Rename RGB and HSV structs (#24471)

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Ryan 2024-10-12 10:10:02 +11:00 committed by GitHub
parent a10e7cc858
commit 6129af93f4
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59 changed files with 122 additions and 117 deletions

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@ -53,7 +53,7 @@
io_wait; \
} while (0)
rgb_led_t apa102_leds[APA102_LED_COUNT];
rgb_t apa102_leds[APA102_LED_COUNT];
uint8_t apa102_led_brightness = APA102_DEFAULT_BRIGHTNESS;
static void apa102_send_byte(uint8_t byte) {

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@ -52,7 +52,7 @@ static bool qp_surface_pixdata_rgb565(painter_device_t device, const void *pixel
// Pixel colour conversion
static bool qp_surface_palette_convert_rgb565_swapped(painter_device_t device, int16_t palette_size, qp_pixel_t *palette) {
for (int16_t i = 0; i < palette_size; ++i) {
RGB rgb = hsv_to_rgb_nocie((HSV){palette[i].hsv888.h, palette[i].hsv888.s, palette[i].hsv888.v});
rgb_t rgb = hsv_to_rgb_nocie((hsv_t){palette[i].hsv888.h, palette[i].hsv888.s, palette[i].hsv888.v});
uint16_t rgb565 = (((uint16_t)rgb.r) >> 3) << 11 | (((uint16_t)rgb.g) >> 2) << 5 | (((uint16_t)rgb.b) >> 3);
palette[i].rgb565 = __builtin_bswap16(rgb565);
}

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@ -90,7 +90,7 @@ bool qp_tft_panel_pixdata(painter_device_t device, const void *pixel_data, uint3
bool qp_tft_panel_palette_convert_rgb565_swapped(painter_device_t device, int16_t palette_size, qp_pixel_t *palette) {
for (int16_t i = 0; i < palette_size; ++i) {
RGB rgb = hsv_to_rgb_nocie((HSV){palette[i].hsv888.h, palette[i].hsv888.s, palette[i].hsv888.v});
rgb_t rgb = hsv_to_rgb_nocie((hsv_t){palette[i].hsv888.h, palette[i].hsv888.s, palette[i].hsv888.v});
uint16_t rgb565 = (((uint16_t)rgb.r) >> 3) << 11 | (((uint16_t)rgb.g) >> 2) << 5 | (((uint16_t)rgb.b) >> 3);
palette[i].rgb565 = __builtin_bswap16(rgb565);
}
@ -99,7 +99,7 @@ bool qp_tft_panel_palette_convert_rgb565_swapped(painter_device_t device, int16_
bool qp_tft_panel_palette_convert_rgb888(painter_device_t device, int16_t palette_size, qp_pixel_t *palette) {
for (int16_t i = 0; i < palette_size; ++i) {
RGB rgb = hsv_to_rgb_nocie((HSV){palette[i].hsv888.h, palette[i].hsv888.s, palette[i].hsv888.v});
rgb_t rgb = hsv_to_rgb_nocie((hsv_t){palette[i].hsv888.h, palette[i].hsv888.s, palette[i].hsv888.v});
palette[i].rgb888.r = rgb.r;
palette[i].rgb888.g = rgb.g;
palette[i].rgb888.b = rgb.b;

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@ -19,8 +19,8 @@
#include "progmem.h"
#include "util.h"
RGB hsv_to_rgb_impl(HSV hsv, bool use_cie) {
RGB rgb;
rgb_t hsv_to_rgb_impl(hsv_t hsv, bool use_cie) {
rgb_t rgb;
uint8_t region, remainder, p, q, t;
uint16_t h, s, v;
@ -97,7 +97,7 @@ RGB hsv_to_rgb_impl(HSV hsv, bool use_cie) {
return rgb;
}
RGB hsv_to_rgb(HSV hsv) {
rgb_t hsv_to_rgb(hsv_t hsv) {
#ifdef USE_CIE1931_CURVE
return hsv_to_rgb_impl(hsv, true);
#else
@ -105,6 +105,6 @@ RGB hsv_to_rgb(HSV hsv) {
#endif
}
RGB hsv_to_rgb_nocie(HSV hsv) {
rgb_t hsv_to_rgb_nocie(hsv_t hsv) {
return hsv_to_rgb_impl(hsv, false);
}

