Fix colors and make passphrase submittable via Enter #10
@ -61,6 +61,7 @@ class _LobbySelectorState extends State<LobbySelector> {
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context: context,
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context: context,
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builder: (BuildContext context) {
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builder: (BuildContext context) {
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return Scaffold(
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return Scaffold(
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backgroundColor: Colors.transparent,
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body: AlertDialog(
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body: AlertDialog(
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title: const Text('Host or join?'),
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title: const Text('Host or join?'),
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actions: <Widget>[
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actions: <Widget>[
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@ -100,18 +101,14 @@ class _LobbySelectorState extends State<LobbySelector> {
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title: const Text('Enter the passphrase here:'),
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title: const Text('Enter the passphrase here:'),
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content: TextField(
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content: TextField(
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controller: phraseController,
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controller: phraseController,
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onSubmitted: (val) {
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submitPassphrase(builderContext);
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},
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decoration: InputDecoration(
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decoration: InputDecoration(
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hintText: 'Enter passphrase here',
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hintText: 'Enter passphrase here',
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suffixIcon: IconButton(
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suffixIcon: IconButton(
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onPressed: () {
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onPressed: () {
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joinGameFuture = joinPrivateGame(builderContext);
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submitPassphrase(builderContext);
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joinGameFuture.then((value) {
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if (value != null) {
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phraseController.clear();
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builderContext.pop();
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switchToGame(value);
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}
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});
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},
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},
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icon: const Icon(Icons.check),
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icon: const Icon(Icons.check),
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)),
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)),
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@ -132,6 +129,17 @@ class _LobbySelectorState extends State<LobbySelector> {
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);
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);
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}
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}
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void submitPassphrase(BuildContext ctx) {
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joinGameFuture = joinPrivateGame(ctx);
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joinGameFuture.then((value) {
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if (value != null) {
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phraseController.clear();
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ctx.pop();
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switchToGame(value);
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}
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});
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}
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void switchToGame(PlayerInfo info) {
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void switchToGame(PlayerInfo info) {
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var chessGameArgs = ChessGameArguments(
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var chessGameArgs = ChessGameArguments(
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lobbyID: info.lobbyID!,
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lobbyID: info.lobbyID!,
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