Messagebuffer seems to work now.
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parent
c21076c837
commit
fcd3e32edf
@ -6,7 +6,7 @@ import (
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"errors"
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"log"
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"mchess_server/api"
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con "mchess_server/connection"
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conn "mchess_server/connection"
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"mchess_server/types"
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"time"
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@ -16,7 +16,7 @@ import (
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type Player struct {
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Uuid uuid.UUID
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Conn *con.Connection
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Conn *conn.Connection
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InGame bool
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wsConnEstablished chan bool
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context context.Context
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@ -28,11 +28,12 @@ func NewPlayer(uuid uuid.UUID) *Player {
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Conn: nil,
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InGame: false,
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wsConnEstablished: make(chan bool),
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context: context.Background(),
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}
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}
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func (p *Player) SetConnection(ctx context.Context, conn *websocket.Conn) {
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p.Conn = con.NewConnection(con.WithWebsocket(conn))
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func (p *Player) SetConnection(ctx context.Context, ws *websocket.Conn) {
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p.Conn = conn.NewConnection(conn.WithWebsocket(ws), conn.WithContext(p.context))
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p.context = ctx
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p.wsConnEstablished <- true
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}
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@ -1,5 +1,7 @@
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package connection
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import "sync"
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type MessageBuffer struct {
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messages []message
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getIndex int
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@ -7,6 +9,7 @@ type MessageBuffer struct {
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size int
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newDataInserted chan bool
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firstWriteHappened bool
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cond *sync.Cond
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}
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type message struct {
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@ -15,6 +18,9 @@ type message struct {
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}
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func newMessageBuffer(size int) *MessageBuffer {
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mutex := &sync.Mutex{}
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cond := sync.NewCond(mutex)
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return &MessageBuffer{
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messages: make([]message, size),
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size: size,
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@ -22,10 +28,14 @@ func newMessageBuffer(size int) *MessageBuffer {
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insertIndex: 0,
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newDataInserted: make(chan bool),
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firstWriteHappened: false,
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cond: cond,
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}
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}
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func (b *MessageBuffer) Insert(msg string) {
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b.cond.L.Lock()
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defer b.cond.L.Unlock()
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oldMessage := b.messages[b.insertIndex]
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b.messages[b.insertIndex] = message{content: msg, new: true}
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@ -38,16 +48,15 @@ func (b *MessageBuffer) Insert(msg string) {
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b.insertIndex = b.incrementAndWrapIndex(b.insertIndex)
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b.firstWriteHappened = true
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select {
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case b.newDataInserted <- true:
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default:
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}
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b.cond.Broadcast()
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}
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func (b *MessageBuffer) Get() (string, error) {
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b.cond.L.Lock()
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defer b.cond.L.Unlock()
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if !b.firstWriteHappened {
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<-b.newDataInserted
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b.cond.Wait()
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}
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var msg *message
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@ -57,7 +66,7 @@ func (b *MessageBuffer) Get() (string, error) {
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msg.new = false
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break
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}
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<-b.newDataInserted
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b.cond.Wait()
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}
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b.getIndex = b.incrementAndWrapIndex(b.getIndex)
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@ -1,6 +1,9 @@
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package connection
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import (
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"fmt"
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"strconv"
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"sync"
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"testing"
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"time"
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@ -19,7 +22,6 @@ var (
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func Test_MessageBuffer_Add(t *testing.T) {
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buf := newMessageBuffer(3)
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buf.newDataInserted = nil //otherwise, this would break the test
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t.Run("insert without wrapping", func(t *testing.T) {
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buf.Insert("message-1")
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@ -31,18 +33,13 @@ func Test_MessageBuffer_Add(t *testing.T) {
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buf.Insert("message-3")
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assert.Equal(
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t,
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&MessageBuffer{
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size: 3,
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getIndex: 0,
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insertIndex: 0,
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firstWriteHappened: true,
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messages: []message{
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[]message{
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{content: message1, new: true},
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{content: message2, new: true},
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{content: message3, new: true},
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},
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},
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buf)
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buf.messages,
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)
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})
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t.Run("insert that causes wrapping", func(t *testing.T) {
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@ -87,7 +84,7 @@ func Test_MessageBuffer_GetWaitsForNewData(t *testing.T) {
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assert.Equal(t, "message-1", msg)
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go func() {
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timer := time.NewTimer(500 * time.Millisecond)
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timer := time.NewTimer(100 * time.Millisecond)
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<-timer.C
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buf.Insert("delayed-message")
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}()
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@ -165,3 +162,38 @@ func Test_MessageBuffer_InsertCatchesUpWithRead(t *testing.T) {
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assert.NoError(t, err)
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assert.Equal(t, message3, msg)
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}
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func Test_MessageBuffer_FuckShitUp(t *testing.T) {
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size := 10
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buf := newMessageBuffer(size)
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wg := sync.WaitGroup{}
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wg.Add(2)
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var readMsg = make([]string, 0)
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go func() {
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for i := 0; i < size*10; i++ {
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msg, _ := buf.Get()
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if msg == "99" {
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break
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}
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fmt.Println("i = ", i, ": msg = ", msg)
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readMsg = append(readMsg, msg)
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}
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wg.Done()
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}()
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go func() {
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for i := 0; i < size*10; i++ {
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if i%10 == 0 {
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timer := time.NewTimer(1 * time.Millisecond)
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<-timer.C
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}
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buf.Insert(strconv.Itoa(i))
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}
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wg.Done()
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}()
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wg.Wait()
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fmt.Println(buf.messages)
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fmt.Println(readMsg)
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}
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@ -8,15 +8,28 @@ import (
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type Connection struct {
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ws *websocket.Conn
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ctx context.Context
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buffer MessageBuffer
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}
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func NewConnection(options ...func(*Connection)) *Connection {
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connection := Connection{}
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connection := Connection{
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buffer: *newMessageBuffer(100),
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}
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for _, option := range options {
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option(&connection)
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}
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if connection.ws != nil {
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go func() {
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for {
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_, msg, _ := connection.ws.Read(connection.ctx)
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connection.buffer.Insert(string(msg))
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}
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}()
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}
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return &connection
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}
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@ -26,21 +39,23 @@ func WithWebsocket(ws *websocket.Conn) func(*Connection) {
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}
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}
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func WithContext(ctx context.Context) func(*Connection) {
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return func(c *Connection) {
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c.ctx = ctx
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}
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}
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func (conn *Connection) Write(ctx context.Context, msg []byte) error {
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return conn.ws.Write(ctx, websocket.MessageText, msg)
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}
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func (conn *Connection) Read(ctx context.Context) ([]byte, error) {
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var msg []byte
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var err error
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for {
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_, msg, err = conn.ws.Read(ctx)
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msg, err := conn.buffer.Get()
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if err != nil {
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return nil, err // Tell game-handler that connection was lost
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}
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}
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return msg, err
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return []byte(msg), err
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}
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func (conn *Connection) Close(msg string) {
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