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@ -74,19 +74,24 @@
// clang-format on
typedef struct PACKED rgb_led_t {
typedef struct PACKED rgb_t {
uint8_t r;
uint8_t g;
uint8_t b;
} rgb_led_t;
} rgb_t;
typedef rgb_led_t RGB;
// DEPRECATED
typedef rgb_t RGB;
typedef rgb_t rgb_led_t;
typedef struct PACKED HSV {
typedef struct PACKED hsv_t {
uint8_t h;
uint8_t s;
uint8_t v;
} HSV;
} hsv_t;
RGB hsv_to_rgb(HSV hsv);
RGB hsv_to_rgb_nocie(HSV hsv);
// DEPRECATED
typedef hsv_t HSV;
rgb_t hsv_to_rgb(hsv_t hsv);
rgb_t hsv_to_rgb_nocie(hsv_t hsv);

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@ -6,10 +6,10 @@ RGB_MATRIX_EFFECT(ALPHAS_MODS)
bool ALPHAS_MODS(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = rgb_matrix_config.hsv;
RGB rgb1 = rgb_matrix_hsv_to_rgb(hsv);
hsv_t hsv = rgb_matrix_config.hsv;
rgb_t rgb1 = rgb_matrix_hsv_to_rgb(hsv);
hsv.h += rgb_matrix_config.speed;
RGB rgb2 = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb2 = rgb_matrix_hsv_to_rgb(hsv);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();

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@ -5,10 +5,10 @@ RGB_MATRIX_EFFECT(BREATHING)
bool BREATHING(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV BAND_PINWHEEL_SAT_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
static hsv_t BAND_PINWHEEL_SAT_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t time) {
hsv.s = scale8(hsv.s - time - atan2_8(dy, dx) * 3, hsv.s);
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV BAND_PINWHEEL_VAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
static hsv_t BAND_PINWHEEL_VAL_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t time) {
hsv.v = scale8(hsv.v - time - atan2_8(dy, dx) * 3, hsv.v);
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(BAND_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV BAND_SAT_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t BAND_SAT_math(hsv_t hsv, uint8_t i, uint8_t time) {
int16_t s = hsv.s - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
hsv.s = scale8(s < 0 ? 0 : s, hsv.s);
return hsv;

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV BAND_SPIRAL_SAT_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
static hsv_t BAND_SPIRAL_SAT_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
hsv.s = scale8(hsv.s + dist - time - atan2_8(dy, dx), hsv.s);
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV BAND_SPIRAL_VAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
static hsv_t BAND_SPIRAL_VAL_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
hsv.v = scale8(hsv.v + dist - time - atan2_8(dy, dx), hsv.v);
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(BAND_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV BAND_VAL_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t BAND_VAL_math(hsv_t hsv, uint8_t i, uint8_t time) {
int16_t v = hsv.v - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
hsv.v = scale8(v < 0 ? 0 : v, hsv.v);
return hsv;

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(CYCLE_ALL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV CYCLE_ALL_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t CYCLE_ALL_math(hsv_t hsv, uint8_t i, uint8_t time) {
hsv.h = time;
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV CYCLE_LEFT_RIGHT_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t CYCLE_LEFT_RIGHT_math(hsv_t hsv, uint8_t i, uint8_t time) {
hsv.h = g_led_config.point[i].x - time;
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV CYCLE_OUT_IN_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
static hsv_t CYCLE_OUT_IN_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
hsv.h = 3 * dist / 2 + time;
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV CYCLE_OUT_IN_DUAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
static hsv_t CYCLE_OUT_IN_DUAL_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t time) {
dx = (k_rgb_matrix_center.x / 2) - abs8(dx);
uint8_t dist = sqrt16(dx * dx + dy * dy);
hsv.h = 3 * dist + time;

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV CYCLE_PINWHEEL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
static hsv_t CYCLE_PINWHEEL_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t time) {
hsv.h = atan2_8(dy, dx) + time;
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV CYCLE_SPIRAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
static hsv_t CYCLE_SPIRAL_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
hsv.h = dist - time - atan2_8(dy, dx);
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV CYCLE_UP_DOWN_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t CYCLE_UP_DOWN_math(hsv_t hsv, uint8_t i, uint8_t time) {
hsv.h = g_led_config.point[i].y - time;
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(DUAL_BEACON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV DUAL_BEACON_math(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
static hsv_t DUAL_BEACON_math(hsv_t hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * sin) / 128;
return hsv;
}

