Simplify flow and allow site reloads
This commit is contained in:
parent
c802251c9d
commit
9bbde2927b
@ -1,27 +1,27 @@
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import 'package:shared_preferences/shared_preferences.dart';
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import 'package:uuid/uuid.dart';
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class PlayerInfo {
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class GameInfo {
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final UuidValue? playerID;
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final UuidValue? lobbyID;
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final String? passphrase;
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const PlayerInfo({
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const GameInfo({
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required this.playerID,
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required this.lobbyID,
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required this.passphrase,
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});
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factory PlayerInfo.empty() {
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return const PlayerInfo(playerID: null, lobbyID: null, passphrase: null);
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factory GameInfo.empty() {
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return const GameInfo(playerID: null, lobbyID: null, passphrase: null);
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}
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factory PlayerInfo.fromJson(Map<String, dynamic> json) {
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factory GameInfo.fromJson(Map<String, dynamic> json) {
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final playerid = UuidValue.fromString(json['playerID']);
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final lobbyid = UuidValue.fromString(json['lobbyID']);
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final passphrase = json['passphrase'];
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return PlayerInfo(
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return GameInfo(
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playerID: playerid, lobbyID: lobbyid, passphrase: passphrase);
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}
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@ -59,7 +59,7 @@ class PlayerInfo {
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await prefs.setBool("contains", false);
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}
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static Future<PlayerInfo?> get() async {
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static Future<GameInfo?> get() async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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var contains = prefs.getBool("contains");
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var playerID = prefs.getString("playerID");
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@ -74,7 +74,7 @@ class PlayerInfo {
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return null;
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}
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return PlayerInfo(
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return GameInfo(
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playerID: UuidValue.fromString(playerID),
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lobbyID: UuidValue.fromString(lobbyID),
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passphrase: passphrase);
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@ -31,7 +31,7 @@ class ChessApp extends StatelessWidget {
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useMaterial3: true,
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),
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routerConfig: ChessAppRouter.getInstance().router,
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title: 'mChess 1.0.5',
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title: 'mChess 1.0.6',
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),
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);
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}
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@ -51,10 +51,12 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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void flipBoard(ColorDetermined event, Emitter<ChessBoardState> emit) {
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log("My Color is $myColor");
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myColor = event.myColor;
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myColor = event.playerColor;
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emit(
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ChessBoardState(
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event.myColor,
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event.playerColor,
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state.newTurnColor,
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state.position,
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ChessMove.none(),
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@ -74,12 +76,13 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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.recordMove(event.startSquare, event.endSquare, event.position);
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}
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myColor = event.playerColor;
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turnColor = event.turnColor;
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emit(
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ChessBoardState(
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state.bottomColor,
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turnColor,
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myColor,
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event.turnColor,
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event.position,
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move,
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true,
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@ -9,6 +9,7 @@ class ReceivedBoardState extends ChessEvent {
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final ChessPosition position;
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final ChessCoordinate squareInCheck;
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final ChessColor turnColor;
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final ChessColor playerColor;
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ReceivedBoardState({
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required this.startSquare,
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@ -16,6 +17,7 @@ class ReceivedBoardState extends ChessEvent {
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required this.position,
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required this.squareInCheck,
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required this.turnColor,
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required this.playerColor,
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});
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}
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@ -38,9 +40,9 @@ class InitBoard extends ChessEvent {
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}
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class ColorDetermined extends ChessEvent {
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final ChessColor myColor;
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final ChessColor playerColor;
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ColorDetermined({required this.myColor});
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ColorDetermined({required this.playerColor});
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}
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class InvalidMovePlayed extends ChessEvent {
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@ -6,7 +6,7 @@ import 'package:mchess/api/move.dart';
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import 'package:mchess/api/websocket_message.dart';
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import 'package:mchess/chess_bloc/chess_bloc.dart';
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import 'package:mchess/chess_bloc/chess_events.dart';
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import 'package:mchess/api/register.dart';
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import 'package:mchess/api/game_info.dart';
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import 'package:mchess/chess_bloc/chess_position.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:mchess/utils/chess_router.dart';
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@ -105,9 +105,10 @@ class ServerConnection {
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position: ChessPositionManager.getInstance()
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.fromPGNString(apiMessage.position!),
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squareInCheck: ChessCoordinate.fromApiCoordinate(
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apiMessage.squareInCheck ??
