Implement en passant and much more!
This commit is contained in:
parent
9793c37582
commit
f79e5be008
197
chess/board.go
197
chess/board.go
@ -6,67 +6,76 @@ import (
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"github.com/samber/lo"
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"github.com/samber/lo"
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)
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)
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type Board map[types.Coordinate]Piece
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type Position map[types.Coordinate]Piece
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func (b Board) Init() {
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type Board struct {
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position Position
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history []types.Move
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}
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func newBoard() Board {
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return Board{
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position: make(Position),
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history: make([]types.Move, 0),
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}
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}
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func (b *Board) Init() {
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var coord types.Coordinate
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var coord types.Coordinate
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for i := 1; i <= 8; i++ {
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for i := 1; i <= 8; i++ {
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coord.Row = 2
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coord.Row = 2
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coord.Col = i
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coord.Col = i
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b[coord] = Pawn{Color: types.White}
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b.position[coord] = Pawn{Color: types.White}
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coord.Row = 7
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coord.Row = 7
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coord.Col = i
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coord.Col = i
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b[coord] = Pawn{Color: types.Black}
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b.position[coord] = Pawn{Color: types.Black}
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}
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}
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b[types.Coordinate{Row: 1, Col: 1}] = Rook{Color: types.White}
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b.position[types.Coordinate{Row: 1, Col: 1}] = Rook{Color: types.White}
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b[types.Coordinate{Row: 1, Col: 2}] = Knight{Color: types.White}
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b.position[types.Coordinate{Row: 1, Col: 2}] = Knight{Color: types.White}
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b[types.Coordinate{Row: 1, Col: 3}] = Bishop{Color: types.White}
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b.position[types.Coordinate{Row: 1, Col: 3}] = Bishop{Color: types.White}
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b[types.Coordinate{Row: 1, Col: 4}] = Queen{Color: types.White}
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b.position[types.Coordinate{Row: 1, Col: 4}] = Queen{Color: types.White}
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b[types.Coordinate{Row: 1, Col: 5}] = King{Color: types.White}
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b.position[types.Coordinate{Row: 1, Col: 5}] = King{Color: types.White}
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b[types.Coordinate{Row: 1, Col: 6}] = Bishop{Color: types.White}
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b.position[types.Coordinate{Row: 1, Col: 6}] = Bishop{Color: types.White}
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b[types.Coordinate{Row: 1, Col: 7}] = Knight{Color: types.White}
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b.position[types.Coordinate{Row: 1, Col: 7}] = Knight{Color: types.White}
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b[types.Coordinate{Row: 1, Col: 8}] = Rook{Color: types.White}
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b.position[types.Coordinate{Row: 1, Col: 8}] = Rook{Color: types.White}
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b[types.Coordinate{Row: 8, Col: 1}] = Rook{Color: types.Black}
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b.position[types.Coordinate{Row: 8, Col: 1}] = Rook{Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 2}] = Knight{Color: types.Black}
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b.position[types.Coordinate{Row: 8, Col: 2}] = Knight{Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 3}] = Bishop{Color: types.Black}
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b.position[types.Coordinate{Row: 8, Col: 3}] = Bishop{Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 4}] = Queen{Color: types.Black}
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b.position[types.Coordinate{Row: 8, Col: 4}] = Queen{Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 5}] = King{Color: types.Black}
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b.position[types.Coordinate{Row: 8, Col: 5}] = King{Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 6}] = Bishop{Color: types.Black}
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b.position[types.Coordinate{Row: 8, Col: 6}] = Bishop{Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 7}] = Knight{Color: types.Black}
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b.position[types.Coordinate{Row: 8, Col: 7}] = Knight{Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 8}] = Rook{Color: types.Black}
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b.position[types.Coordinate{Row: 8, Col: 8}] = Rook{Color: types.Black}
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}
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}
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func (b Board) CheckMove(move types.Move) (bool, string) {
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func (b *Board) CheckAndPlay(move types.Move) (bool, string) {
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// We make a copy of the original board to play moves on it,
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// We make a copy of the original board to play moves on it,
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// We can play the move on it and then check if it is invalid
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// We can play the move on it and then check if it is invalid
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tempBoard := b.getCopyOfBoard()
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tempBoard := b.getCopyOfBoard()
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//Check start square of move
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//Check start square of move
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pieceAtStartSquare := b.getPieceAt(move.StartSquare)
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pieceAtStartSquare := tempBoard.getPieceAt(move.StartSquare)
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if pieceAtStartSquare == nil {
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if pieceAtStartSquare == nil {
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return false, "no piece at start square"
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return false, "no piece at start square"
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}
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}
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movingColor := pieceAtStartSquare.GetColor()
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move.ColorMoved = pieceAtStartSquare.GetColor()
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move.PieceMoved = GetShortNameForPiece(pieceAtStartSquare)
