Introduce check if the game has ended (checkmate/stalemate)
This commit is contained in:
parent
946f4b632a
commit
387125e828
@ -21,6 +21,7 @@ const (
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MoveMessage MessageType = "move"
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InvalidMoveMessage MessageType = "invalidMove"
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ColorDetermined MessageType = "colorDetermined"
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GameEnded MessageType = "gameEnded"
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)
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func (m WebsocketMessage) IsValid() bool {
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@ -9,14 +9,14 @@ type Bishop struct {
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}
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func (b Bishop) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return b.GetAllNonBlockedMoves(board, fromSquare)
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return b.GetAllNonBlockedSquares(board, fromSquare)
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}
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func (b Bishop) GetColor() types.ChessColor {
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return b.Color
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}
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func (b Bishop) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (b Bishop) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedDiagonals(fromSquare)
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}
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@ -86,7 +86,7 @@ func (b *Board) CheckAndPlay(move types.Move) (bool, Violation) {
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}
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if !wasSpecialMove {
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allMovesExceptBlocked := pieceAtStartSquare.GetAllNonBlockedMoves(tempBoard, move.StartSquare)
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allMovesExceptBlocked := pieceAtStartSquare.GetAllNonBlockedSquares(tempBoard, move.StartSquare)
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legal := lo.Contains(allMovesExceptBlocked, move.EndSquare)
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if !legal {
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return false, InvalidMove
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@ -204,3 +204,66 @@ func (b *Board) handleSpecialMove(move types.Move) (bool, error) {
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}
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return was, err
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}
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type GameEndedReason string
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const (
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NoReason GameEndedReason = "noReason"
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WhiteIsCheckmated GameEndedReason = "whiteIsCheckmated"
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BlackIsCheckmated GameEndedReason = "blackIsCheckmated"
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StalemateReason GameEndedReason = "stalemate"
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)
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func (r GameEndedReason) String() string {
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return string(r)
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}
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func (b *Board) HasGameEnded(lastMove types.Move) (bool, GameEndedReason) {
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checkForColor := lastMove.ColorMoved.Opposite()
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if checkmate := b.isColorCheckmated(checkForColor); checkmate {
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switch checkForColor {
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case types.White:
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return true, WhiteIsCheckmated
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case types.Black:
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return true, BlackIsCheckmated
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}
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}
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if b.isStalemate() {
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return true, StalemateReason
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}
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return false, NoReason
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}
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func (b *Board) isColorCheckmated(color types.ChessColor) bool {
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inCheck, _ := b.isKingOfMovingColorInCheck(color)
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if !inCheck {
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return false
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}
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copyOfBoard := b.getCopyOfBoard()
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var movesToCheck []types.Move
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for startSquare, piece := range b.position {
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if piece.GetColor() == color {
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for _, endSquare := range piece.GetAllNonBlockedSquares(*b, startSquare) {
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move := types.Move{StartSquare: startSquare, EndSquare: endSquare}
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movesToCheck = append(movesToCheck, move)
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}
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}
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}
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for _, move := range movesToCheck {
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valid, _ := copyOfBoard.CheckAndPlay(move)
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if valid {
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return false
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}
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}
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return true
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}
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func (b *Board) isStalemate() bool {
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return false
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}
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@ -374,3 +374,78 @@ func Test_Promotion_BlackKing(t *testing.T) {
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assert.False(t, good)
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})
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}
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func Test_Board_HasGameEnded(t *testing.T) {
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board := newBoard()
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t.Run("no checkmate yet", func(t *testing.T) {
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board.position[types.Coordinate{Col: 1, Row: 1}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 7, Row: 6}] = Queen{Color: types.White}
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board.position[types.Coordinate{Col: 7, Row: 7}] = Queen{Color: types.White}
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board.position[types.Coordinate{Col: 2, Row: 8}] = King{Color: types.Black}
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whiteMove := types.Move{
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StartSquare: types.Coordinate{Col: 7, Row: 6},
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EndSquare: types.Coordinate{Col: 8, Row: 6},
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ColorMoved: types.White,
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}
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valid, violation := board.CheckAndPlay(whiteMove)
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assert.True(t, valid)
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assert.Empty(t, violation)
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gameEnded, reason := board.HasGameEnded(whiteMove)
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assert.False(t, gameEnded)
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assert.Equal(t, NoReason, reason)
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})
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t.Run("checkmate move is made", func(t *testing.T) {
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blackMove := types.Move{
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StartSquare: types.Coordinate{Col: 2, Row: 8},
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EndSquare: types.Coordinate{Col: 1, Row: 8},
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ColorMoved: types.Black,
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}
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valid, violation := board.CheckAndPlay(blackMove)
