Fix rejoining #13
@ -3,43 +3,33 @@ import 'package:uuid/uuid.dart';
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class GameInfo {
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class GameInfo {
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final UuidValue? playerID;
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final UuidValue? playerID;
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final UuidValue? lobbyID;
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final String? passphrase;
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final String? passphrase;
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const GameInfo({
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const GameInfo({
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required this.playerID,
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required this.playerID,
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required this.lobbyID,
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required this.passphrase,
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required this.passphrase,
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});
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});
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factory GameInfo.empty() {
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factory GameInfo.empty() {
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return const GameInfo(playerID: null, lobbyID: null, passphrase: null);
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return const GameInfo(playerID: null, passphrase: null);
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}
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}
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factory GameInfo.fromJson(Map<String, dynamic> json) {
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factory GameInfo.fromJson(Map<String, dynamic> json) {
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final playerid = UuidValue.fromString(json['playerID']);
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final playerid = UuidValue.fromString(json['playerID']);
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final lobbyid = UuidValue.fromString(json['lobbyID']);
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final passphrase = json['passphrase'];
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final passphrase = json['passphrase'];
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return GameInfo(
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return GameInfo(playerID: playerid, passphrase: passphrase);
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playerID: playerid, lobbyID: lobbyid, passphrase: passphrase);
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}
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}
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Map<String, dynamic> toJson() {
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Map<String, dynamic> toJson() {
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String? pid;
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String? pid;
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String? lid;
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if (playerID != null) {
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if (playerID != null) {
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pid = playerID.toString();
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pid = playerID.toString();
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}
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}
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if (lobbyID != null) {
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lid = lobbyID.toString();
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}
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return {
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return {
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'playerID': pid,
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'playerID': pid,
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'lobbyID': lid,
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'passphrase': passphrase,
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'passphrase': passphrase,
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};
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};
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}
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}
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@ -47,51 +37,29 @@ class GameInfo {
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void store() async {
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void store() async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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await prefs.setBool("contains", true);
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await prefs.setString(passphrase!, playerID.toString());
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await prefs.setString("playerID", playerID.toString());
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await prefs.setString("lobbyID", lobbyID.toString());
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await prefs.setString("passphrase", passphrase.toString());
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}
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}
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void delete() async {
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static Future<GameInfo?> get(String phrase) async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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var playerID = prefs.getString(phrase);
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await prefs.setBool("contains", false);
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if (playerID == null) return null;
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}
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static Future<GameInfo?> get() async {
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final SharedPreferences prefs = await SharedPreferences.getInstance();
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var contains = prefs.getBool("contains");
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var playerID = prefs.getString("playerID");
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var lobbyID = prefs.getString("lobbyID");
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var passphrase = prefs.getString("passphrase");
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if (contains == null ||
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!contains ||
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playerID == null ||
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lobbyID == null ||
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passphrase == null) {
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return null;
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}
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return GameInfo(
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return GameInfo(
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playerID: UuidValue.fromString(playerID),
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playerID: UuidValue.fromString(playerID), passphrase: phrase);
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lobbyID: UuidValue.fromString(lobbyID),
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passphrase: passphrase);
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}
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}
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}
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}
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class WebsocketMessageIdentifyPlayer {
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class WebsocketMessageIdentifyPlayer {
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final String playerID;
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final String playerID;
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final String lobbyID;
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final String? passphrase;
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final String? passphrase;
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const WebsocketMessageIdentifyPlayer({
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const WebsocketMessageIdentifyPlayer({
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required this.playerID,
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required this.playerID,
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required this.lobbyID,
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required this.passphrase,
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required this.passphrase,
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});
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});