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//Check end square of move
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//Check end square of move
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pieceAtEndSquare := b.getPieceAt(move.EndSquare)
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pieceAtEndSquare := tempBoard.getPieceAt(move.EndSquare)
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if pieceAtEndSquare != nil {
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if pieceAtEndSquare != nil {
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if pieceAtEndSquare.GetColor() == pieceAtStartSquare.GetColor() {
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if pieceAtEndSquare.GetColor() == pieceAtStartSquare.GetColor() {
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return false, "same-coloured piece at end square"
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return false, "same-coloured piece at end square"
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}
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}
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}
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}
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var wasPromotionMove bool
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// var piece types.PieceShortName
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switch pieceAtStartSquare.(type) {
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case Pawn:
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wasPromotionMove, _ = tempBoard.handlePossiblePromotion(move, movingColor)
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}
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if !wasPromotionMove {
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wasSpecialMove := tempBoard.handleSpecialMove(move)
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if !wasSpecialMove {
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// At the moment, we do not need to check if the correct color is moving,
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// At the moment, we do not need to check if the correct color is moving,
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//since we are only reading moves from the player whose turn it is.
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//since we are only reading moves from the player whose turn it is.
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allMovesExceptBlocked := pieceAtStartSquare.GetAllMovesButBlocked(tempBoard, move.StartSquare)
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allMovesExceptBlocked := pieceAtStartSquare.GetAllMovesButBlocked(tempBoard, move.StartSquare)
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@ -76,18 +85,18 @@ func (b Board) CheckMove(move types.Move) (bool, string) {
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}
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}
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//We play the move on the temporary board
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//We play the move on the temporary board
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delete(tempBoard, move.StartSquare)
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delete(tempBoard.position, move.StartSquare)
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tempBoard[move.EndSquare] = pieceAtStartSquare
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tempBoard.position[move.EndSquare] = pieceAtStartSquare
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}
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}
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//Check if king of moving color is in check -> move not allowed
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//Check if king of moving color is in check -> move not allowed
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//Do that by checking if the king is in a square attacked by the other color.
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//Do that by checking if the king is in a square attacked by the other color.
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ownKingCoordinate := tempBoard.getSquareOfPiece(King{Color: movingColor})
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ownKingCoordinate := tempBoard.getSquareOfPiece(King{Color: move.ColorMoved})
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if ownKingCoordinate == nil {
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if ownKingCoordinate == nil {
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return false, string(movingColor) + " king not found"
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return false, string(move.ColorMoved) + " king not found"
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}
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}
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kingIsAttacked := tempBoard.isSquareAttacked(*ownKingCoordinate, movingColor.Opposite())
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kingIsAttacked := tempBoard.isSquareAttacked(*ownKingCoordinate, move.ColorMoved.Opposite())
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if kingIsAttacked {
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if kingIsAttacked {
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return false, "king is attacked after move"
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return false, "king is attacked after move"
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}
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}
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@ -106,13 +115,15 @@ func (b Board) CheckMove(move types.Move) (bool, string) {
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// If a piece can be moved into the path, it is no checkmate
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// If a piece can be moved into the path, it is no checkmate
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//We play the move on the real board
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//We play the move on the real board
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b = tempBoard
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b.position = tempBoard.position
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b.history = tempBoard.history
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b.appendMoveToHistory(move)
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return true, ""
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return true, ""
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}
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}
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func (b Board) getSquareOfPiece(piece Piece) *types.Coordinate {
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func (b Board) getSquareOfPiece(piece Piece) *types.Coordinate {
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for k, v := range b {
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for k, v := range b.position {
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if v == piece {
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if v == piece {
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return &k
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return &k
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}
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}
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@ -123,7 +134,7 @@ func (b Board) getSquareOfPiece(piece Piece) *types.Coordinate {
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func (b Board) isSquareAttacked(square types.Coordinate, byColor types.ChessColor) bool {
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func (b Board) isSquareAttacked(square types.Coordinate, byColor types.ChessColor) bool {
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var attackedSquares []types.Coordinate
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var attackedSquares []types.Coordinate
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for square, piece := range b {
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for square, piece := range b.position {
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attackedSquares = append(attackedSquares, piece.GetAllMovesButBlocked(b, square)...)
