c29cdffbc2
Reconnect works (kind of)
...
With the right changes in the client, the reconnect works (but only for
the first time).
At the moment, we will create a new player whenever connection wants to
join a private game. This will also clear all the disconnect callbacks
that we set in the player.
2023-12-09 20:31:45 +01:00
45fac78e06
Introduce method to send status of board and player
2023-12-09 14:45:57 +01:00
51d959b01f
code upkeep
2023-10-12 21:03:12 +02:00
a550ad9cdc
Remove server.go and move type.
2023-09-24 01:18:06 +02:00
9fbffc61f9
Add position to websocket message.
2023-08-14 00:05:47 +02:00
9c7bdf357d
Make en passant and castling work.
2023-07-05 21:15:01 +02:00
b052d8e21c
Finalize playing in private lobbies.
2023-06-30 01:50:04 +02:00
4b04b3532c
Make some minor changes for private games.
2023-06-29 22:20:41 +02:00
9793c37582
Many many changes
2023-06-25 16:11:29 +02:00
7f206b15fe
Pieces are now an interface and starting to enforce rules.
2023-06-20 23:53:54 +02:00
060ac8ad9e
Add groundwork for checking rules.
2023-06-12 22:32:31 +02:00
7544bf0563
Refactor some of the game handler code
2023-06-08 20:20:37 +02:00
e90fb7a0dc
Transform communication of moves to api types.
2023-06-02 23:41:43 +02:00