Fix green flicker of squares on invalid move
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b9d574f2ab
commit
f45ec47285
@ -22,8 +22,9 @@ class ChessBoard extends StatelessWidget {
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final piece = boardState.position[ChessCoordinate(column, row)];
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final piece = boardState.position[ChessCoordinate(column, row)];
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bool squareWasPartOfLastMove = false;
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bool squareWasPartOfLastMove = false;
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if (boardState.lastMove.to == ChessCoordinate(column, row) ||
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if ((boardState.lastMove.to == ChessCoordinate(column, row) ||
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boardState.lastMove.from == ChessCoordinate(column, row)) {
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boardState.lastMove.from == ChessCoordinate(column, row)) &&
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boardState.positionAckd) {
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squareWasPartOfLastMove = true;
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squareWasPartOfLastMove = true;
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}
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}
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@ -43,6 +43,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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ChessColor.white,
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ChessColor.white,
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ChessPositionManager.getInstance().currentPosition,
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ChessPositionManager.getInstance().currentPosition,
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ChessMove.none(),
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ChessMove.none(),
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false,
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),
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),
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);
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);
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}
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}
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@ -56,6 +57,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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state.newTurnColor,
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state.newTurnColor,
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state.position,
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state.position,
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ChessMove.none(),
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ChessMove.none(),
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false,
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),
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),
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);
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);
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}
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}
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@ -76,6 +78,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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turnColor,
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turnColor,
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event.position,
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event.position,
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ChessMove(from: event.startSquare, to: event.endSquare),
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ChessMove(from: event.startSquare, to: event.endSquare),
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true,
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),
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),
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);
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);
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}
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}
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@ -101,12 +104,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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tempPosition[move.from] = const ChessPiece.none();
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tempPosition[move.from] = const ChessPiece.none();
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emit(
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emit(
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ChessBoardState(
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ChessBoardState(state.bottomColor, turnColor, tempPosition, move, false),
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state.bottomColor,
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turnColor,
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tempPosition,
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move
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),
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);
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);
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}
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}
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@ -131,7 +129,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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InvalidMovePlayed event, Emitter<ChessBoardState> emit) {
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InvalidMovePlayed event, Emitter<ChessBoardState> emit) {
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emit(
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emit(
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ChessBoardState(state.bottomColor, turnColor,
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ChessBoardState(state.bottomColor, turnColor,
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ChessPositionManager.getInstance().currentPosition, ChessMove.none()),
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ChessPositionManager.getInstance().currentPosition, ChessMove.none(), false),
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);
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);
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}
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}
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}
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}
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@ -141,17 +139,19 @@ class ChessBoardState {
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final ChessColor newTurnColor;
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final ChessColor newTurnColor;
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final ChessPosition position;
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final ChessPosition position;
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final ChessMove lastMove;
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final ChessMove lastMove;
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final bool positionAckd;
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ChessBoardState._(
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ChessBoardState._(
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this.bottomColor, this.newTurnColor, this.position, this.lastMove);
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this.bottomColor, this.newTurnColor, this.position, this.lastMove, this.positionAckd);
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factory ChessBoardState(
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factory ChessBoardState(
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ChessColor bottomColor,
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ChessColor bottomColor,
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ChessColor turnColor,
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ChessColor turnColor,
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ChessPosition position,
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ChessPosition position,
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ChessMove lastMove,
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ChessMove lastMove,
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bool positionAckd,
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) {
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) {
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return ChessBoardState._(bottomColor, turnColor, position, lastMove);
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return ChessBoardState._(bottomColor, turnColor, position, lastMove, positionAckd);
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}
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}
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factory ChessBoardState.init() {
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factory ChessBoardState.init() {
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@ -165,6 +165,7 @@ class ChessBoardState {
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turnColor,
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turnColor,
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ChessPositionManager.getInstance().currentPosition,
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ChessPositionManager.getInstance().currentPosition,
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ChessMove.none(),
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ChessMove.none(),
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false,
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);
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);
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}
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}
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