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attackedSquares = append(attackedSquares, piece.GetAllMovesButBlocked(b, square)...)
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}
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}
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@ -131,7 +142,7 @@ func (b Board) isSquareAttacked(square types.Coordinate, byColor types.ChessColo
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}
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}
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func (b Board) getPieceAt(coord types.Coordinate) Piece {
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func (b Board) getPieceAt(coord types.Coordinate) Piece {
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piece, found := b[coord]
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piece, found := b.position[coord]
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if !found {
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if !found {
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return nil
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return nil
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}
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}
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@ -139,17 +150,59 @@ func (b Board) getPieceAt(coord types.Coordinate) Piece {
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return piece
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return piece
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}
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}
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func (b Board) handlePossiblePromotion(move types.Move, color types.ChessColor) (bool, types.PieceShortName) {
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func (b *Board) appendMoveToHistory(move types.Move) {
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b.history = append(b.history, move)
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}
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func (b Board) getLastMove() types.Move {
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if len(b.history) < 1 {
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return types.Move{}
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}
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return b.history[len(b.history)-1]
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}
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func (b Board) getCopyOfBoard() Board {
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return Board{
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position: b.position.getCopyOfPosition(),
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history: b.history,
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}
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}
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func (p Position) getCopyOfPosition() Position {
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position := make(Position)
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for coord, piece := range p {
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position[coord] = piece
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}
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return position
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}
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func (b *Board) handleSpecialMove(move types.Move) bool {
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var was bool
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var pieceAtStartSquare = b.getPieceAt(move.StartSquare)
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switch pieceAtStartSquare.(type) {
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case Pawn:
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was = b.handlePossiblePromotion(move)
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if !was {
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was = b.handleEnPassant(move, b.getLastMove())
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}
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}
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return was
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}
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func (b *Board) handlePossiblePromotion(move types.Move) bool {
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var isPromotionMove bool
