mchess-client/lib/pages/chess_game.dart
Marco 7c5439a635 Display last played move.
We now color the squares of the last move. This makes the state of the
board clearer and shows whose turn it is.
2023-08-19 03:45:03 +02:00

99 lines
2.7 KiB
Dart

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:go_router/go_router.dart';
import 'package:mchess/chess_bloc/chess_bloc.dart';
import 'package:mchess/chess/chess_board.dart';
import 'package:mchess/chess/turn_indicator_widget.dart';
import 'package:mchess/chess_bloc/promotion_bloc.dart';
import 'package:mchess/utils/chess_utils.dart';
import 'package:mchess/utils/widgets/promotion_dialog.dart';
import 'package:mchess/utils/widgets/server_log_widget.dart';
import 'package:uuid/uuid.dart';
class ChessGame extends StatefulWidget {
final UuidValue playerID;
final UuidValue lobbyID;
final String? passphrase;
const ChessGame(
{required this.playerID,
required this.lobbyID,
required this.passphrase,
super.key});
@override
State<ChessGame> createState() => _ChessGameState();
}
class _ChessGameState extends State<ChessGame> {
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: FittedBox(
fit: BoxFit.contain,
child: Column(
children: [
if (kDebugMode) const ServerLogWidget(textColor: Colors.white),
Container(
margin: const EdgeInsets.all(20),
child: BlocListener<PromotionBloc, PromotionState>(
listener: (context, state) {
if (state.showPromotionDialog) {
promotionDialogBuilder(context, state.colorMoved);
}
},
child: BlocBuilder<ChessBloc, ChessBoardState>(
builder: (context, state) {
return ChessBoard(
boardState: state,
);
},
),
),
),
if (kDebugMode) const TurnIndicator(),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
context.push('/');
},
child: const Icon(Icons.cancel),
),
);
}
Future<void> promotionDialogBuilder(BuildContext context, ChessColor color) {
return showDialog<void>(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return PromotionDialog(
sideColor: color,
);
},
);
}
}
class ChessGameArguments {
final UuidValue lobbyID;
final UuidValue playerID;
final String? passphrase;
ChessGameArguments({
required this.lobbyID,
required this.playerID,
required this.passphrase,
});
}