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const ApiCoordinate(col: 0, row: 0)),
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turnColor: ChessColor.fromApiColor(apiMessage.turnColor!)),
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apiMessage.squareInCheck ?? const ApiCoordinate(col: 0, row: 0)),
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turnColor: ChessColor.fromApiColor(apiMessage.turnColor!),
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playerColor: ChessColor.fromApiColor(apiMessage.playerColor!),
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),
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);
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} else {
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log('Error: no position received');
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@ -118,7 +119,7 @@ class ServerConnection {
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ConnectionCubit.getInstance().opponentConnected();
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ChessBloc.getInstance().add(InitBoard());
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ChessBloc.getInstance().add(ColorDetermined(
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myColor: ChessColor.fromApiColor(apiMessage.playerColor!)));
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playerColor: ChessColor.fromApiColor(apiMessage.playerColor!)));
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}
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void handleInvalidMoveMessage(ApiWebsocketMessage apiMessage) {
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@ -12,14 +12,7 @@ import 'package:universal_platform/universal_platform.dart';
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import 'package:uuid/uuid.dart';
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class ChessGame extends StatefulWidget {
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final UuidValue playerID;
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final UuidValue lobbyID;
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final String? passphrase;
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const ChessGame(
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{required this.playerID,
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required this.lobbyID,
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required this.passphrase,
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super.key});
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const ChessGame({super.key});
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@override
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State<ChessGame> createState() => _ChessGameState();
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@ -5,41 +5,48 @@ import 'package:flutter/services.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart';
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import 'package:mchess/api/register.dart';
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import 'package:mchess/api/game_info.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:http/http.dart' as http;
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import 'dart:convert';
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import 'package:mchess/pages/chess_game.dart';
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import 'package:mchess/utils/config.dart' as config;
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import 'package:mchess/utils/passphrase.dart';
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import 'package:universal_platform/universal_platform.dart';
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class HostGameWidget extends StatefulWidget {
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const HostGameWidget({super.key});
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class CreateGameWidget extends StatefulWidget {
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const CreateGameWidget({super.key});
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@override
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State<HostGameWidget> createState() => _HostGameWidgetState();
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State<CreateGameWidget> createState() => _CreateGameWidgetState();
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}
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class _HostGameWidgetState extends State<HostGameWidget> {
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late Future<PlayerInfo?> registerResponse;
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class _CreateGameWidgetState extends State<CreateGameWidget> {
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late Future<GameInfo?> registerResponse;
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late ChessGameArguments chessGameArgs;
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@override
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void initState() {
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registerResponse = hostPrivateGame();
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registerResponse.then((args) {
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if (args == null) return;
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chessGameArgs = ChessGameArguments(
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lobbyID: args.lobbyID!,
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playerID: args.playerID!,
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passphrase: args.passphrase);
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});
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connectToWebsocket(registerResponse);
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super.initState();
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}
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void connectToWebsocket(Future<PlayerInfo?> resp) {
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void connectToWebsocket(Future<GameInfo?> resp) {
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resp.then((value) {
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if (value == null) return;
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chessGameArgs = ChessGameArguments(
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lobbyID: value.lobbyID!,
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playerID: value.playerID!,
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passphrase: value.passphrase);
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ConnectionCubit.getInstance().connect(
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value.playerID!.uuid,
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value.lobbyID!.uuid,
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@ -50,9 +57,22 @@ class _HostGameWidgetState extends State<HostGameWidget> {
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@override
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Widget build(BuildContext context) {
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FloatingActionButton? fltnBtn;
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if (UniversalPlatform.isLinux ||
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UniversalPlatform.isMacOS ||
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UniversalPlatform.isWindows) {
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fltnBtn = FloatingActionButton(
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child: const Icon(Icons.cancel),
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onPressed: () {
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context.pop();
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},
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);
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}
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return Scaffold(
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floatingActionButton: fltnBtn,
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body: Center(
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child: FutureBuilder<PlayerInfo?>(
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child: FutureBuilder<GameInfo?>(
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future: registerResponse,
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builder: (context, snapshot) {
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if (snapshot.connectionState != ConnectionState.done) {
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@ -67,8 +87,10 @@ class _HostGameWidgetState extends State<HostGameWidget> {
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listener: (context, state) {
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// We wait for our opponent to connect
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if (state.opponentConnected) {
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snapshot.data?.store();
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context.pushReplacement('/game', extra: chessGameArgs);
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//TODO: is goNamed the correct way to navigate?
