package lobby_registry import ( "local/m/mchess_server/chess" "github.com/google/uuid" ) type Lobby struct { uuid uuid.UUID players []*chess.Player } func NewEmptyLobbyByUUID(uuid uuid.UUID) *Lobby { return &Lobby{uuid: uuid} } func (w *Lobby) AddPlayer(player *chess.Player) { w.players = append(w.players, player) player.JoinedLobby <- true } func (w *Lobby) IsFull() bool { return len(w.players) == 2 } func (l *Lobby) GetPlayer1() *chess.Player { return l.players[0] } func (l *Lobby) GetPlayer2() *chess.Player { return l.players[1] }