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@ -18,7 +18,7 @@
RGB_MATRIX_EFFECT(FLOWER_BLOOMING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
typedef HSV (*flower_blooming_f)(HSV hsv, uint8_t i, uint8_t time);
typedef hsv_t (*flower_blooming_f)(hsv_t hsv, uint8_t i, uint8_t time);
bool effect_runner_bloom(effect_params_t* params, flower_blooming_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
@ -27,17 +27,17 @@ bool effect_runner_bloom(effect_params_t* params, flower_blooming_f effect_func)
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
if (g_led_config.point[i].y > k_rgb_matrix_center.y) {
RGB bgr = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
rgb_t bgr = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
rgb_matrix_set_color(i, bgr.b, bgr.g, bgr.r);
} else {
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
rgb_t rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
}
return rgb_matrix_check_finished_leds(led_max);
}
static HSV FLOWER_BLOOMING_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t FLOWER_BLOOMING_math(hsv_t hsv, uint8_t i, uint8_t time) {
if (g_led_config.point[i].y > k_rgb_matrix_center.y)
hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 + time;
else

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@ -5,14 +5,14 @@ RGB_MATRIX_EFFECT(GRADIENT_LEFT_RIGHT)
bool GRADIENT_LEFT_RIGHT(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
uint8_t scale = scale8(64, rgb_matrix_config.speed);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
// The x range will be 0..224, map this to 0..7
// Relies on hue being 8-bit and wrapping
hsv.h = rgb_matrix_config.hsv.h + (scale * g_led_config.point[i].x >> 5);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);

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@ -5,14 +5,14 @@ RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
bool GRADIENT_UP_DOWN(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
uint8_t scale = scale8(64, rgb_matrix_config.speed);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
// The y range will be 0..64, map this to 0..4
// Relies on hue being 8-bit and wrapping
hsv.h = rgb_matrix_config.hsv.h + scale * (g_led_config.point[i].y >> 4);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);

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@ -7,10 +7,10 @@ RGB_MATRIX_EFFECT(HUE_BREATHING)
bool HUE_BREATHING(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
uint8_t huedelta = 12;
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
RGB rgb = hsv_to_rgb(hsv);
rgb_t rgb = hsv_to_rgb(hsv);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);

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@ -5,7 +5,7 @@ RGB_MATRIX_EFFECT(HUE_PENDULUM)
// Change huedelta to adjust range of hue change. 0-255.
// Looks better with a low value and slow speed for subtle change.
// Hue Pendulum - color changes in a wave to the right before reversing direction
static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t HUE_PENDULUM_math(hsv_t hsv, uint8_t i, uint8_t time) {
uint8_t huedelta = 12;
hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
return hsv;

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@ -5,7 +5,7 @@ RGB_MATRIX_EFFECT(HUE_WAVE)
// Change huedelta to adjust range of hue change. 0-255.
// Looks better with a low value and slow speed for subtle change.
// Hue Wave - color changes in a wave to the right
static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t HUE_WAVE_math(hsv_t hsv, uint8_t i, uint8_t time) {
uint8_t huedelta = 24;
hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
return hsv;

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@ -4,8 +4,8 @@ RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)
static void jellybean_raindrops_set_color(int i, effect_params_t* params) {
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
HSV hsv = {random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
hsv_t hsv = {random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

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@ -7,7 +7,7 @@ RGB_MATRIX_EFFECT(PIXEL_FLOW)
static bool PIXEL_FLOW(effect_params_t* params) {
// LED state array
static RGB led[RGB_MATRIX_LED_COUNT];
static rgb_t led[RGB_MATRIX_LED_COUNT];
static uint32_t wait_timer = 0;
if (wait_timer > g_rgb_timer) {
@ -22,7 +22,7 @@ static bool PIXEL_FLOW(effect_params_t* params) {
// Clear LEDs and fill the state array
rgb_matrix_set_color_all(0, 0, 0);
for (uint8_t j = 0; j < RGB_MATRIX_LED_COUNT; ++j) {
led[j] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v});
led[j] = (random8() & 2) ? (rgb_t){0, 0, 0} : hsv_to_rgb((hsv_t){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v});
}
}
@ -39,7 +39,7 @@ static bool PIXEL_FLOW(effect_params_t* params) {
led[j] = led[j + 1];
}
// Fill last LED
led[led_max - 1] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v});
led[led_max - 1] = (random8() & 2) ? (rgb_t){0, 0, 0} : hsv_to_rgb((hsv_t){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v});
// Set pulse timer
wait_timer = g_rgb_timer + interval();
}