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context.goNamed('game',
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pathParameters: {'phrase': passphrase.toURL()},
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extra: chessGameArgs);
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}
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},
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child: Column(
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@ -108,22 +130,22 @@ class _HostGameWidgetState extends State<HostGameWidget> {
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);
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}
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Future<PlayerInfo?> hostPrivateGame() async {
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Future<GameInfo?> hostPrivateGame() async {
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Response response;
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try {
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response = await http.get(Uri.parse(config.getHostURL()),
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headers: {"Accept": "application/json"});
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} catch (e) {
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log(e.toString());
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if (!context.mounted) return null;
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log('Exception: ${e.toString()}');
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("mChess server is not responding. Try again or give up"),
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);
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Future.delayed(const Duration(seconds: 2), () {
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if (!context.mounted) return null;
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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context.goNamed('lobbySelector'); // We go back to the lobby selector
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@ -132,8 +154,8 @@ class _HostGameWidgetState extends State<HostGameWidget> {
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}
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if (response.statusCode == 200) {
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log(response.body);
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var info = PlayerInfo.fromJson(jsonDecode(response.body));
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var info = GameInfo.fromJson(jsonDecode(response.body));
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info.store();
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return info;
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}
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return null;
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126
lib/pages/join_game_handle_widget.dart
Normal file
126
lib/pages/join_game_handle_widget.dart
Normal file
@ -0,0 +1,126 @@
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import 'dart:convert';
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import 'dart:developer';
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import 'dart:io';
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import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart' as http;
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import 'package:mchess/api/game_info.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:mchess/pages/chess_game.dart';
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import 'package:mchess/utils/config.dart' as config;
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class JoinGameHandleWidget extends StatefulWidget {
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final String passphrase;
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const JoinGameHandleWidget({required this.passphrase, super.key});
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@override
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State<JoinGameHandleWidget> createState() => _JoinGameHandleWidgetState();
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}
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class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
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late Future<GameInfo?> joinGameFuture;
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@override
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void initState() {
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joinGameFuture = joinPrivateGame(widget.passphrase);
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joinGameFuture.then(
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(value) {
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if (value != null) {
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switchToGame(value);
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}
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},
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);
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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return const ChessGame();
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}
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void switchToGame(GameInfo info) {
