package chess import ( "context" "log" "time" "github.com/google/uuid" "nhooyr.io/websocket" ) type Player struct { Uuid uuid.UUID Conn *websocket.Conn InGame bool wsConnEstablished chan bool context context.Context } func NewPlayer(uuid uuid.UUID) *Player { return &Player{ Uuid: uuid, Conn: nil, InGame: false, wsConnEstablished: make(chan bool), } } func (p *Player) SetConnection(ctx context.Context, conn *websocket.Conn) { p.Conn = conn p.context = ctx p.wsConnEstablished <- true } func (p *Player) WriteMessageToPlayer(msg []byte) error { log.Printf("Writing message: %s to player %d", string(msg), p.Uuid) return p.Conn.Write(p.context, websocket.MessageText, msg) } func (p *Player) ReadMessageFromPlayer() (websocket.MessageType, []byte, error) { msgType, msg, err := p.Conn.Read(p.context) log.Printf("Reading message: %s (with messagetype %d) from player %d", string(msg), msgType, p.Uuid) return msgType, msg, err } func (p *Player) WaitForWebsocketConnection(c chan bool) { timer := time.NewTimer(500 * time.Second) select { case <-p.wsConnEstablished: c <- true case <-timer.C: return } }