mchess-server/chess/player.go

51 lines
1.1 KiB
Go

package chess
import (
"context"
"log"
"github.com/google/uuid"
"nhooyr.io/websocket"
)
type Player struct {
Uuid uuid.UUID
Conn *websocket.Conn
InGame bool
wsConnEstablished chan bool
context context.Context
}
type PlayerInfo struct {
PlayerID uuid.UUID `json:"playerID"`
LobbyID uuid.UUID `json:"lobbyID"`
}
func NewPlayer(uuid uuid.UUID) *Player {
return &Player{
Uuid: uuid,
Conn: nil,
InGame: false,
wsConnEstablished: make(chan bool),
}
}
func (p *Player) SetConnection(ctx context.Context, conn websocket.Conn) {
p.Conn = &conn
p.context = ctx
p.wsConnEstablished <- true
}
func (p *Player) WriteMessageToPlayer(msg []byte) error {
log.Printf("Writing message: %s to player %d", string(msg), p.Uuid)
return p.Conn.Write(p.context, websocket.MessageText, msg)
}
func (p *Player) ReadMessageFromPlayer() (websocket.MessageType, []byte, error) {
msgType, msg, err := p.Conn.Read(p.context)
log.Printf("Reading message: %s (with messagetype %d) from player %d", string(msg), msgType, p.Uuid)
return msgType, msg, err
}