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var chessGameArgs = ChessGameArguments(
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lobbyID: info.lobbyID!,
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playerID: info.playerID!,
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passphrase: info.passphrase);
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ConnectionCubit.getInstance().connect(
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info.playerID!.uuid,
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info.lobbyID!.uuid,
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info.passphrase,
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);
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if (!chessGameArgs.isValid()) {
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context.goNamed('lobbySelector');
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("Game information is corrupted"),
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);
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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return;
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}
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}
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Future<GameInfo?> joinPrivateGame(String phrase) async {
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http.Response response;
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var existingInfo = await GameInfo.get();
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log('lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
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GameInfo info;
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if (existingInfo?.passphrase == phrase) {
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// We have player info for this exact passphrase
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info = GameInfo(
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playerID: existingInfo?.playerID,
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lobbyID: existingInfo?.lobbyID,
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passphrase: phrase);
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} else {
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info = GameInfo(playerID: null, lobbyID: null, passphrase: phrase);
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}
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try {
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response = await http.post(Uri.parse(config.getJoinURL()),
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body: jsonEncode(info), headers: {"Accept": "application/json"});
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} catch (e) {
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log(e.toString());
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if (!context.mounted) return null;
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("mChess server is not responding. Try again or give up"),
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);
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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return null;
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}
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if (response.statusCode == HttpStatus.notFound) {
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("Passphrase could not be found."),
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);
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if (!context.mounted) return null;
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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return null;
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}
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if (response.statusCode == HttpStatus.ok) {
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var info = GameInfo.fromJson(jsonDecode(response.body));
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info.store();
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log('Player info received from server: ');
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log('lobbyID: ${info.lobbyID}');
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log('playerID: ${info.playerID}');
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log('passphrase: ${info.passphrase}');
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return info;
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}
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return null;
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}
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}
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@ -1,15 +1,6 @@
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import 'dart:convert';
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import 'dart:developer';
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import 'dart:io';
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import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart' as http;
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import 'package:mchess/api/register.dart';
