mchess-server/chess/board_castling_test.go

330 lines
9.6 KiB
Go

package chess
import (
"mchess_server/types"
"testing"
"github.com/stretchr/testify/assert"
)
func Test_Board_WhiteCastlesLeft(t *testing.T) {
board := newBoard()
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
board.position[types.Coordinate{Col: 1, Row: 1}] = Rook{Color: types.White}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 1},
EndSquare: types.Coordinate{Col: 3, Row: 1},
ColorMoved: types.White,
}
valid, _ := board.CheckAndPlay(&castling)
assert.True(t, valid)
}
func Test_Board_WhiteCastlesRight(t *testing.T) {
board := newBoard()
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
board.position[types.Coordinate{Col: 8, Row: 1}] = Rook{Color: types.White}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 1},
EndSquare: types.Coordinate{Col: 7, Row: 1},
ColorMoved: types.White,
}
valid, _ := board.CheckAndPlay(&castling)
assert.True(t, valid)
}
func Test_Board_BlackCastlesLeft(t *testing.T) {
board := newBoard()
board.colorToMove = types.Black
board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
board.position[types.Coordinate{Col: 1, Row: 8}] = Rook{Color: types.Black}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 8},
EndSquare: types.Coordinate{Col: 3, Row: 8},
ColorMoved: types.Black,
}
valid, _ := board.CheckAndPlay(&castling)
assert.True(t, valid)
}
func Test_Board_BlackCastlesRight(t *testing.T) {
board := newBoard()
board.colorToMove = types.Black
board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
board.position[types.Coordinate{Col: 8, Row: 8}] = Rook{Color: types.Black}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 8},
EndSquare: types.Coordinate{Col: 7, Row: 8},
ColorMoved: types.Black,
}
valid, _ := board.CheckAndPlay(&castling)
assert.True(t, valid)
}
func Test_Board_WhiteCastlesLeft_QueenCoversSquareInBetween(t *testing.T) {
board := newBoard()
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
board.position[types.Coordinate{Col: 1, Row: 1}] = Rook{Color: types.White}
board.position[types.Coordinate{Col: 4, Row: 5}] = Queen{Color: types.Black}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 1},
EndSquare: types.Coordinate{Col: 3, Row: 1},
ColorMoved: types.White,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_WhiteCastlesRight_QueenCoversSquareInBetween(t *testing.T) {
board := newBoard()
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
board.position[types.Coordinate{Col: 8, Row: 1}] = Rook{Color: types.White}
board.position[types.Coordinate{Col: 6, Row: 5}] = Queen{Color: types.Black}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 1},
EndSquare: types.Coordinate{Col: 7, Row: 1},
ColorMoved: types.White,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_WhiteCastlesLeft_KingInCheck(t *testing.T) {
board := newBoard()
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
board.position[types.Coordinate{Col: 1, Row: 1}] = Rook{Color: types.White}
board.position[types.Coordinate{Col: 5, Row: 5}] = Queen{Color: types.Black}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 1},
EndSquare: types.Coordinate{Col: 3, Row: 1},
ColorMoved: types.White,
}
valid, violation := board.CheckAndPlay(&castling)
assert.False(t, valid)
assert.Equal(t, CastlingWhileKingInCheck, violation)
}
func Test_Board_WhiteCastlesLeft_QueenCoversKingsSquare(t *testing.T) {
board := newBoard()
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
board.position[types.Coordinate{Col: 1, Row: 1}] = Rook{Color: types.White}
board.position[types.Coordinate{Col: 3, Row: 5}] = Queen{Color: types.Black}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 1},
EndSquare: types.Coordinate{Col: 3, Row: 1},
ColorMoved: types.White,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_BlackCastlesLeft_QueenCoversSquareInBetween(t *testing.T) {
board := newBoard()
board.colorToMove = types.Black
board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
board.position[types.Coordinate{Col: 1, Row: 8}] = Rook{Color: types.Black}
board.position[types.Coordinate{Col: 4, Row: 4}] = Queen{Color: types.White}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 8},
EndSquare: types.Coordinate{Col: 3, Row: 8},