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Map<String, dynamic> toJson() =>
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Map<String, dynamic> toJson() =>
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{'lobbyID': lobbyID, 'playerID': playerID, 'passphrase': passphrase};
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{'playerID': playerID, 'passphrase': passphrase};
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}
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}
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@ -31,7 +31,7 @@ class ChessApp extends StatelessWidget {
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useMaterial3: true,
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useMaterial3: true,
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),
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),
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routerConfig: ChessAppRouter.getInstance().router,
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routerConfig: ChessAppRouter.getInstance().router,
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title: 'mChess 1.0.6',
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title: 'mChess 1.0.7',
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),
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),
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);
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);
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}
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}
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@ -40,29 +40,35 @@ class ServerConnection {
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channel!.sink.add(message);
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channel!.sink.add(message);
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}
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}
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void connect(String playerID, lobbyID, String? passphrase) {
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Future? connect(String playerID, String? passphrase) {
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disconnectExistingConnection();
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if (channel != null) return null;
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channel = WebSocketChannel.connect(Uri.parse(config.getWebsocketURL()));
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channel = WebSocketChannel.connect(Uri.parse(config.getWebsocketURL()));
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send(
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channel!.ready.then((val) {
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jsonEncode(
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send(
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WebsocketMessageIdentifyPlayer(
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jsonEncode(
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playerID: (playerID),
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WebsocketMessageIdentifyPlayer(
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lobbyID: (lobbyID),
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playerID: (playerID),
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passphrase: (passphrase),
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passphrase: (passphrase),
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),
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),
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),
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),
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);
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);
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log(channel!.closeCode.toString());
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log(channel!.closeCode.toString());
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broadcast = channel!.stream.asBroadcastStream();
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broadcast = channel!.stream.asBroadcastStream();
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broadcast.listen(handleIncomingData);
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broadcast.listen(handleIncomingData);
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});
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return channel!.ready;
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}
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}
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void disconnectExistingConnection() {
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Future disconnectExistingConnection() async {
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if (channel == null) return;
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if (channel == null) return;
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channel!.sink.close();
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await channel!.sink.close();
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channel = null;
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broadcast = const Stream.empty();
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broadcast = const Stream.empty();
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}
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}
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@ -15,21 +15,64 @@ class ConnectionCubit extends Cubit<ConnectionCubitState> {
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return _instance;
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return _instance;
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}
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}
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void connect(String playerID, lobbyID, String? passphrase) {
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void connect(String playerID, String? passphrase) {
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ServerConnection.getInstance().connect(playerID, lobbyID, passphrase);
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var connectedFuture =
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ServerConnection.getInstance().connect(playerID, passphrase);
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connectedFuture?.then((val) {
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emit(ConnectionCubitState(
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iAmConnected: true,
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connectedToPhrase: passphrase,
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opponentConnected: false));
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});
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}
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void connectIfNotConnected(String playerID, String? passphrase) {
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if (state.iAmConnected && state.connectedToPhrase == passphrase) {
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return;
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}
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if (state.iAmConnected && state.connectedToPhrase != passphrase) {
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disonnect().then((val) {
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connect(playerID, passphrase);
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});
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}
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connect(playerID, passphrase);
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}
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Future disonnect() async {
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var disconnectFuture =
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ServerConnection.getInstance().disconnectExistingConnection();
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disconnectFuture.then(
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(val) {
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emit(ConnectionCubitState.init());
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},
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);
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return disconnectFuture;
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}
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}
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void opponentConnected() {
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void opponentConnected() {
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emit(ConnectionCubitState(true));
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emit(ConnectionCubitState(
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iAmConnected: state.iAmConnected,
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connectedToPhrase: state.connectedToPhrase,
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opponentConnected: true));
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}
