mchess-server/server/server.go

42 lines
1.1 KiB
Go

package server
import (
"log"
"net/http"
"github.com/gorilla/websocket"
)
var player_number = 0
var upgrader = websocket.Upgrader{} // use default options
func SocketHandler(w http.ResponseWriter, r *http.Request) {
log.Println("SocketHandler invoked")
// Allow connections from any origin
upgrader.CheckOrigin = func(r *http.Request) bool { return true }
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("Error during connection upgrading:", err)
return
}
GetLobby().registerPlayer(NewPlayer(player_number, conn))
player_number = player_number + 1
}
func WriteMessageToPlayer(player *Player, msg []byte, msgType int) error {
log.Printf("Writing message: %s (with messagetype %d) to player %d", string(msg), msgType, player.id)
log.Println("")
return player.conn.WriteMessage(msgType, msg)
}
func ReadMessageFromPlayer(player *Player) (messageType int, p []byte, err error) {
msgType, msg, err := player.conn.ReadMessage()
log.Printf("Reading message: %s (with messagetype %d) from player %d", string(msg), msgType, player.id)
log.Println("")
return msgType, msg, err
}