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@ -26,11 +26,11 @@ static bool PIXEL_FRACTAL(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
if (g_rgb_timer > wait_timer) {
RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
// Light and copy columns outward
for (uint8_t l = 0; l < MID_COL - 1; ++l) {
RGB index_rgb = led[h][l] ? (RGB){rgb.r, rgb.g, rgb.b} : (RGB){0, 0, 0};
rgb_t index_rgb = led[h][l] ? (rgb_t){rgb.r, rgb.g, rgb.b} : (rgb_t){0, 0, 0};
if (HAS_ANY_FLAGS(g_led_config.flags[g_led_config.matrix_co[h][l]], params->flags)) {
rgb_matrix_set_color(g_led_config.matrix_co[h][l], index_rgb.r, index_rgb.g, index_rgb.b);
}
@ -41,7 +41,7 @@ static bool PIXEL_FRACTAL(effect_params_t* params) {
}
// Light both middle columns
RGB index_rgb = led[h][MID_COL - 1] ? (RGB){rgb.r, rgb.g, rgb.b} : (RGB){0, 0, 0};
rgb_t index_rgb = led[h][MID_COL - 1] ? (rgb_t){rgb.r, rgb.g, rgb.b} : (rgb_t){0, 0, 0};
if (HAS_ANY_FLAGS(g_led_config.flags[g_led_config.matrix_co[h][MID_COL - 1]], params->flags)) {
rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], index_rgb.r, index_rgb.g, index_rgb.b);
}

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@ -16,8 +16,8 @@ static bool PIXEL_RAIN(effect_params_t* params) {
if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) {
return;
}
HSV hsv = (random8() & 2) ? (HSV){0, 0, 0} : (HSV){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
hsv_t hsv = (random8() & 2) ? (hsv_t){0, 0, 0} : (hsv_t){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(led_index, rgb.r, rgb.g, rgb.b);
wait_timer = g_rgb_timer + interval();
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(RAINBOW_BEACON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV RAINBOW_BEACON_math(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
static hsv_t RAINBOW_BEACON_math(hsv_t hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 2 * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * 2 * sin) / 128;
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV RAINBOW_MOVING_CHEVRON_math(HSV hsv, uint8_t i, uint8_t time) {
static hsv_t RAINBOW_MOVING_CHEVRON_math(hsv_t hsv, uint8_t i, uint8_t time) {
hsv.h += abs8(g_led_config.point[i].y - k_rgb_matrix_center.y) + (g_led_config.point[i].x - time);
return hsv;
}

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@ -2,7 +2,7 @@
RGB_MATRIX_EFFECT(RAINBOW_PINWHEELS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV RAINBOW_PINWHEELS_math(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
static hsv_t RAINBOW_PINWHEELS_math(hsv_t hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 3 * cos + (56 - abs8(g_led_config.point[i].x - k_rgb_matrix_center.x)) * 3 * sin) / 128;
return hsv;
}

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@ -4,7 +4,7 @@ RGB_MATRIX_EFFECT(RAINDROPS)
static void raindrops_set_color(int i, effect_params_t* params) {
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
HSV hsv = {0, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v};
hsv_t hsv = {0, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v};
// Take the shortest path between hues
int16_t deltaH = ((rgb_matrix_config.hsv.h + 180) % 360 - rgb_matrix_config.hsv.h) / 4;
@ -15,7 +15,7 @@ static void raindrops_set_color(int i, effect_params_t* params) {
}
hsv.h = rgb_matrix_config.hsv.h + (deltaH * (random8() & 0x03));
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

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@ -8,10 +8,10 @@ bool RIVERFLOW(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

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@ -1,6 +1,6 @@
#pragma once
typedef HSV (*dx_dy_f)(HSV hsv, int16_t dx, int16_t dy, uint8_t time);
typedef hsv_t (*dx_dy_f)(hsv_t hsv, int16_t dx, int16_t dy, uint8_t time);
bool effect_runner_dx_dy(effect_params_t* params, dx_dy_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
@ -10,7 +10,7 @@ bool effect_runner_dx_dy(effect_params_t* params, dx_dy_f effect_func) {
RGB_MATRIX_TEST_LED_FLAGS();
int16_t dx = g_led_config.point[i].x - k_rgb_matrix_center.x;
int16_t dy = g_led_config.point[i].y - k_rgb_matrix_center.y;
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, time));
rgb_t rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, time));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);