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}
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}
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}
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class ConnectionCubitState {
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class ConnectionCubitState {
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final bool iAmConnected;
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final String? connectedToPhrase;
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final bool opponentConnected;
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final bool opponentConnected;
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ConnectionCubitState(this.opponentConnected);
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ConnectionCubitState(
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{required this.iAmConnected,
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required this.connectedToPhrase,
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required this.opponentConnected});
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factory ConnectionCubitState.init() {
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factory ConnectionCubitState.init() {
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return ConnectionCubitState(false);
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return ConnectionCubitState(
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iAmConnected: false, connectedToPhrase: null, opponentConnected: false);
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}
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}
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}
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}
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@ -24,34 +24,21 @@ class CreateGameWidget extends StatefulWidget {
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class _CreateGameWidgetState extends State<CreateGameWidget> {
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class _CreateGameWidgetState extends State<CreateGameWidget> {
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late Future<GameInfo?> registerResponse;
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late Future<GameInfo?> registerResponse;
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late Future disconnectFuture;
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late ChessGameArguments chessGameArgs;
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late ChessGameArguments chessGameArgs;
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@override
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@override
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void initState() {
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void initState() {
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registerResponse = hostPrivateGame();
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registerResponse.then((args) {
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if (args == null) return;
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chessGameArgs = ChessGameArguments(
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lobbyID: args.lobbyID!,
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playerID: args.playerID!,
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passphrase: args.passphrase);
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});
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connectToWebsocket(registerResponse);
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super.initState();
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super.initState();
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}
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disconnectFuture = ConnectionCubit().disonnect();
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disconnectFuture.then((val) {
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void connectToWebsocket(Future<GameInfo?> resp) {
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registerResponse = createPrivateGame();
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resp.then((value) {
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registerResponse.then((val) {
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if (value == null) return;
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ConnectionCubit().connectIfNotConnected(
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val!.playerID.toString(),
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ConnectionCubit.getInstance().connect(
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val.passphrase,
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value.playerID!.uuid,
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);
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value.lobbyID!.uuid,
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});
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value.passphrase,
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);
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});
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});
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}
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}
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@ -72,69 +59,80 @@ class _CreateGameWidgetState extends State<CreateGameWidget> {
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return Scaffold(
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return Scaffold(
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floatingActionButton: fltnBtn,
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floatingActionButton: fltnBtn,
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body: Center(
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body: Center(
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child: FutureBuilder<GameInfo?>(
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child: FutureBuilder(
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future: registerResponse,
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future: disconnectFuture,
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builder: (context, snapshot) {
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builder: (context, snapshot) {
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if (snapshot.connectionState != ConnectionState.done) {
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if (snapshot.connectionState != ConnectionState.done) {
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return const SizedBox(
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return Container();
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height: 100,
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} else {
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width: 100,
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return FutureBuilder<GameInfo?>(
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child: CircularProgressIndicator(),
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future: registerResponse,
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);
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builder: (context, snapshot) {
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} else {
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if (snapshot.connectionState != ConnectionState.done) {
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String passphrase = snapshot.data?.passphrase ?? "no passphrase";
|
return const SizedBox(
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return BlocListener<ConnectionCubit, ConnectionCubitState>(
|
height: 100,
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listener: (context, state) {
|
width: 100,
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// We wait for our opponent to connect
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child: CircularProgressIndicator(),
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if (state.opponentConnected) {
|
);
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//TODO: is goNamed the correct way to navigate?
|
} else {
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context.goNamed('game',
|
var passphrase =
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pathParameters: {'phrase': passphrase.toURL()},
|
snapshot.data?.passphrase ?? "no passphrase";
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extra: chessGameArgs);
|
return BlocListener<ConnectionCubit,
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}
|
ConnectionCubitState>(
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||||||
},
|
listener: (context, state) {
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child: Column(
|
// We wait for our opponent to connect
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mainAxisAlignment: MainAxisAlignment.center,
|
if (state.opponentConnected) {
|
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children: [
|
//TODO: is goNamed the correct way to navigate?
