Rename chessGame to Game. Remove gorilla websocket.
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parent
e55187ee11
commit
ee4841f543
3
go.mod
3
go.mod
@ -5,7 +5,7 @@ go 1.20
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require (
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github.com/gin-gonic/autotls v0.0.5
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github.com/gin-gonic/gin v1.9.0
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github.com/gorilla/websocket v1.5.0
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github.com/google/uuid v1.3.0
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)
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require (
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@ -16,7 +16,6 @@ require (
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github.com/go-playground/universal-translator v0.18.1 // indirect
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github.com/go-playground/validator/v10 v10.11.2 // indirect
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github.com/goccy/go-json v0.10.0 // indirect
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github.com/google/uuid v1.3.0 // indirect
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github.com/json-iterator/go v1.1.12 // indirect
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github.com/klauspost/cpuid/v2 v2.0.9 // indirect
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github.com/leodido/go-urn v1.2.1 // indirect
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2
go.sum
2
go.sum
@ -28,8 +28,6 @@ github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/
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github.com/google/gofuzz v1.0.0/go.mod h1:dBl0BpW6vV/+mYPU4Po3pmUjxk6FQPldtuIdl/M65Eg=
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github.com/google/uuid v1.3.0 h1:t6JiXgmwXMjEs8VusXIJk2BXHsn+wx8BZdTaoZ5fu7I=
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github.com/google/uuid v1.3.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
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github.com/gorilla/websocket v1.5.0 h1:PPwGk2jz7EePpoHN/+ClbZu8SPxiqlu12wZP/3sWmnc=
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github.com/gorilla/websocket v1.5.0/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
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github.com/json-iterator/go v1.1.12 h1:PV8peI4a0ysnczrg+LtxykD8LfKY9ML6u2jnxaEnrnM=
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github.com/json-iterator/go v1.1.12/go.mod h1:e30LSqwooZae/UwlEbR2852Gd8hjQvJoHmT4TnhNGBo=
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github.com/klauspost/cpuid/v2 v2.0.9 h1:lgaqFMSdTdQYdZ04uHyN2d/eKdOMyi2YLSvlQIBFYa4=
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3
main.go
3
main.go
@ -9,15 +9,12 @@ import (
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"github.com/gin-gonic/autotls"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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)
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var cert_path = "/etc/letsencrypt/live/chess.sw-gross.de/"
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var cert_file = cert_path + "fullchain.pem"
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var key_file = cert_path + "privkey.pem"
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var upgrader = websocket.Upgrader{}
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// album represents data about a record album.
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type album struct {
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ID string `json:"id"`
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@ -2,11 +2,12 @@ package server
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import (
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"log"
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"math/rand"
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"github.com/google/uuid"
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)
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type chessGame struct {
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id int
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type Game struct {
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id uuid.UUID
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players [2]Player
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currentTurnPlayer Player
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}
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@ -16,16 +17,15 @@ const (
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CheckPlayerChange = 1
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)
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func NewChessGame(gameId int, players [2]Player) *chessGame {
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var game chessGame = chessGame{
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players: players,
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id: gameId,
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func NewGame() *Game {
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var game Game = Game{
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id: uuid.New(),
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}
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return &game
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}
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func (game *chessGame) handle() {
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func (game *Game) handle() {
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defer log.Println("Game ", game.id, ": handle() ended")
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@ -35,12 +35,6 @@ func (game *chessGame) handle() {
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var messageType int
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var receivedMessage []byte
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WriteMessageToPlayer(&game.players[0], []byte("bd init"), 1)
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WriteMessageToPlayer(&game.players[1], []byte("bd init"), 1)
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WriteMessageToPlayer(&game.players[0], []byte("cl white"), 1)
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WriteMessageToPlayer(&game.players[1], []byte("cl black"), 1)
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for {
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switch gameState {
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@ -96,11 +90,10 @@ func (game *chessGame) handle() {
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}
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func addPlayersToGame(players [2]Player) {
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log.Printf("Adding players %d and %d to new game", players[0].uuid, players[1].uuid)
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game := NewChessGame(rand.Int(), players)
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func (game *Game) addPlayersToGame(players [2]Player) {
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log.Printf("Adding players %s and %s to new game", players[0].uuid.String(), players[1].uuid.String())
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go game.handle()
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game.players = players
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}
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func removePlayersFromLobby(players [2]Player) {
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@ -33,7 +33,8 @@ func (lobby Lobby) RegisterPlayer(player *Player) {
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index += 1
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}
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addPlayersToGame(players)
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removePlayersFromLobby(players)
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game := NewGame()
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game.addPlayersToGame(players)
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}
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}
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@ -2,12 +2,11 @@ package server
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import (
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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)
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type Player struct {
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uuid uuid.UUID
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conn *websocket.Conn
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//Websocket connection here
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}
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func NewPlayer(uuid uuid.UUID) *Player {
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@ -1,40 +1,19 @@
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package server
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import (
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"log"
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"net/http"
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"github.com/gorilla/websocket"
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)
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var AppPath = "/home/m/projects/programming/flutter_projects/mchess/build/web"
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var player_number = 0
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var upgrader = websocket.Upgrader{}
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func PlayHandler(w http.ResponseWriter, r *http.Request) {
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log.Println("PlayHandler invoked")
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w.Write([]byte("Hello, this is your websocket connection speaking."))
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// Allow connections from any origin
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upgrader.CheckOrigin = func(r *http.Request) bool { return true }
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_, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Print("Error during connection upgrading:", err)
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return
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}
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}
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func WriteMessageToPlayer(player *Player, msg []byte, msgType int) error {
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log.Printf("Writing message: %s (with messagetype %d) to player %d", string(msg), msgType, player.uuid)
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return player.conn.WriteMessage(msgType, msg)
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panic("Not implemented")
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}
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func ReadMessageFromPlayer(player *Player) (messageType int, p []byte, err error) {
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msgType, msg, err := player.conn.ReadMessage()
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log.Printf("Reading message: %s (with messagetype %d) from player %d", string(msg), msgType, player.uuid)
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return msgType, msg, err
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panic("Not implemented")
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}
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