remove unused channel
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@ -10,7 +10,6 @@ import (
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type Lobby struct {
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type Lobby struct {
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Uuid uuid.UUID
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Uuid uuid.UUID
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Game *chess.Game
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Game *chess.Game
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PlayerJoined chan bool
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Passphrase utils.Passphrase
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Passphrase utils.Passphrase
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}
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}
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@ -18,7 +17,6 @@ func NewEmptyLobbyWithUUID(uuid uuid.UUID) *Lobby {
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return &Lobby{
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return &Lobby{
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Uuid: uuid,
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Uuid: uuid,
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Game: chess.NewGame(),
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Game: chess.NewGame(),
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PlayerJoined: make(chan bool),
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}
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}
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}
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}
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