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Text(
|
context.goNamed('game', pathParameters: {
|
||||||
'Give this phrase to your friend and sit tight:',
|
'phrase': passphrase.toURL(),
|
||||||
style: TextStyle(
|
});
|
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color: Theme.of(context).colorScheme.primary),
|
}
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),
|
},
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const SizedBox(height: 25),
|
child: Column(
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Row(
|
mainAxisAlignment: MainAxisAlignment.center,
|
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mainAxisAlignment: MainAxisAlignment.center,
|
children: [
|
||||||
children: [
|
Text(
|
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SelectableText(
|
'Give this phrase to your friend and sit tight:',
|
||||||
passphrase,
|
style: TextStyle(
|
||||||
style: const TextStyle(fontWeight: FontWeight.bold),
|
color: Theme.of(context).colorScheme.primary),
|
||||||
|
),
|
||||||
|
const SizedBox(height: 25),
|
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|
Row(
|
||||||
|
mainAxisAlignment: MainAxisAlignment.center,
|
||||||
|
children: [
|
||||||
|
SelectableText(
|
||||||
|
passphrase,
|
||||||
|
style: const TextStyle(
|
||||||
|
fontWeight: FontWeight.bold),
|
||||||
|
),
|
||||||
|
IconButton(
|
||||||
|
icon: const Icon(Icons.copy),
|
||||||
|
onPressed: () async {
|
||||||
|
await Clipboard.setData(
|
||||||
|
ClipboardData(text: passphrase));
|
||||||
|
},
|
||||||
|
)
|
||||||
|
],
|
||||||
|
),
|
||||||
|
const SizedBox(height: 25),
|
||||||
|
const CircularProgressIndicator()
|
||||||
|
],
|
||||||
),
|
),
|
||||||
IconButton(
|
);
|
||||||
icon: const Icon(Icons.copy),
|
}
|
||||||
onPressed: () async {
|
},
|
||||||
await Clipboard.setData(
|
);
|
||||||
ClipboardData(text: passphrase));
|
}
|
||||||
},
|
}),
|
||||||
)
|
|
||||||
],
|
|
||||||
),
|
|
||||||
const SizedBox(height: 25),
|
|
||||||
const CircularProgressIndicator()
|
|
||||||
],
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
),
|
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
Future<GameInfo?> hostPrivateGame() async {
|
Future<GameInfo?> createPrivateGame() async {
|
||||||
Response response;
|
Response response;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
response = await http.get(Uri.parse(config.getHostURL()),
|
response = await http.get(Uri.parse(config.getCreateGameURL()),
|
||||||
headers: {"Accept": "application/json"});
|
headers: {"Accept": "application/json"});
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
log('Exception: ${e.toString()}');
|
log('Exception: ${e.toString()}');
|
||||||
|
@ -3,7 +3,7 @@ import 'dart:developer';
|
|||||||
import 'dart:io';
|
import 'dart:io';
|
||||||
|
|
||||||
import 'package:flutter/material.dart';
|
import 'package:flutter/material.dart';
|
||||||
import 'package:go_router/go_router.dart';
|
import 'package:flutter_bloc/flutter_bloc.dart';
|
||||||
import 'package:http/http.dart' as http;
|
import 'package:http/http.dart' as http;
|
||||||
import 'package:mchess/api/game_info.dart';
|
import 'package:mchess/api/game_info.dart';
|
||||||
import 'package:mchess/connection_cubit/connection_cubit.dart';
|
import 'package:mchess/connection_cubit/connection_cubit.dart';
|
||||||
@ -23,65 +23,62 @@ class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
|
|||||||
|
|
||||||
@override
|
@override
|
||||||
void initState() {
|
void initState() {
|
||||||
joinGameFuture = joinPrivateGame(widget.passphrase);
|
|
||||||
joinGameFuture.then(
|
|
||||||
(value) {
|
|
||||||
if (value != null) {
|
|
||||||