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assert.True(t, valid)
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assert.Empty(t, violation)
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checkmateMove := types.Move{
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StartSquare: types.Coordinate{Col: 8, Row: 6},
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EndSquare: types.Coordinate{Col: 8, Row: 8},
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ColorMoved: types.White,
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}
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valid, violation = board.CheckAndPlay(checkmateMove)
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assert.True(t, valid)
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assert.Empty(t, violation)
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gameEnded, reason := board.HasGameEnded(checkmateMove)
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assert.True(t, gameEnded)
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assert.Equal(t, BlackIsCheckmated, reason)
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})
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}
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func Test_Board_HasGameEnded_RookBlocks(t *testing.T) {
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board := newBoard()
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board.position[types.Coordinate{Col: 1, Row: 1}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 8, Row: 7}] = Queen{Color: types.White}
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board.position[types.Coordinate{Col: 7, Row: 7}] = Queen{Color: types.White}
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board.position[types.Coordinate{Col: 1, Row: 8}] = King{Color: types.Black}
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board.position[types.Coordinate{Col: 2, Row: 2}] = Rook{Color: types.Black}
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whiteMove := types.Move{
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StartSquare: types.Coordinate{Col: 8, Row: 7},
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EndSquare: types.Coordinate{Col: 8, Row: 8},
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ColorMoved: types.White,
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}
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valid, violation := board.CheckAndPlay(whiteMove)
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assert.True(t, valid)
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assert.Empty(t, violation)
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gameEnded, reason := board.HasGameEnded(whiteMove)
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assert.False(t, gameEnded)
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assert.Equal(t, NoReason, reason)
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}
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@ -27,6 +27,7 @@ const (
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PlayerToMove
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CheckMove
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CheckPlayerChange
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GameEnded
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)
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func NewGame() *Game {
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@ -85,6 +86,7 @@ func (game *Game) Handle() {
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defer game.killGame()
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var receivedMove types.Move
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var gameEndReason GameEndedReason
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var err error
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for {
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@ -110,9 +112,7 @@ func (game *Game) Handle() {
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case CheckMove:
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valid, ruleViolation := game.board.CheckAndPlay(receivedMove)
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if valid {
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game.gameState = CheckPlayerChange
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} else {
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if !valid {
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invalidMoveMessage, err := api.GetInvalidMoveMessage(receivedMove, ruleViolation.String())
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if err != nil {
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log.Println("Error marshalling 'colorDetermined' message for player 1", err)
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@ -120,7 +120,17 @@ func (game *Game) Handle() {
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}
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game.currentTurnPlayer.writeMessage(invalidMoveMessage)
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game.gameState = PlayerToMove
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continue
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}
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gameEnded, reason := game.board.HasGameEnded(receivedMove)
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if gameEnded {
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gameEndReason = reason
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continue
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}
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game.gameState = CheckPlayerChange
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case CheckPlayerChange:
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if game.currentTurnPlayer.Uuid == game.players[0].Uuid {
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game.currentTurnPlayer = game.players[1]
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@ -135,6 +145,10 @@ func (game *Game) Handle() {
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}
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game.gameState = PlayerToMove
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case GameEnded:
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game.broadcastGameEnd(gameEndReason)
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return
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}
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log.Println("GameState = ", game.gameState)
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}
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@ -181,6 +195,20 @@ func (game Game) broadcastMove(move types.Move) error {
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return nil
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}
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func (game Game) broadcastGameEnd(reason GameEndedReason) error {
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err := game.GetPlayer1().SendGameEnded(reason)
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if err != nil {
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return err
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}
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err = game.GetPlayer2().SendGameEnded(reason)
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if err != nil {
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return err
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}
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return nil
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}
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func (game *Game) playerDisconnected(p *Player) {
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log.Println(string(p.color), " disconnected")
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playerStillInGame := lo.Filter(game.players, func(player *Player, _ int) bool {
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@ -9,14 +9,14 @@ type King struct {
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}
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func (k King) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return k.GetAllNonBlockedMoves(board, fromSquare)
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return k.GetAllNonBlockedSquares(board, fromSquare)
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}
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func (k King) GetColor() types.ChessColor {
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return k.Color
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}
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func (k King) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (k King) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedKingMoves(fromSquare)
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}
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@ -9,14 +9,14 @@ type Knight struct {
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}
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func (n Knight) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return n.GetAllNonBlockedMoves(board, fromSquare)
