[Keymap] thunderbird2086 layer status with RGB lighting/matrix (#21063)
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@ -14,6 +14,7 @@
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# undef TAPPING_TERM
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#endif
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#define TAPPING_TERM 200
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#define VER_NEWLINE_WAIT 200 // in milliseconds
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#define NO_ACTION_ONESHOT
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@ -32,63 +33,80 @@
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#define RGBLIGHT_SLEEP
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#if defined(RGBLIGHT_ENABLE)
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# define RGBLIGHT_LAYERS
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# define RGBLIGHT_LIMIT_VAL 150
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# define RGBLIGHT_HUE_STEP 16
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# define RGBLIGHT_SAT_STEP 32
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# define RGBLIGHT_VAL_STEP 32
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# define RGBLIGHT_EFFECT_ALTERING
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define RGBLIGHT_EFFECT_TWINKLE
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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# define SPLIT_LAYER_STATE_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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// limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 32
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# define RGB_MATRIX_SAT_STEP 64
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# define RGB_MATRIX_VAL_STEP 64
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# define RGB_MATRIX_SPD_STEP 20
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
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# define RGB_MATRIX_HUE_STEP 32
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# define RGB_MATRIX_SAT_STEP 64
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# define RGB_MATRIX_VAL_STEP 64
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# define RGB_MATRIX_SPD_STEP 20
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_BREATHING
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# undef ENABLE_RGB_MATRIX_BREATHING
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# undef ENABLE_RGB_MATRIX_BAND_SAT
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# undef ENABLE_RGB_MATRIX_BAND_VAL
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# undef ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# undef ENABLE_RGB_MATRIX_DUAL_BEACON
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# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# undef ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# undef ENABLE_RGB_MATRIX_RAINDROPS
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# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# undef ENABLE_RGB_MATRIX_HUE_BREATHING
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# undef ENABLE_RGB_MATRIX_HUE_PENDULUM
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# undef ENABLE_RGB_MATRIX_HUE_WAVE
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# undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# undef ENABLE_RGB_MATRIX_PIXEL_RAIN
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# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# undef ENABLE_RGB_MATRIX_MULTISPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# undef ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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@ -5,12 +5,15 @@
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enum custom_keycodes {
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// Layer Macros
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COLEMAK = SAFE_RANGE,
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COLEMAK = QK_USER,
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QWERTY,
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FUNCTION,
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CODE,
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ADJUST,
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# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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RGBRST,
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# endif
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VRSN,
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// Secret Macros
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M_XXX1,
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M_XXX2,
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@ -80,6 +80,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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// clang-format off
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#if defined(RGBLIGHT_ENABLE)
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__attribute__((weak))
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void set_rgb_by_layer(layer_state_t state) {
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return;
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}
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#endif
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layer_state_t layer_state_set_user(layer_state_t state) {
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# if defined(RGBLIGHT_ENABLE)
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set_rgb_by_layer(state);
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# endif
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return update_tri_layer_state(state, _FUNCTION, _ADJUST, _SECRET);
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}
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@ -48,10 +48,10 @@
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#if defined(RGB_MATRIX_ENABLE) || defined(RGBLIGHT_ENABLE)
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# define ________________________ADJUST_L2________________________ RGBRST , XXXXXXX , RGB_SPI , RGB_SAI , RGB_HUI , RGB_VAI
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# define ________________________ADJUST_L3________________________ EE_CLR , XXXXXXX , RGB_SPD , RGB_SAD , RGB_HUD , RGB_VAD
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# define ________________________ADJUST_L3________________________ EE_CLR , VRSN , RGB_SPD , RGB_SAD , RGB_HUD , RGB_VAD
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#else
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# define ________________________ADJUST_L2________________________ XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
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# define ________________________ADJUST_L3________________________ EE_CLR , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
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# define ________________________ADJUST_L3________________________ EE_CLR , VRSN , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
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#endif
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#if defined(RGB_MATRIX_ENABLE) || defined(RGBLIGHT_ENABLE)
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@ -4,6 +4,7 @@
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#include QMK_KEYBOARD_H
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#include "keycodes.h"
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#include "version.h"
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__attribute__((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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@ -23,18 +24,31 @@ bool process_record_oled(uint16_t keycode, keyrecord_t *record) {
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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if (record->event.pressed) {
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switch (keycode) {
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case COLEMAK:
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set_single_persistent_default_layer(_COLEMAK);
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break;
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case QWERTY:
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set_single_persistent_default_layer(_QWERTY);
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break;
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# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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case RGBRST:
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# if defined(RGBLIGHT_ENABLE)
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eeconfig_update_rgblight_default();
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rgblight_enable();
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# else
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eeconfig_update_rgb_matrix_default();
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# endif
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break;
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# endif
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case VRSN:
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send_string(
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"# qmk " QMK_VERSION "\n" SS_DELAY(VER_NEWLINE_WAIT)
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"# " QMK_KEYBOARD "/" QMK_KEYMAP "\n" SS_DELAY(VER_NEWLINE_WAIT)
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"# built on: " QMK_BUILDDATE "\n");
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break;
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}
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break;
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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break;
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}
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return process_record_keymap(keycode, record) && process_record_secrets(keycode, record)
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@ -54,7 +54,7 @@ The concept is Mac and **baby finger** friendly keymap.
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| --- | --- | --- |
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| ESC | Caps lock | |
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- ADJUST: RGB control, Power control, default layer setting and reset
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- ADJUST: RGB control, Power control, default layer setting, QMK version and reset
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![adjust](https://i.imgur.com/uDIhigd.png)
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- SECRET: hold `ADJUST` and `FUNCTION` to activate
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61
keyboards/crkbd/keymaps/thunderbird2086/rgb.c
Normal file
61
keyboards/crkbd/keymaps/thunderbird2086/rgb.c
Normal file
@ -0,0 +1,61 @@
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// Copyright 2023 Allen Choi (@thunderbird2086)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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# include QMK_KEYBOARD_H
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# include "keycodes.h"
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# ifdef RGBLIGHT_ENABLE
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const rgblight_segment_t PROGMEM _rgb_layer_0[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 56, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM _rgb_layer_1[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 56, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM _rgb_layer_2[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 56, HSV_YELLOW}
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);
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const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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_rgb_layer_0,
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_rgb_layer_1,
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_rgb_layer_2
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);
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = _rgb_layers;
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}
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void set_rgb_by_layer(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, _CODE));
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rgblight_set_layer_state(1, layer_state_cmp(state, _FUNCTION));
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rgblight_set_layer_state(2, layer_state_cmp(state, _ADJUST));
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}
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# else
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bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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for (uint8_t i = led_min; i < led_max; i++) {
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switch(get_highest_layer(layer_state|default_layer_state)) {
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case _CODE:
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rgb_matrix_set_color(i, RGB_BLUE);
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break;
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case _FUNCTION:
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rgb_matrix_set_color(i, RGB_GREEN);
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break;
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case _ADJUST:
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rgb_matrix_set_color(i, RGB_YELLOW);
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// RGB_WHITE caused crash
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break;
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default:
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break;
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}
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}
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return false;
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}
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# endif
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#endif
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@ -11,6 +11,7 @@ TAP_DANCE_ENABLE = yes
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SRC += oled.c
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SRC += process_records.c
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SRC += rgb.c
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SRC += tap_dances.c
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ifneq ("$(wildcard keyboards/crkbd/keymaps/thunderbird2086/secrets.c)","")
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