Marco
7a51e71767
Additionally, we set some groundwork for storing the game data (lobby id, player id, passphrase) in permanent storage in order to reconnect with it later.
196 lines
5.5 KiB
Dart
196 lines
5.5 KiB
Dart
import 'dart:convert';
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import 'dart:developer';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart' as http;
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import 'package:mchess/api/register.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:mchess/pages/chess_game.dart';
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import 'package:shared_preferences/shared_preferences.dart';
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class LobbySelector extends StatefulWidget {
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const LobbySelector({super.key});
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@override
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State<LobbySelector> createState() => _LobbySelectorState();
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}
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class _LobbySelectorState extends State<LobbySelector> {
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final buttonStyle = const ButtonStyle();
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final myController = TextEditingController();
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late Future<PlayerInfo?> joinGameFuture;
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@override
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Widget build(BuildContext context) {
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SharedPreferences.getInstance().then((prefs) {
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final playerID = prefs.getString("playerID");
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final lobbyID = prefs.getString("lobbyID");
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final passphrase = prefs.getString("passphrase");
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log("lobbyID: $lobbyID and playerID: $playerID and passphrase: $passphrase");
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});
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return Scaffold(
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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ElevatedButton(
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onPressed: () {
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buildJoinOrHostDialog(context);
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},
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child: const Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(Icons.lock),
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SizedBox(
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width: 10,
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),
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Text('Private game')
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],
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),
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),
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],
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),
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),
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);
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}
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Future<void> buildJoinOrHostDialog(BuildContext context) {
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return showDialog<void>(
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context: context,
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builder: (BuildContext context) {
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return Scaffold(
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body: AlertDialog(
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title: const Text('Host or join?'),
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actions: <Widget>[
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TextButton(
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child: const Text('Cancel'),
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onPressed: () {
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context.pop();
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},
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),
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TextButton(
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child: const Text('Host'),
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onPressed: () {
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context.push('/host');
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},
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),
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TextButton(
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child: const Text('Join'),
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onPressed: () {
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buildEnterPassphraseDialog(context);
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},
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),
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],
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),
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);
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},
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);
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}
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Future<void> buildEnterPassphraseDialog(BuildContext context) {
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return showDialog<void>(
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context: context,
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builder: (BuildContext context) {
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return AlertDialog(
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title: const Text('Enter the passphrase here:'),
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content: TextField(
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controller: myController,
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decoration: InputDecoration(
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hintText: 'Enter passphrase here',
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suffixIcon: IconButton(
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onPressed: () {
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joinGameFuture = joinPrivateGame();
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joinGameFuture.then((value) {
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if (value == null) return;
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switchToGame(value);
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});
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},
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icon: const Icon(Icons.check),
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)),
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),
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actions: <Widget>[
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TextButton(
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child: const Text('Cancel'),
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onPressed: () {
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context.pop();
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},
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),
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],
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);
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},
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);
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}
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void switchToGame(PlayerInfo info) {
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var chessGameArgs = ChessGameArguments(
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lobbyID: info.lobbyID!,
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playerID: info.playerID!,
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passphrase: info.passphrase);
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ConnectionCubit.getInstance().connect(
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info.playerID!.uuid,
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info.lobbyID!.uuid,
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info.passphrase,
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);
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if (!chessGameArgs.isValid()) {
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context.push('/');
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("Game information is corrupted"),
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);
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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}
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context.push('/game', extra: chessGameArgs);
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}
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Future<PlayerInfo?> joinPrivateGame() async {
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String addr;
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http.Response response;
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// server expects us to send the passphrase
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var info = PlayerInfo(
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playerID: null, lobbyID: null, passphrase: myController.text);
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if (kDebugMode) {
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addr = 'http://localhost:8080/api/joinPrivate';
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} else {
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addr = 'https://chess.sw-gross.de:9999/api/joinPrivate';
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}
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try {
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response = await http.post(Uri.parse(addr),
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body: jsonEncode(info), headers: {"Accept": "application/json"});
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} catch (e) {
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log(e.toString());
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if (!context.mounted) return null;
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("mChess server is not responding. Try again or give up"),
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);
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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return null;
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}
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if (response.statusCode == 200) {
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var info = PlayerInfo.fromJson(jsonDecode(response.body));
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log('Player info received from server: ');
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log('lobbyID: ${info.lobbyID}');
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log('playerID: ${info.playerID}');
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log('passphrase: ${info.passphrase}');
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return info;
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}
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return null;
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}
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}
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