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@ -1,6 +1,6 @@
#pragma once
typedef HSV (*dx_dy_dist_f)(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time);
typedef hsv_t (*dx_dy_dist_f)(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time);
bool effect_runner_dx_dy_dist(effect_params_t* params, dx_dy_dist_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
@ -11,7 +11,7 @@ bool effect_runner_dx_dy_dist(effect_params_t* params, dx_dy_dist_f effect_func)
int16_t dx = g_led_config.point[i].x - k_rgb_matrix_center.x;
int16_t dy = g_led_config.point[i].y - k_rgb_matrix_center.y;
uint8_t dist = sqrt16(dx * dx + dy * dy);
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, dist, time));
rgb_t rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, dist, time));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);

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@ -1,6 +1,6 @@
#pragma once
typedef HSV (*i_f)(HSV hsv, uint8_t i, uint8_t time);
typedef hsv_t (*i_f)(hsv_t hsv, uint8_t i, uint8_t time);
bool effect_runner_i(effect_params_t* params, i_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
@ -8,7 +8,7 @@ bool effect_runner_i(effect_params_t* params, i_f effect_func) {
uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 4, 1));
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
rgb_t rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);

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@ -2,7 +2,7 @@
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
typedef HSV (*reactive_f)(HSV hsv, uint16_t offset);
typedef hsv_t (*reactive_f)(hsv_t hsv, uint16_t offset);
bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
@ -20,7 +20,7 @@ bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
}
uint16_t offset = scale16by8(tick, qadd8(rgb_matrix_config.speed, 1));
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
rgb_t rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);

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@ -2,7 +2,7 @@
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
typedef HSV (*reactive_splash_f)(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
typedef hsv_t (*reactive_splash_f)(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
@ -10,7 +10,7 @@ bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, react
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
hsv.v = 0;
for (uint8_t j = start; j < count; j++) {
int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
@ -20,7 +20,7 @@ bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, react
hsv = effect_func(hsv, dx, dy, dist, tick);
}
hsv.v = scale8(hsv.v, rgb_matrix_config.hsv.v);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);

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@ -1,6 +1,6 @@
#pragma once
typedef HSV (*sin_cos_i_f)(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time);
typedef hsv_t (*sin_cos_i_f)(hsv_t hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time);
bool effect_runner_sin_cos_i(effect_params_t* params, sin_cos_i_f effect_func) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
@ -10,7 +10,7 @@ bool effect_runner_sin_cos_i(effect_params_t* params, sin_cos_i_f effect_func) {
int8_t sin_value = sin8(time) - 128;
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, cos_value, sin_value, i, time));
rgb_t rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, cos_value, sin_value, i, time));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);

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@ -4,7 +4,7 @@ RGB_MATRIX_EFFECT(SOLID_COLOR)
bool SOLID_COLOR(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);

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@ -3,7 +3,7 @@
RGB_MATRIX_EFFECT(SOLID_REACTIVE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
static hsv_t SOLID_REACTIVE_math(hsv_t hsv, uint16_t offset) {
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
# endif

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@ -11,7 +11,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
static hsv_t SOLID_REACTIVE_CROSS_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick + dist;
dx = dx < 0 ? dx * -1 : dx;
dy = dy < 0 ? dy * -1 : dy;

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@ -11,7 +11,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
static hsv_t SOLID_REACTIVE_NEXUS_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255) effect = 255;
if (dist > 72) effect = 255;

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@ -3,7 +3,7 @@
RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV SOLID_REACTIVE_SIMPLE_math(HSV hsv, uint16_t offset) {
static hsv_t SOLID_REACTIVE_SIMPLE_math(hsv_t hsv, uint16_t offset) {
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
# endif

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@ -11,7 +11,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static HSV SOLID_REACTIVE_WIDE_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
static hsv_t SOLID_REACTIVE_WIDE_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick + dist * 5;
if (effect > 255) effect = 255;
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE

