mchess-client/lib/connection/ws_connection.dart
Marco 1cb5ffb82b Handle board status message
This is another step to allow reconnecting after connection loss or
browser closing.

When the game is left with the X button on the bottom right, we will
close the websocket connection, to let the server know, that we are
gone.

The server still has issues that prevent this from working flawlessly.
2023-12-09 20:41:34 +01:00

151 lines
4.4 KiB
Dart

import 'dart:convert';
import 'dart:developer';
import 'package:flutter/foundation.dart';
import 'package:mchess/api/move.dart';
import 'package:mchess/api/websocket_message.dart';
import 'package:mchess/chess_bloc/chess_bloc.dart';
import 'package:mchess/chess_bloc/chess_events.dart';
import 'package:mchess/api/register.dart';
import 'package:mchess/chess_bloc/chess_position.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
import 'package:mchess/utils/chess_utils.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
class ServerConnection {
WebSocketChannel? channel;
late bool wasConnected = false;
Stream broadcast = const Stream.empty();
static final ServerConnection _instance = ServerConnection._internal();
ServerConnection._internal() {
log("ServerConnection._internal constructor is called");
}
factory ServerConnection() {
return _instance;
}
factory ServerConnection.getInstance() {
return ServerConnection();
}
void send(String message) {
if (channel == null) {
log("Sending on channel without initializing");
return;
}
channel!.sink.add(message);
}
void connect(String playerID, lobbyID, String? passphrase) {
String url;
if (kDebugMode) {
url = 'ws://localhost:8080/api/ws';
} else {
url = 'wss://chess.sw-gross.de:9999/api/ws';
}
channel = WebSocketChannel.connect(Uri.parse(url));
send(
jsonEncode(
WebsocketMessageIdentifyPlayer(
playerID: (playerID),
lobbyID: (lobbyID),
passphrase: (passphrase),
),
),
);
log(channel!.closeCode.toString());
broadcast = channel!.stream.asBroadcastStream();
broadcast.listen(handleIncomingData);
}
void disconnectExistingConnection() {
if (channel == null) return;
channel!.sink.close();
}
void handleIncomingData(dynamic data) {
log("Data received:");
log(data);
var apiMessage = ApiWebsocketMessage.fromJson(jsonDecode(data));
switch (apiMessage.type) {
case MessageType.boardState:
handleBoardStateMessage(apiMessage);
break;
case MessageType.colorDetermined:
handleIncomingColorDeterminedMessage(apiMessage);
break;
case MessageType.move:
handleIncomingMoveMessage(apiMessage);
break;
case MessageType.invalidMove:
handleInvalidMoveMessage(apiMessage);
}
}
void handleBoardStateMessage(ApiWebsocketMessage apiMessage) {
ChessMove? move;
if (apiMessage.move != null) {
move = ChessMove.fromApiMove(apiMessage.move!);
}
if (apiMessage.position != null) {
ChessBloc.getInstance().add(
ReceivedBoardState(
startSquare: move?.from,
endSquare: move?.to,
position: ChessPositionManager.getInstance()
.fromPGNString(apiMessage.position!),
squareInCheck: ChessCoordinate.fromApiCoordinate(
apiMessage.squareInCheck ?? const ApiCoordinate(col: 0, row: 0)),
),
);
} else {
log('Error: no position received');
}
}
void handleIncomingColorDeterminedMessage(ApiWebsocketMessage apiMessage) {
ConnectionCubit.getInstance().opponentConnected();
ChessBloc.getInstance().add(InitBoard());
ChessBloc.getInstance().add(ColorDetermined(
myColor: ChessColor.fromApiColor(apiMessage.playerColor!)));
}
void handleIncomingMoveMessage(ApiWebsocketMessage apiMessage) {
if (apiMessage.position != null) {
var move = ChessMove.fromApiMove(apiMessage.move!);
ChessBloc.getInstance().add(
ReceivedBoardState(
startSquare: move.from,
endSquare: move.to,
position: ChessPositionManager.getInstance()
.fromPGNString(apiMessage.position!),
squareInCheck: ChessCoordinate.fromApiCoordinate(
apiMessage.squareInCheck ?? const ApiCoordinate(col: 0, row: 0)),
),
);
} else {
log('Error: no position received');
}
}
void handleInvalidMoveMessage(ApiWebsocketMessage apiMessage) {
log("invalid move message received, with move: ${apiMessage.move.toString()}");
ChessBloc.getInstance().add(
InvalidMovePlayed(
move: ChessMove.fromApiMove(apiMessage.move!),
squareInCheck: ChessCoordinate.fromApiCoordinate(
apiMessage.squareInCheck ?? const ApiCoordinate(col: 0, row: 0)),
),
);
}
}