate(3, 8)] =
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ChessPiece(ChessPieceName.blackBishop, ChessColor.black);
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position[ChessCoordinate(4, 8)] =
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ChessPiece(ChessPieceName.blackQueen, ChessColor.black);
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position[ChessCoordinate(5, 8)] =
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ChessPiece(ChessPieceName.blackKing, ChessColor.black);
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ChessPiece(ChessPieceName.blackKing, ChessColor.black);
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position[ChessCoordinate(6, 8)] =
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ChessPiece(ChessPieceName.blackBishop, ChessColor.black);
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position[ChessCoordinate(7, 8)] =
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ChessPiece(ChessPieceName.blackKnight, ChessColor.black);
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position[ChessCoordinate(8, 8)] =
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ChessPiece(ChessPieceName.blackRook, ChessColor.black);
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position[ChessCoordinate(1, 1)] =
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ChessPiece(ChessPieceName.whiteRook, ChessColor.black);
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position[ChessCoordinate(2, 1)] =
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ChessPiece(ChessPieceName.whiteKnight, ChessColor.black);
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position[ChessCoordinate(3, 1)] =
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ChessPiece(ChessPieceName.whiteBishop, ChessColor.black);
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position[ChessCoordinate(4, 1)] =
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ChessPiece(ChessPieceName.whiteQueen, ChessColor.black);
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position[ChessCoordinate(5, 1)] =
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ChessPiece(ChessPieceName.whiteKing, ChessColor.black);
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position[ChessCoordinate(6, 1)] =
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ChessPiece(ChessPieceName.whiteBishop, ChessColor.black);
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position[ChessCoordinate(7, 1)] =
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ChessPiece(ChessPieceName.whiteKnight, ChessColor.black);
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position[ChessCoordinate(8, 1)] =
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ChessPiece(ChessPieceName.whiteRook, ChessColor.black);
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return ChessBoardState._(flipped, turnColor, position);
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return ChessBoardState._(flipped, turnColor, position);
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}
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}
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