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var isPromotionMove bool
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var promotionToPiece types.PieceShortName
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var promotionToPiece types.PieceShortName
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//TODO(m): What if message does not contain a promotion, but should be because a pawn is moved to the end square
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messageContainsPromotion := move.IsPromotionMove()
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messageContainsPromotion := move.IsPromotionMove()
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if messageContainsPromotion {
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if messageContainsPromotion {
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promotionToPiece = *move.PromotionToPiece
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promotionToPiece = *move.PromotionToPiece
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}
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}
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switch color {
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switch move.ColorMoved {
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case types.White:
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case types.White:
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if move.StartSquare.Row == types.RangeLastValid-1 &&
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if move.StartSquare.Row == types.RangeLastValid-1 &&
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move.EndSquare.Row == types.RangeLastValid {
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move.EndSquare.Row == types.RangeLastValid {
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@ -164,19 +217,63 @@ func (b Board) handlePossiblePromotion(move types.Move, color types.ChessColor)
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}
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}
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if isPromotionMove {
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if isPromotionMove {
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delete(b, move.StartSquare)
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delete(b.position, move.StartSquare)
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b[move.EndSquare] = GetPieceForShortName(promotionToPiece)
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b.position[move.EndSquare] = GetPieceForShortName(promotionToPiece, move.ColorMoved)
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}
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}
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return isPromotionMove, promotionToPiece
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return isPromotionMove
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}
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}
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func (b Board) getCopyOfBoard() Board {
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func (b *Board) handleEnPassant(move, lastMove types.Move) bool {
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board := make(map[types.Coordinate]Piece)
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var wasEnPassant bool
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for coord, piece := range b {
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if lastMove.PieceMoved != types.PawnShortName {
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board[coord] = piece
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return false
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}
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}
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return board
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switch move.ColorMoved {
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case types.White:
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if lastMove.StartSquare.Row != 7 || lastMove.EndSquare.Row != 5 {
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wasEnPassant = false
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}
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if move.StartSquare.Row != 5 {
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wasEnPassant = false
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}
