mchess-client/lib/chess/chess_square.dart
Marco 8f4cd2266f Handle board status message
This is another step to allow reconnecting after connection loss or
browser closing.

When the game is left with the X button on the bottom right, we will
close the websocket connection, to let the server know, that we are
gone.

The server still has issues that prevent this from working flawlessly.

Remove unused import
2023-12-09 20:48:36 +01:00

84 lines
2.1 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:mchess/chess/chess_square_outer_dragtarget.dart';
import 'package:mchess/chess_bloc/chess_bloc.dart';
import '../utils/chess_utils.dart';
class ChessSquare extends StatefulWidget {
final ChessCoordinate coordinate;
final ChessPiece? containedPiece;
static const double pieceWidth = 200;
static const double pieceHeight = 200;
final Color color;
const ChessSquare._({
required this.coordinate,
required this.containedPiece,
required this.color,
});
factory ChessSquare(
ChessCoordinate coord, ChessPiece? piece, bool wasPartOfLastMove) {
Color lightSquaresColor =
wasPartOfLastMove ? Colors.green.shade200 : Colors.brown.shade50;
Color darkSquaresColor =
wasPartOfLastMove ? Colors.green.shade300 : Colors.brown.shade400;
Color squareColor;
if (coord.row % 2 == 0) {
if (coord.column % 2 == 0) {
squareColor = darkSquaresColor;
} else {
squareColor = lightSquaresColor;
}
} else {
if (coord.column % 2 == 0) {
squareColor = lightSquaresColor;
} else {
squareColor = darkSquaresColor;
}
}
return ChessSquare._(
coordinate: coord,
containedPiece: piece,
color: squareColor,
);
}
@override
State<ChessSquare> createState() => _ChessSquareState();
}
class _ChessSquareState extends State<ChessSquare> {
late Color squareColor;
@override
void initState() {
squareColor = widget.color;
super.initState();
}
@override
Widget build(BuildContext context) {
return BlocListener<ChessBloc, ChessBoardState>(
listenWhen: (previous, current) {
return true;
},
listener: (context, state) {
setState(() {
squareColor = Colors.red;
});
},
child: Container(
color: widget.color,
child: ChessSquareOuterDragTarget(
coordinate: widget.coordinate,
containedPiece: widget.containedPiece ?? const ChessPiece.none()),
),
);
}
}