switchToGame(value);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
);
|
|
||||||
super.initState();
|
super.initState();
|
||||||
|
joinGameFuture = joinPrivateGame(widget.passphrase);
|
||||||
|
joinGameFuture.then((val) {
|
||||||
|
ConnectionCubit.getInstance().connectIfNotConnected(
|
||||||
|
val!.playerID!.uuid,
|
||||||
|
val.passphrase,
|
||||||
|
);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@override
|
@override
|
||||||
Widget build(BuildContext context) {
|
Widget build(BuildContext context) {
|
||||||
return const ChessGame();
|
var loadingIndicator = const SizedBox(
|
||||||
}
|
height: 100,
|
||||||
|
width: 100,
|
||||||
void switchToGame(GameInfo info) {
|
child: CircularProgressIndicator(),
|
||||||
var chessGameArgs = ChessGameArguments(
|
|
||||||
lobbyID: info.lobbyID!,
|
|
||||||
playerID: info.playerID!,
|
|
||||||
passphrase: info.passphrase);
|
|
||||||
|
|
||||||
ConnectionCubit.getInstance().connect(
|
|
||||||
info.playerID!.uuid,
|
|
||||||
info.lobbyID!.uuid,
|
|
||||||
info.passphrase,
|
|
||||||
);
|
);
|
||||||
|
|
||||||
if (!chessGameArgs.isValid()) {
|
return Scaffold(
|
||||||
context.goNamed('lobbySelector');
|
body: Center(
|
||||||
const snackBar = SnackBar(
|
child: FutureBuilder(
|
||||||
backgroundColor: Colors.amberAccent,
|
future: joinGameFuture,
|
||||||
content: Text("Game information is corrupted"),
|
builder: (context, snapshot) {
|
||||||
);
|
if (snapshot.connectionState != ConnectionState.done) {
|
||||||
ScaffoldMessenger.of(context).clearSnackBars();
|
return loadingIndicator;
|
||||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
} else {
|
||||||
|
return BlocBuilder<ConnectionCubit, ConnectionCubitState>(
|
||||||
return;
|
builder: (context, state) {
|
||||||
}
|
if (state.iAmConnected) {
|
||||||
|
return const ChessGame();
|
||||||
|
} else {
|
||||||
|
return loadingIndicator;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
Future<GameInfo?> joinPrivateGame(String phrase) async {
|
Future<GameInfo?> joinPrivateGame(String phrase) async {
|
||||||
http.Response response;
|
http.Response response;
|
||||||
var existingInfo = await GameInfo.get();
|
|
||||||
log('lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
|
var existingInfo = await GameInfo.get(phrase);
|
||||||
|
log('playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
|
||||||
|
|
||||||
GameInfo info;
|
GameInfo info;
|
||||||
if (existingInfo?.passphrase == phrase) {
|
if (existingInfo?.passphrase == phrase) {
|
||||||
// We have player info for this exact passphrase
|
// We have player info for this exact passphrase
|
||||||
info = GameInfo(
|
info = GameInfo(playerID: existingInfo?.playerID, passphrase: phrase);
|
||||||
playerID: existingInfo?.playerID,
|
|
||||||
lobbyID: existingInfo?.lobbyID,
|
|
||||||
passphrase: phrase);
|
|
||||||
} else {
|
} else {
|
||||||
info = GameInfo(playerID: null, lobbyID: null, passphrase: phrase);
|
info = GameInfo(playerID: null, passphrase: phrase);
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
response = await http.post(Uri.parse(config.getJoinURL()),
|
response = await http.post(Uri.parse(config.getJoinGameURL()),
|
||||||
body: jsonEncode(info), headers: {"Accept": "application/json"});
|
body: jsonEncode(info), headers: {"Accept": "application/json"});
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
log(e.toString());
|
log(e.toString());
|
||||||
@ -114,7 +111,6 @@ class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
|
|||||||
var info = GameInfo.fromJson(jsonDecode(response.body));
|
var info = GameInfo.fromJson(jsonDecode(response.body));
|
||||||
info.store();
|
info.store();
|
||||||
log('Player info received from server: ');
|
