package server import ( "github.com/google/uuid" ) type Lobby map[uuid.UUID]Player var lobbyInstance Lobby = nil func GetLobby() Lobby { if lobbyInstance == nil { lobbyInstance = newLobby() } return lobbyInstance } func newLobby() Lobby { lobby := make(map[uuid.UUID]Player, 0) return lobby } func (lobby Lobby) RegisterPlayer(player *Player) { lobby[player.Uuid] = *player if len(lobby)%2 == 0 { var players [2]Player var index int = 0 for _, player := range lobby { players[index] = player index += 1 } game := NewGame() game.addPlayersToGame(players) delete(lobby, players[0].Uuid) delete(lobby, players[1].Uuid) } }