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if move.EndSquare.Row != 6 {
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wasEnPassant = false
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}
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if move.StartSquare.Col == lastMove.EndSquare.Col+1 &&
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move.EndSquare.Col == lastMove.EndSquare.Col {
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wasEnPassant = true
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}
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if move.StartSquare.Col == lastMove.EndSquare.Col-1 &&
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move.EndSquare.Col == lastMove.EndSquare.Col {
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wasEnPassant = true
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}
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case types.Black:
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if lastMove.StartSquare.Row != 2 || lastMove.EndSquare.Row != 4 {
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wasEnPassant = false
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}
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if move.StartSquare.Row != 4 {
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wasEnPassant = false
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}
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if move.EndSquare.Row != 3 {
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wasEnPassant = false
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}
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if move.StartSquare.Col == lastMove.EndSquare.Col+1 &&
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move.EndSquare.Col == lastMove.EndSquare.Col {
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wasEnPassant = true
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}
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if move.StartSquare.Col == lastMove.EndSquare.Col-1 &&
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move.EndSquare.Col == lastMove.EndSquare.Col {
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wasEnPassant = true
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}
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}
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if wasEnPassant { //play the move
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delete(b.position, lastMove.EndSquare)
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b.position[move.EndSquare] = GetPieceForShortName(move.PieceMoved, move.ColorMoved)
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}
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return wasEnPassant
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}
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}
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@ -8,64 +8,191 @@ import (
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)
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)
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func Test_CheckMove_validPawnMove(t *testing.T) {
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func Test_CheckMove_validPawnMove(t *testing.T) {
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var board = make(Board)
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var board = newBoard()
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board[types.Coordinate{Col: 1, Row: 1}] = Pawn{Color: types.White}
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board.position[types.Coordinate{Col: 1, Row: 2}] = Pawn{Color: types.White}
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board[types.Coordinate{Col: 1, Row: 5}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 2, Row: 4}] = Pawn{Color: types.Black}
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board[types.Coordinate{Col: 8, Row: 5}] = King{Color: types.Black}
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board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
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move := types.Move{
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move := types.Move{
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StartSquare: types.Coordinate{Col: 1, Row: 1},
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StartSquare: types.Coordinate{Col: 1, Row: 2},
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EndSquare: types.Coordinate{Col: 1, Row: 2},