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return n.GetAllNonBlockedSquares(board, fromSquare)
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}
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func (n Knight) GetColor() types.ChessColor {
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return n.Color
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}
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func (n Knight) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (n Knight) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedKnightMoves(fromSquare)
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}
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@ -12,7 +12,7 @@ type Pawn struct {
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func (p Pawn) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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attackingMoves := make([]types.Coordinate, 0, 2)
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allMoves := p.GetAllNonBlockedMoves(board, fromSquare)
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allMoves := p.GetAllNonBlockedSquares(board, fromSquare)
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for _, move := range allMoves {
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if move.Col != fromSquare.Col {
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attackingMoves = append(attackingMoves, move)
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@ -21,7 +21,7 @@ func (p Pawn) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []
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return attackingMoves
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}
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func (p Pawn) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (p Pawn) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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theoreticalSquares := p.getAllMoves(fromSquare)
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legalSquares := p.filterBlockedSquares(board, fromSquare, theoreticalSquares)
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@ -6,7 +6,7 @@ import (
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)
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type Piece interface {
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GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetColor() types.ChessColor
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AfterMoveAction(board *Board, fromSquare types.Coordinate)
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@ -107,6 +107,24 @@ func (p *Player) SendMoveAndPosition(move types.Move, boardPosition string) erro
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return nil
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}
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func (p *Player) SendGameEnded(reason GameEndedReason) error {
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reasonToSend := reason.String()
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messageToSend, err := json.Marshal(api.WebsocketMessage{
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Type: api.GameEnded,
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Reason: &reasonToSend,
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})
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if err != nil {
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log.Println("Error while marshalling: ", err)
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return err
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}
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err = p.writeMessage(messageToSend)
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if err != nil {
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log.Println("Error during message writing:", err)
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return err
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}
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return nil
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}
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func (p *Player) writeMessage(msg []byte) error {
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return p.Conn.Write(msg)
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}
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@ -9,14 +9,14 @@ type Queen struct {
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}
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func (q Queen) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return q.GetAllNonBlockedMoves(board, fromSquare)
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return q.GetAllNonBlockedSquares(board, fromSquare)
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}
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func (q Queen) GetColor() types.ChessColor {
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return q.Color
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}
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func (q Queen) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (q Queen) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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squares := board.GetNonBlockedRowAndColumn(fromSquare)
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squares = append(squares, board.GetNonBlockedDiagonals(fromSquare)...)
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return squares
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@ -9,14 +9,14 @@ type Rook struct {
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}
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func (r Rook) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return r.GetAllNonBlockedMoves(board, fromSquare)
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return r.GetAllNonBlockedSquares(board, fromSquare)
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}
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func (r Rook) GetColor() types.ChessColor {
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return r.Color
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}
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func (r Rook) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (r Rook) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedRowAndColumn(fromSquare)
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}
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@ -14,7 +14,7 @@ func Test_Rook_GetNonBlockedSquares(t *testing.T) {
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rook := Rook{Color: types.Black}
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board.position[types.Coordinate{Col: 5, Row: 5}] = rook
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squares := rook.GetAllNonBlockedMoves(board, types.Coordinate{Col: 5, Row: 5})
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squares := rook.GetAllNonBlockedSquares(board, types.Coordinate{Col: 5, Row: 5})
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assert.Len(t, squares, 14)
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})
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@ -28,7 +28,7 @@ func Test_Rook_GetNonBlockedSquares(t *testing.T) {
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board.position[types.Coordinate{Col: 5, Row: 6}] = Pawn{Color: types.White}
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board.position[types.Coordinate{Col: 6, Row: 5}] = Pawn{Color: types.Black}
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squares := rook.GetAllNonBlockedMoves(board, rookCoordinate)
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squares := rook.GetAllNonBlockedSquares(board, rookCoordinate)
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squaresOnLeft := lo.Filter(squares, func(square types.Coordinate, _ int) bool {
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return square.Row == rookCoordinate.Row && square.Col < rookCoordinate.Col
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@ -96,7 +96,7 @@ func (conn *Connection) Read() ([]byte, error) {
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msg, err := conn.buffer.Get()
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if err != nil {
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conn.ws = nil
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return nil, err // Tell game-handler that connection was lost
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return nil, err // TODO: Tell game-handler that connection was lost
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}
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return []byte(msg), err
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@ -3,6 +3,7 @@ package types
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type ChessColor string
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const (
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NoColor ChessColor = "no_color"
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White ChessColor = "white"
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Black ChessColor = "black"
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)
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