Some more changes for the new game handling api and also rate limiting #13
@ -126,3 +126,9 @@ func JoinPrivateGame(c *gin.Context) {
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c.Header("Access-Control-Allow-Origin", "*")
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c.IndentedJSON(http.StatusOK, info)
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}
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func JoinGame(c *gin.Context) {
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gameID := c.Param("id")
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log.Println(gameID)
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c.JSON(http.StatusOK, gameID)
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}
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@ -70,3 +70,7 @@ func waitForAndHandlePlayerID(ctx context.Context, conn *gorillaws.Conn) {
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lobby.Game.SetWebsocketConnectionFor(ctx, player, conn)
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log.Println("player after setting connection: ", player)
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}
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func ConnectWsForGame(c *gin.Context) {
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}
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3
main.go
3
main.go
@ -28,7 +28,10 @@ func main() {
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router.GET("/api/hostPrivate", handler.HostPrivateGameHandler)
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router.POST("/api/joinPrivate", handler.JoinPrivateGame)
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router.GET("/api/ws", websocket.RegisterWebSocketConnection)
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router.GET("/api/getLobbyForPassphrase/:phrase", handler.GetLobbyForPassphraseHandler)
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router.GET("/api/registerWsForGame/:id", websocket.ConnectWsForGame)
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router.POST("/api/joinGame/:id", handler.JoinGame)
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if debugMode {
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log.Println("Starting service WITHOUT TLS")
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