Marco
7c5439a635
We now color the squares of the last move. This makes the state of the board clearer and shows whose turn it is.
99 lines
2.7 KiB
Dart
99 lines
2.7 KiB
Dart
import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:go_router/go_router.dart';
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import 'package:mchess/chess_bloc/chess_bloc.dart';
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import 'package:mchess/chess/chess_board.dart';
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import 'package:mchess/chess/turn_indicator_widget.dart';
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import 'package:mchess/chess_bloc/promotion_bloc.dart';
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import 'package:mchess/utils/chess_utils.dart';
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import 'package:mchess/utils/widgets/promotion_dialog.dart';
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import 'package:mchess/utils/widgets/server_log_widget.dart';
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import 'package:uuid/uuid.dart';
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class ChessGame extends StatefulWidget {
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final UuidValue playerID;
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final UuidValue lobbyID;
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final String? passphrase;
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const ChessGame(
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{required this.playerID,
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required this.lobbyID,
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required this.passphrase,
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super.key});
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@override
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State<ChessGame> createState() => _ChessGameState();
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}
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class _ChessGameState extends State<ChessGame> {
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@override
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void initState() {
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: Center(
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child: FittedBox(
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fit: BoxFit.contain,
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child: Column(
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children: [
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if (kDebugMode) const ServerLogWidget(textColor: Colors.white),
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Container(
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margin: const EdgeInsets.all(20),
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child: BlocListener<PromotionBloc, PromotionState>(
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listener: (context, state) {
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if (state.showPromotionDialog) {
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promotionDialogBuilder(context, state.colorMoved);
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}
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},
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child: BlocBuilder<ChessBloc, ChessBoardState>(
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builder: (context, state) {
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return ChessBoard(
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boardState: state,
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);
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},
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),
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),
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),
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if (kDebugMode) const TurnIndicator(),
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],
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),
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: () {
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context.push('/');
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},
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child: const Icon(Icons.cancel),
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),
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);
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}
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Future<void> promotionDialogBuilder(BuildContext context, ChessColor color) {
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return showDialog<void>(
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context: context,
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barrierDismissible: false,
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builder: (BuildContext context) {
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return PromotionDialog(
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sideColor: color,
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);
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},
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);
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}
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}
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class ChessGameArguments {
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final UuidValue lobbyID;
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final UuidValue playerID;
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final String? passphrase;
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ChessGameArguments({
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required this.lobbyID,
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required this.playerID,
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required this.passphrase,
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});
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}
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