.. |
bishop.go
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Introduce check if the game has ended (checkmate/stalemate)
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2024-01-17 23:06:48 +01:00 |
board_castling_test.go
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Prevent castling in case there is no rook on the castling side
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2024-04-16 18:17:28 +02:00 |
board_test.go
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Introduce check if the game has ended (checkmate/stalemate)
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2024-01-17 23:06:48 +01:00 |
board.go
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Fix a bug that allowed castling even if squares were attacked
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2024-04-09 21:48:27 +02:00 |
free_squares.go
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Another step towards allowing reconnections
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2023-12-09 21:00:52 +01:00 |
game.go
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Do not remove a disconnected player from the 'player' slice since that crashes the server
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2024-04-23 19:29:32 +02:00 |
king.go
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Prevent castling in case there is no rook on the castling side
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2024-04-16 18:17:28 +02:00 |
knight.go
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Introduce check if the game has ended (checkmate/stalemate)
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2024-01-17 23:06:48 +01:00 |
pawn.go
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Fix a bug that allowed castling even if squares were attacked
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2024-04-09 21:48:27 +02:00 |
pgn_test.go
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Add position to websocket message.
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2023-08-14 00:05:47 +02:00 |
pgn.go
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Add position to websocket message.
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2023-08-14 00:05:47 +02:00 |
piece_interface.go
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Introduce check if the game has ended (checkmate/stalemate)
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2024-01-17 23:06:48 +01:00 |
player.go
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Introduce check if the game has ended (checkmate/stalemate)
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2024-01-17 23:06:48 +01:00 |
queen.go
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Introduce check if the game has ended (checkmate/stalemate)
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2024-01-17 23:06:48 +01:00 |
rook_test.go
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Introduce check if the game has ended (checkmate/stalemate)
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2024-01-17 23:06:48 +01:00 |
rook.go
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Introduce check if the game has ended (checkmate/stalemate)
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2024-01-17 23:06:48 +01:00 |
violation.go
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Fix a bug that allowed castling even if squares were attacked
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2024-04-09 21:48:27 +02:00 |