package server import ( "github.com/google/uuid" ) type Lobby map[uuid.UUID]Player var lobbyInstance *Lobby = nil func GetLobby() *Lobby { if lobbyInstance == nil { lobbyInstance = newLobby() } return lobbyInstance } func newLobby() *Lobby { var lobby Lobby return &lobby } func (lobby Lobby) RegisterPlayer(player *Player) { lobby[player.uuid] = *player if len(lobby)%2 == 0 { var players [2]Player var index int = 0 for _, player := range lobby { players[index] = player index += 1 } addPlayersToGame(players) removePlayersFromLobby(players) } }