mchess-client/lib/pages/chess_game.dart
Marco 212a54612c Implement moves by tapping the squares
This adds an option to dragging-and-dropping which is slightly hard on
smaller screens.

Fix promotions when tapping and fix handling of subsequently tapping two pieces of your color

Cancel tap if a drag is started (tapped square will not stay red in case a drag is started)

Change url strategy back to the hashtag thing

Change version

Fix bug that would not allow a piece move if you tried to take an opponents piece.

Fix the coloring of the last move after an invalid move was played.

Upgrading deps
2024-01-17 20:58:13 +01:00

114 lines
3.0 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:go_router/go_router.dart';
import 'package:mchess/chess_bloc/chess_bloc.dart';
import 'package:mchess/chess/chess_board.dart';
import 'package:mchess/chess_bloc/promotion_bloc.dart';
import 'package:mchess/chess_bloc/tap_bloc.dart';
import 'package:mchess/utils/chess_utils.dart';
import 'package:mchess/utils/widgets/promotion_dialog.dart';
import 'package:universal_platform/universal_platform.dart';
import 'package:uuid/uuid.dart';
class ChessGame extends StatefulWidget {
final UuidValue playerID;
final UuidValue lobbyID;
final String? passphrase;
const ChessGame(
{required this.playerID,
required this.lobbyID,
required this.passphrase,
super.key});
@override
State<ChessGame> createState() => _ChessGameState();
}
class _ChessGameState extends State<ChessGame> {
ChessCoordinate? tappedSquare;
@override
Widget build(BuildContext context) {
FloatingActionButton? fltnBtn;
if (UniversalPlatform.isLinux ||
UniversalPlatform.isMacOS ||
UniversalPlatform.isWindows) {
fltnBtn = FloatingActionButton(
child: const Icon(Icons.cancel),
onPressed: () {
context.pop();
},
);
}
return Scaffold(
floatingActionButton: fltnBtn,
body: Center(
child: Container(
margin: const EdgeInsets.all(10),
child: BlocListener<TapBloc, TapState>(
listener: (context, state) {
setState(() {
tappedSquare = state.firstSquareTapped;
});
},
child: BlocListener<PromotionBloc, PromotionState>(
listener: (listenerContext, state) {
if (state.showPromotionDialog) {
promotionDialogBuilder(listenerContext, state.colorMoved);
}
},
child: BlocBuilder<ChessBloc, ChessBoardState>(
builder: (context, state) {
return ChessBoard(
boardState: state,
tappedSquare: tappedSquare,
);
},
),
),
),
),
),
);
}
Future<void> promotionDialogBuilder(BuildContext context, ChessColor color) {
return showDialog<void>(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return PromotionDialog(
sideColor: color,
);
},
);
}
}
class ChessGameArguments {
final UuidValue lobbyID;
final UuidValue playerID;
final String? passphrase;
ChessGameArguments({
required this.lobbyID,
required this.playerID,
required this.passphrase,
});
bool isValid() {
try {
lobbyID.validate();
playerID.validate();
} catch (e) {
return false;
}
if (passphrase == null) return false;
if (passphrase!.isEmpty) return false;
return true;
}
}