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import 'package:mchess/connection/ws_connection.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:mchess/pages/chess_game.dart';
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import 'package:mchess/utils/config.dart' as config;
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import 'package:mchess/utils/passphrase.dart';
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class LobbySelector extends StatefulWidget {
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const LobbySelector({super.key});
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@ -19,9 +10,7 @@ class LobbySelector extends StatefulWidget {
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}
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class _LobbySelectorState extends State<LobbySelector> {
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final buttonStyle = const ButtonStyle();
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final phraseController = TextEditingController();
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late Future<PlayerInfo?> joinGameFuture;
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@override
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Widget build(BuildContext context) {
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@ -31,7 +20,7 @@ class _LobbySelectorState extends State<LobbySelector> {
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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ElevatedButton(
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onPressed: () => buildJoinOrHostDialog(context),
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onPressed: () => context.goNamed('createGame'),
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child: const Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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@ -39,7 +28,21 @@ class _LobbySelectorState extends State<LobbySelector> {
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SizedBox(
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width: 10,
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),
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Text('Private game')
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Text('Create private game')
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],
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),
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),
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const SizedBox(height: 20),
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ElevatedButton(
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onPressed: () => buildEnterPassphraseDialog(context),
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child: const Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(Icons.mail),
|
||||
SizedBox(
|
||||
width: 10,
|
||||
),
|
||||
Text('Join private game')
|
||||
],
|
||||
),
|
||||
),
|
||||
@ -49,42 +52,6 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> buildJoinOrHostDialog(BuildContext context) {
|
||||
//TODO: find a better place to disconnect old websocket connection
|
||||
ServerConnection.getInstance().disconnectExistingConnection();
|
||||
|
||||
return showDialog<void>(
|
||||
context: context,
|
||||
builder: (BuildContext context) {
|
||||
return Scaffold(
|
||||
backgroundColor: Colors.transparent,
|
||||
body: AlertDialog(
|
||||
title: const Text('Host or join?'),
|
||||
actions: <Widget>[
|
||||
TextButton(
|
||||
child: const Text('Cancel'),
|
||||
onPressed: () => context.pop(),
|
||||
),
|
||||
TextButton(
|
||||
child: const Text('Host'),
|
||||
onPressed: () {
|
||||
context.pop(); //close dialog before going to host
|
||||
context.goNamed('host');
|
||||
}),
|
||||
TextButton(
|
||||
child: const Text('Join'),
|
||||
onPressed: () {
|
||||
context.pop(); //close dialog before going to next dialog
|
||||
buildEnterPassphraseDialog(context);
|
||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> buildEnterPassphraseDialog(BuildContext context) {
|
||||
return showDialog<void>(
|
||||
context: context,
|
||||
@ -97,15 +64,11 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
title: const Text('Enter the passphrase here:'),
|
||||
content: TextField(
|
||||
controller: phraseController,
|
||||
onSubmitted: (val) {
|
||||
submitPassphrase(builderContext);
|
||||
},
|
||||
onSubmitted: (val) => submitAction(val),
|
||||
decoration: InputDecoration(
|
||||
hintText: 'Enter passphrase here',
|
||||
suffixIcon: IconButton(
|
||||
onPressed: () {
|
||||
submitPassphrase(builderContext);
|
||||
},
|
||||
onPressed: () => submitAction(phraseController.text),
|
||||
icon: const Icon(Icons.check),
|
||||
)),
|
||||
),
|
||||
@ -125,107 +88,8 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
);
|
||||
}
|
||||
|
||||
void submitPassphrase(BuildContext ctx) {
|
||||
joinGameFuture = joinPrivateGame(ctx);
|
||||
joinGameFuture.then((value) {
|
||||
if (value != null) {
|
||||
void submitAction(String phrase) {
|
||||
context.goNamed('game', pathParameters: {'phrase': phrase.toURL()});
|
||||
phraseController.clear();
|
||||
ctx.pop();
|
||||
switchToGame(value);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void switchToGame(PlayerInfo info) {
|
||||
var chessGameArgs = ChessGameArguments(
|
||||
lobbyID: info.lobbyID!,
|
||||
playerID: info.playerID!,
|
||||