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@ -11,7 +11,7 @@ RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
HSV SOLID_SPLASH_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
hsv_t SOLID_SPLASH_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255) effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect);

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@ -11,7 +11,7 @@ RGB_MATRIX_EFFECT(MULTISPLASH)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
HSV SPLASH_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
hsv_t SPLASH_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255) effect = 255;
hsv.h += effect;

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@ -4,9 +4,9 @@ RGB_MATRIX_EFFECT(STARLIGHT)
void set_starlight_color(uint8_t i, effect_params_t* params) {
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

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@ -4,10 +4,10 @@ RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE)
void set_starlight_dual_hue_color(uint8_t i, effect_params_t* params) {
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
hsv.h = hsv.h + random8_max((30 + 1 - -30) + -30);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

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@ -4,10 +4,10 @@ RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT)
void set_starlight_dual_sat_color(uint8_t i, effect_params_t* params) {
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
HSV hsv = rgb_matrix_config.hsv;
hsv_t hsv = rgb_matrix_config.hsv;
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
hsv.s = hsv.s + random8_max((30 + 1 - -30) + -30);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

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@ -82,8 +82,8 @@ bool TYPING_HEATMAP(effect_params_t* params) {
uint8_t val = g_rgb_frame_buffer[row][col];
if (!HAS_ANY_FLAGS(g_led_config.flags[g_led_config.matrix_co[row][col]], params->flags)) continue;
HSV hsv = {170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v)};
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
hsv_t hsv = {170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v)};
rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(g_led_config.matrix_co[row][col], rgb.r, rgb.g, rgb.b);
if (decrease_heatmap_values) {

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@ -35,7 +35,7 @@ const led_point_t k_rgb_matrix_center = {112, 32};
const led_point_t k_rgb_matrix_center = RGB_MATRIX_CENTER;
#endif
__attribute__((weak)) RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
__attribute__((weak)) rgb_t rgb_matrix_hsv_to_rgb(hsv_t hsv) {
return hsv_to_rgb(hsv);
}
@ -98,7 +98,7 @@ void eeconfig_update_rgb_matrix_default(void) {
dprintf("eeconfig_update_rgb_matrix_default\n");
rgb_matrix_config.enable = RGB_MATRIX_DEFAULT_ON;
rgb_matrix_config.mode = RGB_MATRIX_DEFAULT_MODE;
rgb_matrix_config.hsv = (HSV){RGB_MATRIX_DEFAULT_HUE, RGB_MATRIX_DEFAULT_SAT, RGB_MATRIX_DEFAULT_VAL};
rgb_matrix_config.hsv = (hsv_t){RGB_MATRIX_DEFAULT_HUE, RGB_MATRIX_DEFAULT_SAT, RGB_MATRIX_DEFAULT_VAL};
rgb_matrix_config.speed = RGB_MATRIX_DEFAULT_SPD;
rgb_matrix_config.flags = RGB_MATRIX_DEFAULT_FLAGS;
eeconfig_flush_rgb_matrix(true);
@ -591,7 +591,7 @@ void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val) {
rgb_matrix_sethsv_eeprom_helper(hue, sat, val, true);
}
HSV rgb_matrix_get_hsv(void) {
hsv_t rgb_matrix_get_hsv(void) {
return rgb_matrix_config.hsv;
}
uint8_t rgb_matrix_get_hue(void) {

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@ -186,7 +186,7 @@ void rgb_matrix_step_reverse(void);
void rgb_matrix_step_reverse_noeeprom(void);
void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
HSV rgb_matrix_get_hsv(void);
hsv_t rgb_matrix_get_hsv(void);
uint8_t rgb_matrix_get_hue(void);
uint8_t rgb_matrix_get_sat(void);
uint8_t rgb_matrix_get_val(void);

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@ -78,7 +78,7 @@ typedef union {
struct PACKED {
uint8_t enable : 2;
uint8_t mode : 6;
HSV hsv;
hsv_t hsv;
uint8_t speed;
led_flags_t flags;
};

