rejoinable-game #11
@ -12,6 +12,10 @@ class PlayerInfo {
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required this.passphrase,
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});
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factory PlayerInfo.empty() {
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return const PlayerInfo(playerID: null, lobbyID: null, passphrase: null);
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}
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factory PlayerInfo.fromJson(Map<String, dynamic> json) {
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final playerid = UuidValue.fromString(json['playerID']);
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final lobbyid = UuidValue.fromString(json['lobbyID']);
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@ -21,11 +25,24 @@ class PlayerInfo {
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playerID: playerid, lobbyID: lobbyid, passphrase: passphrase);
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}
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Map<String, dynamic> toJson() => {
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'playerID': playerID,
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'lobbyID': lobbyID,
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'passphrase': passphrase,
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};
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Map<String, dynamic> toJson() {
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String? pid;
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String? lid;
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if (playerID != null) {
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pid = playerID.toString();
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}
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if (lobbyID != null) {
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lid = lobbyID.toString();
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}
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return {
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'playerID': pid,
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'lobbyID': lid,
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'passphrase': passphrase,
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};
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}
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void store() async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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@ -42,7 +59,7 @@ class PlayerInfo {
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await prefs.setBool("contains", false);
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}
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Future<PlayerInfo?> get() async {
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static Future<PlayerInfo?> get() async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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var contains = prefs.getBool("contains");
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var playerID = prefs.getString("playerID");
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@ -16,7 +16,6 @@ import 'package:web_socket_channel/web_socket_channel.dart';
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class ServerConnection {
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WebSocketChannel? channel;
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late bool wasConnected = false;
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Stream broadcast = const Stream.empty();
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static final ServerConnection _instance = ServerConnection._internal();
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@ -42,6 +41,7 @@ class ServerConnection {
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}
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void connect(String playerID, lobbyID, String? passphrase) {
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disconnectExistingConnection();
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channel = WebSocketChannel.connect(Uri.parse(config.getWebsocketURL()));
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send(
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@ -62,6 +62,8 @@ class ServerConnection {
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void disconnectExistingConnection() {
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if (channel == null) return;
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channel!.sink.close();
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broadcast = const Stream.empty();
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}
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void handleIncomingData(dynamic data) {
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@ -27,9 +27,6 @@ class _HostGameWidgetState extends State<HostGameWidget> {
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@override
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void initState() {
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registerResponse = hostPrivateGame();
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registerResponse.then((value) {
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value?.store();
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});
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connectToWebsocket(registerResponse);
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super.initState();
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}
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@ -70,6 +67,7 @@ class _HostGameWidgetState extends State<HostGameWidget> {
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listener: (context, state) {
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// We wait for our opponent to connect
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if (state.opponentConnected) {
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snapshot.data?.store();
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context.pushReplacement('/game', extra: chessGameArgs);
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}
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},
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@ -135,7 +133,8 @@ class _HostGameWidgetState extends State<HostGameWidget> {
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if (response.statusCode == 200) {
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log(response.body);
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return PlayerInfo.fromJson(jsonDecode(response.body));
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var info = PlayerInfo.fromJson(jsonDecode(response.body));
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return info;
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}
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return null;
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}
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@ -6,10 +6,10 @@ import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart' as http;
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import 'package:mchess/api/register.dart';
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import 'package:mchess/connection/ws_connection.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:mchess/pages/chess_game.dart';
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import 'package:mchess/utils/config.dart' as config;
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import 'package:shared_preferences/shared_preferences.dart';
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class LobbySelector extends StatefulWidget {
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const LobbySelector({super.key});
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@ -25,13 +25,6 @@ class _LobbySelectorState extends State<LobbySelector> {
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@override
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Widget build(BuildContext context) {
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SharedPreferences.getInstance().then((prefs) {
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final playerID = prefs.getString("playerID");
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final lobbyID = prefs.getString("lobbyID");
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final passphrase = prefs.getString("passphrase");
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log("lobbyID: $lobbyID and playerID: $playerID and passphrase: $passphrase");
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});
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return Scaffold(
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body: Center(
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child: Column(
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@ -57,6 +50,9 @@ class _LobbySelectorState extends State<LobbySelector> {
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}
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Future<void> buildJoinOrHostDialog(BuildContext context) {
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//TODO: find a better place to disconnect old websocket connection
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ServerConnection.getInstance().disconnectExistingConnection();
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return showDialog<void>(
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context: context,
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builder: (BuildContext context) {
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@ -170,13 +166,28 @@ class _LobbySelectorState extends State<LobbySelector> {
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Future<PlayerInfo?> joinPrivateGame(BuildContext context) async {
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http.Response response;
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// server expects us to send the passphrase
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var info = PlayerInfo(
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playerID: null, lobbyID: null, passphrase: phraseController.text);
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var existingInfo = await PlayerInfo.get();
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log("lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: ${existingInfo?.passphrase}");
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PlayerInfo info;
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if (existingInfo?.passphrase == phraseController.text) {
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// We have player info for this exact passphrase
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info = PlayerInfo(
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playerID: existingInfo?.playerID,
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lobbyID: existingInfo?.lobbyID,
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passphrase: phraseController.text);
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} else {
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info = PlayerInfo(
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playerID: null, lobbyID: null, passphrase: phraseController.text);
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}
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var decodedInfo = jsonEncode(info);
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log("decodedInfo: $decodedInfo");
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try {
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response = await http.post(Uri.parse(config.getJoinURL()),
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body: jsonEncode(info), headers: {"Accept": "application/json"});
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body: decodedInfo, headers: {"Accept": "application/json"});
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} catch (e) {
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log(e.toString());
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@ -206,6 +217,7 @@ class _LobbySelectorState extends State<LobbySelector> {
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if (response.statusCode == HttpStatus.ok) {
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var info = PlayerInfo.fromJson(jsonDecode(response.body));
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info.store();
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log('Player info received from server: ');
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log('lobbyID: ${info.lobbyID}');
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log('playerID: ${info.playerID}');
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@ -1,7 +1,7 @@
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const prodURL = 'chess.sw-gross.de:9999';
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const debugURL = 'localhost:8080';
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const useDbgUrl = false;
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const useDbgUrl = true;
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String getHostURL() {
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var prot = 'https';
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Loading…
Reference in New Issue
Block a user