Commit Graph

8 Commits

Author SHA1 Message Date
16a652366e Introduce handler to get lobby info from passphrase 2024-05-07 23:31:25 +02:00
b2ebf2cc5d Remove more words and remove duplicates 2024-05-02 12:47:18 +02:00
d7731c08eb We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow 2024-04-30 23:55:27 +02:00
ae3e73f711 Another step towards allowing reconnections
1. Implement thread-safe ringbuffer for websocket messages

This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.

2. Change websocket handling

With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.

Some bugs are still happening:
	1. The rejoining client is not told the state of the board
	2. Invalid moves are not handled by the client (not sure why though)
	3. The still-connected client should be told, that the opponent
	   disconnected. Then the client should show the passphrase again

3. Introduce method to send status of board and player

4. Reconnect works (kind of)

With the right changes in the client, the reconnect works (but only for
the first time).

WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
a3e6ab31c3 Add more bad words. 2023-07-06 14:57:35 +02:00
9c7bdf357d Make en passant and castling work. 2023-07-05 21:15:01 +02:00
4b04b3532c Make some minor changes for private games. 2023-06-29 22:20:41 +02:00
1ea2c597be Add mechanic for passphrases. 2023-06-28 19:51:36 +02:00