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@ -136,7 +136,7 @@ void rgblight_set_effect_range(uint8_t start_pos, uint8_t num_leds) {
rgblight_ranges.effect_num_leds = num_leds;
}
__attribute__((weak)) RGB rgblight_hsv_to_rgb(HSV hsv) {
__attribute__((weak)) rgb_t rgblight_hsv_to_rgb(hsv_t hsv) {
return hsv_to_rgb(hsv);
}
@ -153,8 +153,8 @@ void setrgb(uint8_t r, uint8_t g, uint8_t b, int index) {
}
void sethsv_raw(uint8_t hue, uint8_t sat, uint8_t val, int index) {
HSV hsv = {hue, sat, val};
RGB rgb = rgblight_hsv_to_rgb(hsv);
hsv_t hsv = {hue, sat, val};
rgb_t rgb = rgblight_hsv_to_rgb(hsv);
setrgb(rgb.r, rgb.g, rgb.b, index);
}
@ -513,7 +513,7 @@ void rgblight_decrease_speed_noeeprom(void) {
void rgblight_sethsv_noeeprom_old(uint8_t hue, uint8_t sat, uint8_t val) {
if (rgblight_config.enable) {
RGB rgb = hsv_to_rgb((HSV){hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val});
rgb_t rgb = hsv_to_rgb((hsv_t){hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val});
rgblight_setrgb(rgb.r, rgb.g, rgb.b);
}
}
@ -532,7 +532,7 @@ void rgblight_sethsv_eeprom_helper(uint8_t hue, uint8_t sat, uint8_t val, bool w
// needed for rgblight_layers_write() to get the new val, since it reads rgblight_config.val
rgblight_config.val = val;
#endif
RGB rgb = hsv_to_rgb((HSV){hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val});
rgb_t rgb = hsv_to_rgb((hsv_t){hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val});
rgblight_setrgb(rgb.r, rgb.g, rgb.b);
} else {
// all LEDs in same color
@ -635,8 +635,8 @@ uint8_t rgblight_get_val(void) {
return rgblight_config.val;
}
HSV rgblight_get_hsv(void) {
return (HSV){rgblight_config.hue, rgblight_config.sat, rgblight_config.val};
hsv_t rgblight_get_hsv(void) {
return (hsv_t){rgblight_config.hue, rgblight_config.sat, rgblight_config.val};
}
void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b) {
@ -664,7 +664,7 @@ void rgblight_sethsv_at(uint8_t hue, uint8_t sat, uint8_t val, uint8_t index) {
return;
}
RGB rgb = hsv_to_rgb((HSV){hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val});
rgb_t rgb = hsv_to_rgb((hsv_t){hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val});
rgblight_setrgb_at(rgb.r, rgb.g, rgb.b, index);
}
@ -696,7 +696,7 @@ void rgblight_sethsv_range(uint8_t hue, uint8_t sat, uint8_t val, uint8_t start,
return;
}
RGB rgb = hsv_to_rgb((HSV){hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val});
rgb_t rgb = hsv_to_rgb((hsv_t){hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val});
rgblight_setrgb_range(rgb.r, rgb.g, rgb.b, start, end);
}
@ -1348,7 +1348,7 @@ void rgblight_effect_rgbtest(animation_status_t *anim) {
uint8_t b;
if (maxval == 0) {
RGB rgb = hsv_to_rgb((HSV){0, 255, RGBLIGHT_LIMIT_VAL});
rgb_t rgb = hsv_to_rgb((hsv_t){0, 255, RGBLIGHT_LIMIT_VAL});
maxval = rgb.r;
}
g = r = b = 0;
@ -1388,7 +1388,7 @@ void rgblight_effect_alternating(animation_status_t *anim) {
__attribute__((weak)) const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {30, 15, 5};
typedef struct PACKED {
HSV hsv;
hsv_t hsv;
uint8_t life;
uint8_t max_life;
} TwinkleState;
@ -1414,7 +1414,7 @@ void rgblight_effect_twinkle(animation_status_t *anim) {
for (uint8_t i = 0; i < rgblight_ranges.effect_num_leds; i++) {
TwinkleState *t = &(led_twinkle_state[i]);
HSV * c = &(t->hsv);
hsv_t * c = &(t->hsv);
if (!random_color) {
c->h = rgblight_config.hue;

View File

@ -362,7 +362,7 @@ uint8_t rgblight_get_hue(void);
uint8_t rgblight_get_sat(void);
uint8_t rgblight_get_val(void);
bool rgblight_is_enabled(void);
HSV rgblight_get_hsv(void);
hsv_t rgblight_get_hsv(void);
/* === qmk_firmware (core)internal Functions === */
void rgblight_init(void);