passphrase: info.passphrase);
|
||||
|
||||
ConnectionCubit.getInstance().connect(
|
||||
info.playerID!.uuid,
|
||||
info.lobbyID!.uuid,
|
||||
info.passphrase,
|
||||
);
|
||||
|
||||
if (!chessGameArgs.isValid()) {
|
||||
context.goNamed('lobbySelector');
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("Game information is corrupted"),
|
||||
);
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
context.goNamed('game', extra: chessGameArgs);
|
||||
}
|
||||
|
||||
Future<PlayerInfo?> joinPrivateGame(BuildContext context) async {
|
||||
http.Response response;
|
||||
|
||||
var existingInfo = await PlayerInfo.get();
|
||||
|
||||
log("lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: ${existingInfo?.passphrase}");
|
||||
|
||||
PlayerInfo info;
|
||||
if (existingInfo?.passphrase == phraseController.text) {
|
||||
// We have player info for this exact passphrase
|
||||
info = PlayerInfo(
|
||||
playerID: existingInfo?.playerID,
|
||||
lobbyID: existingInfo?.lobbyID,
|
||||
passphrase: phraseController.text);
|
||||
} else {
|
||||
info = PlayerInfo(
|
||||
playerID: null, lobbyID: null, passphrase: phraseController.text);
|
||||
}
|
||||
|
||||
var decodedInfo = jsonEncode(info);
|
||||
log("decodedInfo: $decodedInfo");
|
||||
|
||||
try {
|
||||
response = await http.post(Uri.parse(config.getJoinURL()),
|
||||
body: decodedInfo, headers: {"Accept": "application/json"});
|
||||
} catch (e) {
|
||||
log(e.toString());
|
||||
|
||||
if (!context.mounted) return null;
|
||||
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("mChess server is not responding. Try again or give up"),
|
||||
);
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (response.statusCode == HttpStatus.notFound) {
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("Passphrase could not be found."),
|
||||
);
|
||||
|
||||
if (!context.mounted) return null;
|
||||
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (response.statusCode == HttpStatus.ok) {
|
||||
var info = PlayerInfo.fromJson(jsonDecode(response.body));
|
||||
info.store();
|
||||
log('Player info received from server: ');
|
||||
log('lobbyID: ${info.lobbyID}');
|
||||
log('playerID: ${info.playerID}');
|
||||
log('passphrase: ${info.passphrase}');
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,12 @@
|
||||
import 'dart:developer';
|
||||
|
||||
import 'package:flutter/widgets.dart';
|
||||
import 'package:go_router/go_router.dart';
|
||||
import 'package:mchess/pages/chess_game.dart';
|
||||
import 'package:mchess/connection/ws_connection.dart';
|
||||
import 'package:mchess/pages/join_game_handle_widget.dart';
|
||||
import 'package:mchess/pages/lobby_selector.dart';
|
||||
import 'package:mchess/pages/host_game.dart';
|
||||
import 'package:mchess/pages/create_game_widget.dart';
|
||||
import 'package:mchess/utils/passphrase.dart';
|
||||
|
||||
final navigatorKey = GlobalKey<NavigatorState>();
|
||||
|
||||
@ -27,21 +31,25 @@ class ChessAppRouter {
|
||||
},
|
||||
routes: [
|
||||
GoRoute(
|
||||
path: 'host',
|
||||
name: 'host',
|
||||
path: 'createGame',
|
||||
name: 'createGame',
|
||||
builder: (context, state) {
|
||||
return const HostGameWidget();
|
||||
return const CreateGameWidget();
|
||||
}),
|
||||
GoRoute(
|
||||
path: 'game',
|
||||
path: 'game/:phrase',
|
||||
name: 'game',
|
||||
builder: (context, state) {
|
||||
var args = state.extra as ChessGameArguments;
|
||||
ServerConnection.getInstance().disconnectExistingConnection();
|
||||
|
||||
return ChessGame(
|
||||
lobbyID: args.lobbyID,
|
||||
playerID: args.playerID,
|
||||
passphrase: args.passphrase,
|
||||
var urlPhrase = state.pathParameters['phrase'];
|
||||
if (urlPhrase == null) {
|
||||
log('in /game route builder: url phrase null');
|
||||
return const LobbySelector();
|
||||
}
|
||||
|
||||
return JoinGameHandleWidget(
|
||||
passphrase: urlPhrase.toPhraseWithSpaces(),
|
||||
);
|
||||
},
|
||||
)
|
||||
|
30
lib/utils/passphrase.dart
Normal file
30
lib/utils/passphrase.dart
Normal file
@ -0,0 +1,30 @@
|
||||
extension PassphaseURL on String {
|
||||
String capitalize() {
|
||||
return "${this[0].toUpperCase()}${substring(1).toLowerCase()}";
|
||||
}
|
||||
|
||||
String toURL() {
|
||||
var words = split(' ');
|
||||
|
||||
for (var i = 0; i < words.length; i++) {
|
||||
words[i] = words[i].capitalize();
|
||||
}
|
||||
|
||||
return words.join();
|
||||
}
|
||||
|
||||
String toPhraseWithSpaces() {
|
||||
var phrase = '';
|
||||
|
||||
for (var i = 0; i < length; i++) {
|
||||
if (this[i] == this[i].toUpperCase()) {
|
||||
phrase += ' ';
|
||||
}
|
||||
phrase += this[i].toLowerCase();
|
||||
}
|
||||
|
||||
phrase = phrase.trim();
|
||||
|
||||
return phrase.toLowerCase();
|
||||
}
|
||||
}
|
@ -8,16 +8,11 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mchess/pages/chess_game.dart';
|
||||
import 'package:uuid/uuid.dart';
|
||||
|
||||
void main() {
|
||||
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
|
||||
// Build our app and trigger a frame.
|
||||
await tester.pumpWidget(ChessGame(
|
||||
playerID: UuidValue.fromString("test"),
|
||||
lobbyID: UuidValue.fromString("testLobbyId"),
|
||||
passphrase: 'test',
|
||||
));
|
||||
await tester.pumpWidget(const ChessGame());
|
||||
|
||||
// Verify that our counter starts at 0.
|
||||
expect(find.text('0'), findsOneWidget);
|
||||
|
Loading…
Reference in New Issue
Block a user