Fix endpoint for getting lobby id from passphrase
Had to add several helpers (e.g. passphrase ones) to make the endpoint for getting lobby id work. Moved all handler functions into handler package. Added test for getting lobby from passphrase.
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11d6e8c98a
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@ -1,25 +1,49 @@
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package handler
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import (
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"log"
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"mchess_server/api"
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"mchess_server/chess"
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lobbies "mchess_server/lobby_registry"
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"mchess_server/usher"
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"mchess_server/utils"
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"net/http"
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"sync"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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)
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func GetLobbyFromPassphraseHandler(c *gin.Context) {
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reqPassphrase := api.Passphrase{}
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var mut sync.Mutex
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err := c.ShouldBindJSON(&reqPassphrase)
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if err != nil || reqPassphrase.Value == nil || *reqPassphrase.Value == "" {
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c.IndentedJSON(http.StatusNotFound, reqPassphrase)
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func HostPrivateGameHandler(c *gin.Context) {
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player := chess.NewPlayer(uuid.New())
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u := usher.GetUsher()
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mut.Lock()
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defer mut.Unlock()
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lobby := u.CreateNewPrivateLobby(player)
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u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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passphrase := lobby.Passphrase.String()
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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Passphrase: &passphrase,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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func GetLobbyForPassphraseHandler(c *gin.Context) {
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reqPassphrase := c.Param("phrase")
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if reqPassphrase == "" {
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c.IndentedJSON(http.StatusBadRequest, reqPassphrase)
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return
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}
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lobby := lobbies.GetLobbyRegistry().GetLobbyByPassphrase(
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utils.NewPassphraseFromString(*reqPassphrase.Value))
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passPhraseWithSpaces := utils.ConvertToPassphraseWithSpaces(reqPassphrase)
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lobby := lobbies.GetLobbyRegistry().GetLobbyByPassphrase(passPhraseWithSpaces)
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if lobby == nil {
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c.IndentedJSON(http.StatusNotFound, reqPassphrase)
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@ -32,3 +56,73 @@ func GetLobbyFromPassphraseHandler(c *gin.Context) {
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c.IndentedJSON(http.StatusOK, lobbyInfo)
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}
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func RegisterForRandomGame(c *gin.Context) {
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player := chess.NewPlayer(uuid.New())
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usher := usher.GetUsher()
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mut.Lock()
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defer mut.Unlock()
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lobby := usher.WelcomeNewPlayer(player)
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usher.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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}
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log.Println("responding with info ", info)
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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func JoinPrivateGame(c *gin.Context) {
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req := api.PlayerInfo{}
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log.Println(c.Request.Body)
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err := c.ShouldBindJSON(&req)
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if err != nil || req.Passphrase == nil || *req.Passphrase == "" {
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c.IndentedJSON(http.StatusNotFound, req)
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}
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u := usher.GetUsher()
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if req.Passphrase != nil &&
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*req.Passphrase != "" &&
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req.PlayerID != nil &&
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req.LobbyID != nil { //is reconnect
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
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_, found := lobby.GetPlayerByUUID(*req.PlayerID)
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if found {
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c.IndentedJSON(
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http.StatusOK,
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api.PlayerInfo{
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PlayerID: req.PlayerID,
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LobbyID: req.LobbyID,
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Passphrase: req.Passphrase,
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})
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return
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} else {
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c.IndentedJSON(http.StatusNotFound, req)
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}
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}
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player := chess.NewPlayer(uuid.New())
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mut.Lock()
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defer mut.Unlock()
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
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if lobby != nil {
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u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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} else {
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c.IndentedJSON(http.StatusNotFound, req)
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return
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}
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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Passphrase: req.Passphrase,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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57
handler/handler_test.go
Normal file
57
handler/handler_test.go
Normal file
@ -0,0 +1,57 @@
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package handler
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import (
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"encoding/json"
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"mchess_server/api"
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"mchess_server/utils"
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"net/http"
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"net/http/httptest"
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"testing"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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)
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func Test_GetLobbyFromPassphraseHandler(t *testing.T) {
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var passphraseURLParameter string
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var hostedLobbyId uuid.UUID
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t.Run("host a lobby", func(t *testing.T) {
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r1 := httptest.NewRecorder()
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ctx1, e1 := gin.CreateTestContext(r1)
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e1.GET("/api/hostPrivate", HostPrivateGameHandler)
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hostGameRequest, _ := http.NewRequest("GET", "/api/hostPrivate", nil)
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ctx1.Request = hostGameRequest
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e1.ServeHTTP(r1, hostGameRequest)
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playerInfo := api.PlayerInfo{}
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err := json.Unmarshal(r1.Body.Bytes(), &playerInfo)
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assert.NoError(t, err)
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receivedPhrase := *playerInfo.Passphrase
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hostedLobbyId = *playerInfo.LobbyID
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passphrase := utils.NewPassphraseFromString(receivedPhrase)
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passphraseURLParameter = passphrase.AsURLParam()
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})
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t.Run("see if the lobby can be fetched by using the passphrase", func(t *testing.T) {
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r2 := httptest.NewRecorder()
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ctx2, engine := gin.CreateTestContext(r2)
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engine.GET("/api/getLobbyForPassphrase/:phrase", GetLobbyForPassphraseHandler)
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url := "/api/getLobbyForPassphrase/" + passphraseURLParameter
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getLobbyRequest, _ := http.NewRequest("GET", url, nil)
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ctx2.Request = getLobbyRequest
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engine.ServeHTTP(r2, getLobbyRequest)
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lobbyInfo := api.LobbyInfo{}
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err := json.Unmarshal(r2.Body.Bytes(), &lobbyInfo)
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assert.NoError(t, err)
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assert.Equal(t, hostedLobbyId, *lobbyInfo.ID)
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})
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}
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104
main.go
104
main.go
@ -7,22 +7,16 @@ import (
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"fmt"
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"log"
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"mchess_server/api"
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"mchess_server/chess"
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"mchess_server/handler"
