mchess-server/server/server.go

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package server
import (
"log"
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"net/http"
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"github.com/gorilla/websocket"
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)
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var AppPath = "/home/m/projects/programming/flutter_projects/mchess/build/web"
var player_number = 0
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var upgrader = websocket.Upgrader{}
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func PlayHandler(w http.ResponseWriter, r *http.Request) {
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log.Println("PlayHandler invoked")
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w.Write([]byte("Hello, this is your websocket connection speaking."))
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// Allow connections from any origin
upgrader.CheckOrigin = func(r *http.Request) bool { return true }
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_, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Print("Error during connection upgrading:", err)
return
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}
}
func WriteMessageToPlayer(player *Player, msg []byte, msgType int) error {
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log.Printf("Writing message: %s (with messagetype %d) to player %d", string(msg), msgType, player.uuid)
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return player.conn.WriteMessage(msgType, msg)
}
func ReadMessageFromPlayer(player *Player) (messageType int, p []byte, err error) {
msgType, msg, err := player.conn.ReadMessage()
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log.Printf("Reading message: %s (with messagetype %d) from player %d", string(msg), msgType, player.uuid)
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return msgType, msg, err
}