mchess-server/server/lobby.go

34 lines
524 B
Go
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package server
import "log"
type Lobby struct {
players []Player
}
var lobbyInstance *Lobby = nil
func GetLobby() *Lobby {
if lobbyInstance == nil {
lobbyInstance = newLobby()
}
return lobbyInstance
}
func newLobby() *Lobby {
return &Lobby{}
}
func (lobby *Lobby) registerPlayer(player *Player) {
lobby.players = append(lobby.players, *player)
log.Println(lobby)
if len(lobby.players) == 2 {
player1 := lobby.players[0]
player2 := lobby.players[1]
addPlayersToGame([2]Player{player1, player2})
}
}