log('Player info received from server: ');
|
||||||
log('lobbyID: ${info.lobbyID}');
|
|
||||||
log('playerID: ${info.playerID}');
|
log('playerID: ${info.playerID}');
|
||||||
log('passphrase: ${info.passphrase}');
|
log('passphrase: ${info.passphrase}');
|
||||||
|
|
||||||
|
@ -20,7 +20,9 @@ class _LobbySelectorState extends State<LobbySelector> {
|
|||||||
mainAxisAlignment: MainAxisAlignment.center,
|
mainAxisAlignment: MainAxisAlignment.center,
|
||||||
children: [
|
children: [
|
||||||
ElevatedButton(
|
ElevatedButton(
|
||||||
onPressed: () => context.goNamed('createGame'),
|
onPressed: () {
|
||||||
|
context.goNamed('createGame');
|
||||||
|
},
|
||||||
child: const Row(
|
child: const Row(
|
||||||
mainAxisSize: MainAxisSize.min,
|
mainAxisSize: MainAxisSize.min,
|
||||||
children: [
|
children: [
|
||||||
@ -34,7 +36,9 @@ class _LobbySelectorState extends State<LobbySelector> {
|
|||||||
),
|
),
|
||||||
const SizedBox(height: 20),
|
const SizedBox(height: 20),
|
||||||
ElevatedButton(
|
ElevatedButton(
|
||||||
onPressed: () => buildEnterPassphraseDialog(context),
|
onPressed: () {
|
||||||
|
buildEnterPassphraseDialog(context);
|
||||||
|
},
|
||||||
child: const Row(
|
child: const Row(
|
||||||
mainAxisSize: MainAxisSize.min,
|
mainAxisSize: MainAxisSize.min,
|
||||||
children: [
|
children: [
|
||||||
|
@ -2,7 +2,6 @@ import 'dart:developer';
|
|||||||
|
|
||||||
import 'package:flutter/widgets.dart';
|
import 'package:flutter/widgets.dart';
|
||||||
import 'package:go_router/go_router.dart';
|
import 'package:go_router/go_router.dart';
|
||||||
import 'package:mchess/connection/ws_connection.dart';
|
|
||||||
import 'package:mchess/pages/join_game_handle_widget.dart';
|
import 'package:mchess/pages/join_game_handle_widget.dart';
|
||||||
import 'package:mchess/pages/lobby_selector.dart';
|
import 'package:mchess/pages/lobby_selector.dart';
|
||||||
import 'package:mchess/pages/create_game_widget.dart';
|
import 'package:mchess/pages/create_game_widget.dart';
|
||||||
@ -40,8 +39,6 @@ class ChessAppRouter {
|
|||||||
path: 'game/:phrase',
|
path: 'game/:phrase',
|
||||||
name: 'game',
|
name: 'game',
|
||||||
builder: (context, state) {
|
builder: (context, state) {
|
||||||
ServerConnection.getInstance().disconnectExistingConnection();
|
|
||||||
|
|
||||||
var urlPhrase = state.pathParameters['phrase'];
|
var urlPhrase = state.pathParameters['phrase'];
|
||||||
if (urlPhrase == null) {
|
if (urlPhrase == null) {
|
||||||
log('in /game route builder: url phrase null');
|
log('in /game route builder: url phrase null');
|
||||||
@ -49,8 +46,7 @@ class ChessAppRouter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return JoinGameHandleWidget(
|
return JoinGameHandleWidget(
|
||||||
passphrase: urlPhrase.toPhraseWithSpaces(),
|
passphrase: urlPhrase.toPhraseWithSpaces());
|
||||||
);
|
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
],
|
],
|
||||||
|
@ -3,7 +3,7 @@ const debugURL = 'localhost:8080';
|
|||||||
|
|
||||||
const useDbgUrl = false;
|
const useDbgUrl = false;
|
||||||
|
|
||||||
String getHostURL() {
|
String getCreateGameURL() {
|
||||||
var prot = 'https';
|
var prot = 'https';
|
||||||
var domain = prodURL;
|
var domain = prodURL;
|
||||||
if (useDbgUrl) {
|
if (useDbgUrl) {
|
||||||
@ -13,7 +13,7 @@ String getHostURL() {
|
|||||||
return '$prot://$domain/api/hostPrivate';
|
return '$prot://$domain/api/hostPrivate';
|
||||||
}
|
}
|
||||||
|
|
||||||
String getJoinURL() {
|
String getJoinGameURL() {
|
||||||
var prot = 'https';
|
var prot = 'https';
|
||||||
var domain = prodURL;
|
var domain = prodURL;
|
||||||
if (useDbgUrl) {
|
if (useDbgUrl) {
|
||||||
|
Loading…
Reference in New Issue
Block a user