mchess-client/lib/utils/chess_router.dart
Marco 1cb5ffb82b Handle board status message
This is another step to allow reconnecting after connection loss or
browser closing.

When the game is left with the X button on the bottom right, we will
close the websocket connection, to let the server know, that we are
gone.

The server still has issues that prevent this from working flawlessly.
2023-12-09 20:41:34 +01:00

61 lines
1.5 KiB
Dart

import 'package:go_router/go_router.dart';
import 'package:mchess/connection/ws_connection.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/pages/join_game.dart';
import 'package:mchess/pages/lobby_selector.dart';
import 'package:mchess/pages/host_game.dart';
import 'package:mchess/pages/prepare_random_game.dart';
class ChessAppRouter {
static final ChessAppRouter _instance = ChessAppRouter._internal();
ChessAppRouter._internal();
static ChessAppRouter getInstance() {
return _instance;
}
final router = GoRouter(
routes: [
GoRoute(
path: '/',
name: 'lobbySelector',
builder: (context, state) {
return const LobbySelector();
},
),
GoRoute(
path: '/prepareRandom',
name: 'prepareRandom',
builder: (context, state) {
return const PrepareRandomGameWidget();
}),
GoRoute(
path: '/host',
name: 'host',
builder: (context, state) {
return const HostGameWidget();
}),
GoRoute(
path: '/join',
name: 'join',
builder: (context, state) {
return const JoinGameWidget();
}),
GoRoute(
path: '/game',
name: 'game',
builder: (context, state) {
var args = state.extra as ChessGameArguments;
return ChessGame(
lobbyID: args.lobbyID,
playerID: args.playerID,
passphrase: args.passphrase,
);
},
)
],
);
}