34 lines
524 B
Go
34 lines
524 B
Go
package server
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import "log"
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type Lobby struct {
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players []Player
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}
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var lobbyInstance *Lobby = nil
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func GetLobby() *Lobby {
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if lobbyInstance == nil {
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lobbyInstance = newLobby()
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}
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return lobbyInstance
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}
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func newLobby() *Lobby {
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return &Lobby{}
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}
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func (lobby *Lobby) registerPlayer(player *Player) {
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lobby.players = append(lobby.players, *player)
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log.Println(lobby)
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if len(lobby.players) == 2 {
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player1 := lobby.players[0]
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player2 := lobby.players[1]
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addPlayersToGame([2]Player{player1, player2})
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}
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}
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