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EndSquare: types.Coordinate{Col: 1, Row: 3},
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}
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}
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good, _ := board.CheckMove(move)
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good, _ := board.CheckAndPlay(move)
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assert.True(t, good)
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//we take the pawn
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secondMove := types.Move{
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StartSquare: types.Coordinate{Col: 2, Row: 4},
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EndSquare: types.Coordinate{Col: 1, Row: 3},
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}
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good, _ = board.CheckAndPlay(secondMove)
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assert.True(t, good)
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assert.True(t, good)
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}
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}
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func Test_CheckMove_invalidPawnMoves(t *testing.T) {
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func Test_CheckMove_enPassant(t *testing.T) {
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var board = make(Board)
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var board = newBoard()
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board[types.Coordinate{Col: 2, Row: 5}] = Pawn{Color: types.White}
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board.position[types.Coordinate{Col: 6, Row: 4}] = Pawn{Color: types.Black}
|
||||||
board[types.Coordinate{Col: 1, Row: 5}] = King{Color: types.White}
|
board.position[types.Coordinate{Col: 5, Row: 2}] = Pawn{Color: types.White}
|
||||||
board[types.Coordinate{Col: 7, Row: 5}] = Queen{Color: types.Black}
|
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
|
||||||
board[types.Coordinate{Col: 8, Row: 5}] = King{Color: types.Black}
|
board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
|
||||||
|
|
||||||
move := types.Move{
|
move := types.Move{
|
||||||
StartSquare: types.Coordinate{Col: 2, Row: 5},
|
StartSquare: types.Coordinate{Col: 5, Row: 2},
|
||||||
EndSquare: types.Coordinate{Col: 2, Row: 6},
|
EndSquare: types.Coordinate{Col: 5, Row: 4},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
good, reason := board.CheckAndPlay(move)
|
||||||
|
assert.True(t, good)
|
||||||
|
assert.Empty(t, reason)
|
||||||
|
assert.Equal(t, Pawn{Color: types.White}, board.position[types.Coordinate{Col: 5, Row: 4}])
|
||||||
|
|
||||||
|
newMove := types.Move{
|
||||||
|
StartSquare: types.Coordinate{Col: 6, Row: 4},
|
||||||
|
EndSquare: types.Coordinate{Col: 5, Row: 3},
|
||||||
|
}
|
||||||
|
good, reason = board.CheckAndPlay(newMove)
|
||||||
|
assert.True(t, good)
|
||||||
|
assert.Empty(t, reason)
|
||||||
|
// the black pawn is on its correct square
|
||||||
|
assert.Equal(t, Pawn{Color: types.Black}, board.position[types.Coordinate{Col: 5, Row: 3}])
|
||||||
|
//the white pawn is gone
|
||||||
|
assert.Nil(t, board.position[types.Coordinate{Col: 5, Row: 4}])
|
||||||
|
}
|
||||||
|
|
||||||
|
func Test_CheckMove_invalidPawnMoves(t *testing.T) {
|
||||||
t.Run("pawn is blocked", func(t *testing.T) {
|
t.Run("pawn is blocked", func(t *testing.T) {
|
||||||
testBoard := board.getCopyOfBoard()
|
var board = newBoard()
|
||||||
testBoard[types.Coordinate{Col: 2, Row: 6}] = Pawn{Color: types.Black}
|
|
||||||
legalMove, _ := testBoard.CheckMove(move)
|
board.position[types.Coordinate{Col: 2, Row: 5}] = Pawn{Color: types.White}
|
||||||
|
board.position[types.Coordinate{Col: 1, Row: 5}] = King{Color: types.White}
|
||||||
|
board.position[types.Coordinate{Col: 7, Row: 5}] = Queen{Color: types.Black}
|
||||||
|
board.position[types.Coordinate{Col: 8, Row: 5}] = King{Color: types.Black}
|
||||||
|
board.position[types.Coordinate{Col: 2, Row: 6}] = Pawn{Color: types.Black}
|
||||||
|
|
||||||
|
move := types.Move{
|
||||||
|
StartSquare: types.Coordinate{Col: 2, Row: 5},
|
||||||
|
EndSquare: types.Coordinate{Col: 2, Row: 6},
|
||||||
|
}
|
||||||
|
legalMove, _ := board.CheckAndPlay(move)
|
||||||
assert.False(t, legalMove)
|
assert.False(t, legalMove)
|
||||||
})
|
})
|
||||||
|
|
||||||
t.Run("king of moving color is in check after move", func(t *testing.T) {
|