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lobbies "mchess_server/lobby_registry"
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"mchess_server/usher"
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"mchess_server/utils"
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"net/http"
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"sync"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"nhooyr.io/websocket"
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)
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var cert_path = "/etc/letsencrypt/live/chess.sw-gross.de/"
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var cert_file = cert_path + "fullchain.pem"
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var key_file = cert_path + "privkey.pem"
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var mut sync.Mutex
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func main() {
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var debugMode bool
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@ -35,10 +29,11 @@ func main() {
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}
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router := gin.Default()
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router.GET("/api/random", registerForRandomGame)
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router.GET("/api/hostPrivate", hostPrivateGame)
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router.POST("/api/joinPrivate", joinPrivateGame)
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router.GET("/api/random", handler.RegisterForRandomGame)
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router.GET("/api/hostPrivate", handler.HostPrivateGameHandler)
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router.POST("/api/joinPrivate", handler.JoinPrivateGame)
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router.GET("/api/ws", registerWebSocketConnection)
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router.GET("/api/getLobbyForPassphrase/:phrase", handler.GetLobbyForPassphraseHandler)
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if debugMode {
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log.Println("Starting service WITHOUT TLS")
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@ -51,95 +46,6 @@ func main() {
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}
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}
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func registerForRandomGame(c *gin.Context) {
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player := chess.NewPlayer(uuid.New())
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usher := usher.GetUsher()
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mut.Lock()
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defer mut.Unlock()
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lobby := usher.WelcomeNewPlayer(player)
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usher.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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}
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log.Println("responding with info ", info)
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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func hostPrivateGame(c *gin.Context) {
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player := chess.NewPlayer(uuid.New())
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u := usher.GetUsher()
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mut.Lock()
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defer mut.Unlock()
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lobby := u.CreateNewPrivateLobby(player)
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u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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passphrase := lobby.Passphrase.String()
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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Passphrase: &passphrase,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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func joinPrivateGame(c *gin.Context) {
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req := api.PlayerInfo{}
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log.Println(c.Request.Body)
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err := c.ShouldBindJSON(&req)
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if err != nil || req.Passphrase == nil || *req.Passphrase == "" {
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c.IndentedJSON(http.StatusNotFound, req)
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}
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u := usher.GetUsher()
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if req.Passphrase != nil &&
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*req.Passphrase != "" &&
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req.PlayerID != nil &&
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req.LobbyID != nil { //is reconnect
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
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_, found := lobby.GetPlayerByUUID(*req.PlayerID)
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if found {
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c.IndentedJSON(
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http.StatusOK,
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api.PlayerInfo{
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PlayerID: req.PlayerID,
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LobbyID: req.LobbyID,
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Passphrase: req.Passphrase,
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})
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return
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} else {
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c.IndentedJSON(http.StatusNotFound, req)
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}
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}
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player := chess.NewPlayer(uuid.New())
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mut.Lock()
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defer mut.Unlock()
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lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
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if lobby != nil {
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u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
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} else {
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c.IndentedJSON(http.StatusNotFound, req)
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return
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}
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info := api.PlayerInfo{
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PlayerID: &player.Uuid,
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LobbyID: &lobby.Uuid,
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Passphrase: req.Passphrase,
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}
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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func registerWebSocketConnection(c *gin.Context) {
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webSocketConn, err := websocket.Accept(c.Writer, c.Request, &websocket.AcceptOptions{OriginPatterns: []string{"chess.sw-gross.de", "localhost:*"}})
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if err != nil {
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@ -28006,7 +28006,6 @@ var CleanWords = []string{
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"joystick",
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"joysticks",
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"jpeg",
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"jpn",
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"juan",
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"juana",
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"juanita",
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@ -2,6 +2,7 @@ package utils
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import (
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"strings"
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"unicode"
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)
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type Passphrase string
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@ -24,6 +25,33 @@ func NewPassphraseFromString(s string) Passphrase {
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return Passphrase(s)
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}
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func (p Passphrase) AsURLParam() string {
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var result string
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phraseAsString := p.String()
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segments := strings.Split(phraseAsString, " ")
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for _, segment := range segments {
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runes := []rune(segment)
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runes[0] = unicode.ToUpper(runes[0])
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result += string(runes)
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}
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return result
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}
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func ConvertToPassphraseWithSpaces(s string) Passphrase {
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result := ""
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for _, rune := range s {
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if unicode.IsUpper(rune) {
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result += " "
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}
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result += strings.ToLower(string(rune))
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}
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return NewPassphraseFromString(strings.Trim(result, " "))
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}
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func (p Passphrase) String() string {
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return string(p)
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}
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@ -19,3 +19,18 @@ func Test_onlyUniqueWords(t *testing.T) {
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assert.Equal(t, numberOfCleanWords, len(wordsDistribution))
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}
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func Test_Passphrase_AsURLParam(t *testing.T) {
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phrase := NewPassphraseFromString("this is a Test phrase")
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asParams := phrase.AsURLParam()
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assert.Equal(t, "ThisIsATestPhrase", asParams)
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}
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func Test_Passphrase_ConvertToPassphraseWithSpaces(t *testing.T) {
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fromURL := "ThisIsATestPhraseWithManyWords"
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phrase := ConvertToPassphraseWithSpaces(fromURL)
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assert.Equal(t, NewPassphraseFromString("this is a test phrase with many words"), phrase)
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}
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