mchess-server/chess/player.go
Marco aac428baab First changes to move away from central registry of all players
1. Introduce 'usher' that opens lobbies and fills it and waits for them
   to be filled
2. Add global registry of all games
2023-05-31 23:55:40 +02:00

53 lines
1.1 KiB
Go

package chess
import (
"context"
"log"
"github.com/google/uuid"
"nhooyr.io/websocket"
)
type Player struct {
Uuid uuid.UUID
Conn *websocket.Conn
InGame bool
wsConnEstablished chan bool
context context.Context
JoinedLobby chan bool
}
type PlayerInfo struct {
PlayerID uuid.UUID `json:"playerID"`
}
func NewPlayer(uuid uuid.UUID) *Player {
return &Player{
Uuid: uuid,
Conn: nil,
InGame: false,
wsConnEstablished: make(chan bool),
JoinedLobby: make(chan bool),
}
}
func (p *Player) SetConnection(ctx context.Context, conn websocket.Conn) {
p.Conn = &conn
p.context = ctx
p.wsConnEstablished <- true
}
func (p *Player) WriteMessageToPlayer(msg []byte) error {
log.Printf("Writing message: %s to player %d", string(msg), p.Uuid)
return p.Conn.Write(p.context, websocket.MessageText, msg)
}
func (p *Player) ReadMessageFromPlayer() (websocket.MessageType, []byte, error) {
msgType, msg, err := p.Conn.Read(p.context)
log.Printf("Reading message: %s (with messagetype %d) from player %d", string(msg), msgType, p.Uuid)
return msgType, msg, err
}