t.Run("pawn moves to the side", func(t *testing.T) {
|
||||||
good, _ := board.CheckMove(move)
|
var board = newBoard()
|
||||||
assert.False(t, good)
|
boardBeforeMove := board
|
||||||
|
|
||||||
|
board.position[types.Coordinate{Col: 1, Row: 5}] = King{Color: types.White}
|
||||||
|
board.position[types.Coordinate{Col: 8, Row: 5}] = King{Color: types.Black}
|
||||||
|
board.position[types.Coordinate{Col: 2, Row: 5}] = Pawn{Color: types.White}
|
||||||
|
|
||||||
|
move := types.Move{
|
||||||
|
StartSquare: types.Coordinate{Col: 2, Row: 5},
|
||||||
|
EndSquare: types.Coordinate{Col: 3, Row: 5},
|
||||||
|
}
|
||||||
|
legal, _ := board.CheckAndPlay(move)
|
||||||
|
|
||||||
|
assert.False(t, legal)
|
||||||
|
assert.Equal(t, boardBeforeMove, board)
|
||||||
|
|
||||||
|
move = types.Move{
|
||||||
|
StartSquare: types.Coordinate{Col: 2, Row: 5},
|
||||||
|
EndSquare: types.Coordinate{Col: 1, Row: 5},
|
||||||
|
}
|
||||||
|
legal, _ = board.CheckAndPlay(move)
|
||||||
|
|
||||||
|
assert.False(t, legal)
|
||||||
|
assert.Equal(t, boardBeforeMove, board)
|
||||||
|
|
||||||
|
move = types.Move{
|
||||||
|
StartSquare: types.Coordinate{Col: 2, Row: 5},
|
||||||
|
EndSquare: types.Coordinate{Col: 6, Row: 5},
|
||||||
|
}
|
||||||
|
legal, _ = board.CheckAndPlay(move)
|
||||||
|
|
||||||
|
assert.False(t, legal)
|
||||||
|
assert.Equal(t, boardBeforeMove, board)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// t.Run("king of moving color is in check after move", func(t *testing.T) {
|
||||||
|
// good, _ := board.CheckMove(move)
|
||||||
|
// assert.False(t, good)
|
||||||
|
// })
|
||||||
}
|
}
|
||||||
|
|
||||||
func Test_CheckMove_validPromotion(t *testing.T) {
|
func Test_CheckMove_validPromotion(t *testing.T) {
|
||||||
var board Board = make(Board)
|
var board Board = newBoard()
|
||||||
|
|
||||||
board[types.Coordinate{Col: 1, Row: 7}] = Pawn{Color: types.White}
|
board.position[types.Coordinate{Col: 1, Row: 7}] = Pawn{Color: types.White}
|
||||||
board[types.Coordinate{Col: 1, Row: 1}] = King{Color: types.White}
|
board.position[types.Coordinate{Col: 1, Row: 1}] = King{Color: types.White}
|
||||||
|
|
||||||
board[types.Coordinate{Col: 8, Row: 7}] = King{Color: types.Black}
|
board.position[types.Coordinate{Col: 8, Row: 7}] = King{Color: types.Black}
|
||||||
|
|
||||||
shortName := types.Queen
|
shortName := types.QueenShortName
|
||||||
move := types.Move{
|
move := types.Move{
|
||||||
StartSquare: types.Coordinate{Col: 1, Row: 7},
|
StartSquare: types.Coordinate{Col: 1, Row: 7},
|
||||||
EndSquare: types.Coordinate{Col: 1, Row: 8},
|
EndSquare: types.Coordinate{Col: 1, Row: 8},
|
||||||
PromotionToPiece: &shortName,
|
PromotionToPiece: &shortName,
|
||||||
}
|
}
|
||||||
|
good, reason := board.CheckAndPlay(move)
|
||||||
good, reason := board.CheckMove(move)
|
|
||||||
|
|
||||||
assert.Empty(t, reason)
|
assert.Empty(t, reason)
|
||||||
assert.True(t, good)
|
assert.True(t, good)
|
||||||
|
assert.Equal(t, Queen{Color: types.White}, board.getPieceAt(types.Coordinate{Row: 8, Col: 1}))
|
||||||
|
}
|
||||||
|
|
||||||
|
func Test_CheckMove_HistoryWorks(t *testing.T) {
|
||||||
|
var board = newBoard()
|
||||||
|
|
||||||
|
board.position[types.Coordinate{Col: 3, Row: 7}] = Pawn{Color: types.Black}
|
||||||
|
board.position[types.Coordinate{Col: 1, Row: 2}] = Pawn{Color: types.White}
|
||||||
|
board.position[types.Coordinate{Col: 1, Row: 5}] = King{Color: types.White}
|
||||||
|
board.position[types.Coordinate{Col: 8, Row: 5}] = King{Color: types.Black}
|
||||||
|
|
||||||
|
firstMove := types.Move{
|
||||||
|
StartSquare: types.Coordinate{Col: 1, Row: 2},
|
||||||
|
EndSquare: types.Coordinate{Col: 1, Row: 3},
|
||||||
|
}
|
||||||
|
secondMove := types.Move{
|
||||||
|
StartSquare: types.Coordinate{Col: 3, Row: 7},
|
||||||
|
EndSquare: types.Coordinate{Col: 3, Row: 5},
|
||||||
|
}
|
||||||
|
thirdMove := types.Move{
|
||||||
|
StartSquare: types.Coordinate{Col: 1, Row: 3},
|
||||||
|
EndSquare: types.Coordinate{Col: 1, Row: 4},
|
||||||
|
}
|
||||||
|
|
||||||
|
good, _ := board.CheckAndPlay(firstMove)
|
||||||
|
assert.True(t, good)
|
||||||
|
|
||||||
|
good, _ = board.CheckAndPlay(secondMove)
|
||||||
|
assert.True(t, good)
|
||||||
|
|
||||||
|
good, _ = board.CheckAndPlay(thirdMove)
|
||||||
|
assert.True(t, good)
|
||||||
|
|
||||||
|
expectedHistory := []types.Move{
|
||||||
|
{
|
||||||
|
StartSquare: types.Coordinate{Col: 1, Row: 2},
|
||||||
|
EndSquare: types.Coordinate{Col: 1, Row: 3},
|
||||||
|
PieceMoved: 'p',
|
||||||
|
