Commit Graph

86 Commits

Author SHA1 Message Date
2514e9fffd go get -u 2024-05-07 22:56:07 +02:00
b2ebf2cc5d Remove more words and remove duplicates 2024-05-02 12:47:18 +02:00
3b77a01dad go get -u 2024-05-01 01:15:32 +02:00
d50c4908c8 Merge pull request 'We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow' (#10) from clean-words into master
Reviewed-on: #10
2024-04-30 23:13:34 +00:00
d7731c08eb We introduce a pre-filtered list of (hopefully) clean words. Generating the passphrase with babbler was too slow 2024-04-30 23:55:27 +02:00
db754f5601 Do not remove a disconnected player from the 'player' slice since that crashes the server 2024-04-23 19:29:32 +02:00
732d759f84 Merge pull request 'Prevent castling in case there is no rook on the castling side' (#8) from fix-castling-without-rook into master
Reviewed-on: #8
2024-04-16 16:20:33 +00:00
25893a5187 Prevent castling in case there is no rook on the castling side 2024-04-16 18:17:28 +02:00
4153f4cc7c Merge pull request 'Fix a bug that allowed castling even if squares were attacked' (#3) from castling-through-check into master
Reviewed-on: #3
2024-04-09 19:55:40 +00:00
77e66aabdd Fix a bug that allowed castling even if squares were attacked 2024-04-09 21:48:27 +02:00
24a4f19d28 Run go get -u 2024-02-18 19:18:46 +01:00
0190ff99d4 Merge pull request 'checkmate-and-stalemate-check' (#2) from checkmate-and-stalemate-check into master
Reviewed-on: #2
2024-01-17 23:07:14 +01:00
af993876fd Introduce check if the game has ended (checkmate/stalemate)
Introduce checkmate check and send out 'gameEnded' message
2024-01-17 23:06:48 +01:00
946f4b632a Run go get -u 2023-12-30 12:34:18 +01:00
a6d8f47e8a Switch from sending moves to sending state 2023-12-25 17:52:32 +01:00
6e66d892b5 Fix double preparing the game 2023-12-25 16:30:03 +01:00
4cb1aa0976 Merge pull request 'allow-reconnect' (#1) from allow-reconnect into master
Reviewed-on: #1
2023-12-09 22:32:16 +01:00
ae3e73f711 Another step towards allowing reconnections
1. Implement thread-safe ringbuffer for websocket messages

This implements a ringbuffer that is used to decouple the raw websocket
connection from the messages that the game handler handles.

2. Change websocket handling

With this commit, we stop waiting for the websocket connection to be
established before the game starts.
Now, the Connection type is responsible for waiting for the websocket
connection before writing.

Some bugs are still happening:
	1. The rejoining client is not told the state of the board
	2. Invalid moves are not handled by the client (not sure why though)
	3. The still-connected client should be told, that the opponent
	   disconnected. Then the client should show the passphrase again

3. Introduce method to send status of board and player

4. Reconnect works (kind of)

With the right changes in the client, the reconnect works (but only for
the first time).

WARNING:
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 21:00:52 +01:00
ee8180c4b7 Add .gitignore. Ignore binary mchess_server 2023-11-26 19:21:38 +01:00
14819cb641 Run go get -u 2023-11-20 01:59:19 +01:00
95002fe3c4 Backporting fix for panic-inducing bug. 2023-11-20 01:58:36 +01:00
51d959b01f code upkeep 2023-10-12 21:03:12 +02:00
8132e9d48d Remove empty chess_move.go 2023-09-28 21:33:17 +02:00
a550ad9cdc Remove server.go and move type. 2023-09-24 01:18:06 +02:00
e45ca20bbe Remove localhost when listening in debug mode 2023-09-24 01:15:52 +02:00
f504b1ba60 Update deps 2023-09-24 01:15:17 +02:00
96fe64599e Remove unneccessary files 2023-09-24 01:12:51 +02:00
a087372bbe Introduce debug flag. 2023-09-01 15:29:26 +02:00
72faedc000 Fix bug that did not delete the pawn taken by enPassant. 2023-08-15 00:37:18 +02:00
9fbffc61f9 Add position to websocket message. 2023-08-14 00:05:47 +02:00
ff2ec599fe Introduce PGN helpers
In order to simplify special moves like en passant or castling for the
client, we want to deliver the board state after every move (and not
only start square and end square).

With PGN we can encode a chess position into a string.
This commit implies changes to logic of the pieces' shortnames. This
will break the client/server connection (at least for promotions).
2023-08-12 11:24:40 +02:00
81898d150b Restructure special move handling. 2023-07-11 22:28:07 +02:00
a93b1a1aca Fix nil pointer dereference. 2023-07-11 18:21:54 +02:00
a3e6ab31c3 Add more bad words. 2023-07-06 14:57:35 +02:00
9c7bdf357d Make en passant and castling work. 2023-07-05 21:15:01 +02:00
c8407881bf Promotions should work now. 2023-07-03 19:32:39 +02:00
b052d8e21c Finalize playing in private lobbies. 2023-06-30 01:50:04 +02:00
4b04b3532c Make some minor changes for private games. 2023-06-29 22:20:41 +02:00
1ea2c597be Add mechanic for passphrases. 2023-06-28 19:51:36 +02:00
63e973a3be Fix king moves and fix formatting. 2023-06-28 11:39:44 +02:00
2d5eacb351 Fix king moves. 2023-06-28 08:32:17 +02:00
6b4dea5145 Add king rules. 2023-06-28 08:26:11 +02:00
ca1e87fbfc Check which color should be moving and fix knight moves. 2023-06-27 23:47:24 +02:00
f733d9bb08 many many changes again. 2023-06-27 22:32:24 +02:00
3d4fee2631 Refactor a itsy bitsy tiny bit and add rook moves. 2023-06-26 23:58:40 +02:00
f79e5be008 Implement en passant and much more! 2023-06-26 00:51:20 +02:00
9793c37582 Many many changes 2023-06-25 16:11:29 +02:00
7f206b15fe Pieces are now an interface and starting to enforce rules. 2023-06-20 23:53:54 +02:00
d5b8bdf630 Start detecting checks. 2023-06-14 19:46:46 +02:00
c205c4dc86 Comments to not forget how to check checkmate 2023-06-14 00:59:16 +02:00