ColorMoved: types.Black,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_BlackCastlesRight_QueenCoversSquareInBetween(t *testing.T) {
board := newBoard()
board.colorToMove = types.Black
board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
board.position[types.Coordinate{Col: 8, Row: 8}] = Rook{Color: types.Black}
board.position[types.Coordinate{Col: 6, Row: 4}] = Queen{Color: types.White}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 8},
EndSquare: types.Coordinate{Col: 7, Row: 8},
ColorMoved: types.Black,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_BlackCastlesLeft_KingInCheck(t *testing.T) {
board := newBoard()
board.colorToMove = types.Black
board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
board.position[types.Coordinate{Col: 1, Row: 8}] = Rook{Color: types.Black}
board.position[types.Coordinate{Col: 5, Row: 4}] = Queen{Color: types.White}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 8},
EndSquare: types.Coordinate{Col: 3, Row: 8},
ColorMoved: types.Black,
}
valid, violation := board.CheckAndPlay(&castling)
assert.False(t, valid)
assert.Equal(t, CastlingWhileKingInCheck, violation)
}
func Test_Board_BlackCastlesLeft_QueenCoversKingsSquare(t *testing.T) {
board := newBoard()
board.colorToMove = types.Black
board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
board.position[types.Coordinate{Col: 1, Row: 8}] = Rook{Color: types.Black}
board.position[types.Coordinate{Col: 3, Row: 4}] = Queen{Color: types.White}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 8},
EndSquare: types.Coordinate{Col: 3, Row: 8},
ColorMoved: types.Black,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_WhiteCastlesLeft_NoRook(t *testing.T) {
board := newBoard()
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 1},
EndSquare: types.Coordinate{Col: 3, Row: 1},
ColorMoved: types.White,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_WhiteCastlesRight_NoRook(t *testing.T) {
board := newBoard()
board.position[types.Coordinate{Col: 5, Row: 1}] = King{Color: types.White}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 1},
EndSquare: types.Coordinate{Col: 7, Row: 1},
ColorMoved: types.White,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_BlackCastlesLeft_NoRook(t *testing.T) {
board := newBoard()
board.colorToMove = types.Black
kingSquare := types.Coordinate{Col: 5, Row: 8}
kingDestinationSquare := types.Coordinate{Col: 3, Row: 8}
board.position[kingSquare] = King{Color: types.Black}
castling := types.Move{
StartSquare: kingSquare,
EndSquare: kingDestinationSquare,
ColorMoved: types.Black,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
assert.Equal(t, nil, board.getPieceAt(kingDestinationSquare))
}
func Test_Board_BlackCastlesRight_NoRook(t *testing.T) {
board := newBoard()
board.colorToMove = types.Black
board.position[types.Coordinate{Col: 5, Row: 8}] = King{Color: types.Black}
castling := types.Move{
StartSquare: types.Coordinate{Col: 5, Row: 8},
EndSquare: types.Coordinate{Col: 7, Row: 8},
ColorMoved: types.Black,
}
valid, _ := board.CheckAndPlay(&castling)
assert.False(t, valid)
}
func Test_Board_fixBugThatPreventsCastling(t *testing.T) {
board := newBoard()
board.Init()
//white move
valid, violation := board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 2}, EndSquare: types.Coordinate{Col: 5, Row: 3}})
assert.True(t, valid)
assert.Empty(t, violation)
//black move
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 7}, EndSquare: types.Coordinate{Col: 5, Row: 6}})
assert.True(t, valid)
assert.Empty(t, violation)
//white move
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 4, Row: 2}, EndSquare: types.Coordinate{Col: 4, Row: 3}})
assert.True(t, valid)
assert.Empty(t, violation)
//black move
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 6, Row: 7}, EndSquare: types.Coordinate{Col: 6, Row: 6}})
assert.True(t, valid)
assert.Empty(t, violation)
//queen moves to check the king
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 4, Row: 1}, EndSquare: types.Coordinate{Col: 8, Row: 5}})
assert.True(t, valid)
assert.Empty(t, violation)
//this moves should be valid but it was not because of a bug
valid, violation = board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 8}, EndSquare: types.Coordinate{Col: 5, Row: 7}})
assert.True(t, valid)
assert.Empty(t, violation)
}