ColorMoved: "white",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
StartSquare: types.Coordinate{Col: 3, Row: 7},
|
||||||
|
EndSquare: types.Coordinate{Col: 3, Row: 5},
|
||||||
|
PieceMoved: 'p',
|
||||||
|
ColorMoved: "black",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
StartSquare: types.Coordinate{Col: 1, Row: 3},
|
||||||
|
EndSquare: types.Coordinate{Col: 1, Row: 4},
|
||||||
|
PieceMoved: 'p',
|
||||||
|
ColorMoved: "white",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
assert.Equal(t, expectedHistory, board.history)
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
package chess
|
package chess
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"log"
|
||||||
"mchess_server/api"
|
"mchess_server/api"
|
||||||
"mchess_server/types"
|
"mchess_server/types"
|
||||||
"log"
|
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"github.com/google/uuid"
|
"github.com/google/uuid"
|
||||||
@ -25,7 +25,7 @@ const (
|
|||||||
func NewGame() *Game {
|
func NewGame() *Game {
|
||||||
var game Game = Game{
|
var game Game = Game{
|
||||||
id: uuid.New(),
|
id: uuid.New(),
|
||||||
board: make(map[types.Coordinate]Piece),
|
board: newBoard(),
|
||||||
}
|
}
|
||||||
game.board.Init()
|
game.board.Init()
|
||||||
|
|
||||||
@ -75,7 +75,7 @@ func (game *Game) Handle() {
|
|||||||
gameState = CheckMove
|
gameState = CheckMove
|
||||||
|
|
||||||
case CheckMove:
|
case CheckMove:
|
||||||
valid, reason := game.board.CheckMove(receivedMove)
|
valid, reason := game.board.CheckAndPlay(receivedMove)
|
||||||
|
|
||||||
if valid {
|
if valid {
|
||||||
gameState = CheckPlayerChange
|
gameState = CheckPlayerChange
|
||||||
|
@ -9,22 +9,41 @@ type Piece interface {
|
|||||||
GetColor() types.ChessColor
|
GetColor() types.ChessColor
|
||||||
}
|
}
|
||||||
|
|
||||||
func GetPieceForShortName(name types.PieceShortName) Piece {
|
func GetPieceForShortName(name types.PieceShortName, color types.ChessColor) Piece {
|
||||||
var piece Piece
|
var piece Piece
|
||||||
|
|
||||||
switch name {
|
switch name {
|
||||||
case 'p':
|
case 'p':
|
||||||
piece = Pawn{}
|
piece = Pawn{Color: color}
|
||||||
case 'q':
|
case 'q':
|
||||||
piece = Queen{}
|
piece = Queen{Color: color}
|
||||||
case 'k':
|
case 'k':
|
||||||
piece = King{}
|
piece = King{Color: color}
|
||||||
case 'b':
|
case 'b':
|
||||||
piece = Bishop{}
|
piece = Bishop{Color: color}
|
||||||
case 'r':
|
case 'r':
|
||||||
piece = Rook{}
|
piece = Rook{Color: color}
|
||||||
case 'n':
|
case 'n':
|
||||||
piece = Knight{}
|
piece = Knight{Color: color}
|
||||||
}
|
}
|
||||||
return piece
|
return piece
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func GetShortNameForPiece(piece Piece) types.PieceShortName {
|
||||||
|
var name types.PieceShortName
|
||||||
|
switch piece.(type) {
|
||||||
|
case Pawn:
|
||||||
|
name = 'p'
|
||||||
|
case Queen:
|
||||||
|
name = 'q'
|
||||||
|
case King:
|
||||||
|
name = 'k'
|
||||||
|
case Bishop:
|
||||||
|
name = 'b'
|
||||||
|
case Rook:
|
||||||
|
name = 'r'
|
||||||
|
case Knight:
|
||||||
|
name = 'n'
|
||||||
|
}
|
||||||
|
return name
|
||||||
|
}
|
||||||
|
@ -1,14 +1,13 @@
|
|||||||
package types
|
package types
|
||||||
|
|
||||||
type Move struct {
|
type Move struct {
|
||||||
StartSquare Coordinate `json:"startSquare"`
|
StartSquare Coordinate `json:"startSquare"`
|
||||||
EndSquare Coordinate `json:"endSquare"`
|
EndSquare Coordinate `json:"endSquare"`
|
||||||
PromotionToPiece *PieceShortName `json:"promotionToPiece,omitempty"`
|
PieceMoved PieceShortName
|
||||||
|
ColorMoved ChessColor
|
||||||
|
PromotionToPiece *PieceShortName `json:"promotionToPiece,omitempty"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m Move) IsPromotionMove() bool {
|
func (m Move) IsPromotionMove() bool {
|
||||||
if m.PromotionToPiece != nil {
|
return m.PromotionToPiece != nil
|
||||||
return true
|
|
||||||
}
|
|
||||||
return false
|
|
||||||
}
|
}
|
||||||
|
@ -3,10 +3,10 @@ package types
|
|||||||
type PieceShortName rune
|
type PieceShortName rune
|
||||||
|
|
||||||
const (
|
const (
|
||||||
Pawn PieceShortName = 'p'
|
PawnShortName PieceShortName = 'p'
|
||||||
Rook PieceShortName = 'r'
|
RookShortName PieceShortName = 'r'
|
||||||
Knight PieceShortName = 'n'
|
KnightShortName PieceShortName = 'n'
|
||||||
Bishop PieceShortName = 'b'
|
BishopShortName PieceShortName = 'b'
|
||||||
Queen PieceShortName = 'q'
|
QueenShortName PieceShortName = 'q'
|
||||||
King PieceShortName = 'k'
|
KingShortName PieceShortName = 'k'
|
||||||
)
|
)
|
||||||
|
Loading…
Reference in New Issue
Block a user