[Keyboard] add support for Bobpad (#13989)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
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45
keyboards/bobpad/bobpad.c
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45
keyboards/bobpad/bobpad.c
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/* Copyright 2021 Ananya Kirti
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "bobpad.h"
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bool led_update_kb(led_t led_state) {
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if (!led_update_user(led_state)) { return false; }
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writePin(LED_CAPS_LOCK_PIN, led_state.caps_lock);
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return true;
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};
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise)) { return false; }
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if(IS_LAYER_ON(1)) { // on Raise layer
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if (clockwise) {
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tap_code(KC_A);
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} else {
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tap_code(KC_B);
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}
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}
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// default layer
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else {
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if (clockwise) {
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tap_code(KC_C);
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} else {
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tap_code(KC_D);
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}
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}
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return true;
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}
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27
keyboards/bobpad/bobpad.h
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27
keyboards/bobpad/bobpad.h
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/* Copyright 2021 Ananya Kirti
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define LAYOUT_ortho_2x3( \
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K00, K01, K02, \
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K10, K11, K12 \
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) { \
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{ K00, K01, K02 }, \
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{ K10, K11, K12 }, \
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}
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63
keyboards/bobpad/config.h
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63
keyboards/bobpad/config.h
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/* Copyright 2021 Ananya Kirti
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x416B
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#define PRODUCT_ID 0x0002
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Desiboards
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#define PRODUCT bobpad
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 3
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F7, B1 }
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#define MATRIX_COL_PINS { F6, F5, F4 }
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#define DIODE_DIRECTION COL2ROW
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// D4 D0
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// C6 E6 D7
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#define LED_NUM_LOCK_PIN D4
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#define LED_CAPS_LOCK_PIN D0
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#define LED_SCROLL_LOCK_PIN C6
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#define LED_COMPOSE_PIN E6
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#define LED_KANA_PIN D7
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#define ENCODERS_PAD_A { B3 }
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#define ENCODERS_PAD_B { B2 }
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17
keyboards/bobpad/info.json
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17
keyboards/bobpad/info.json
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{
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"keyboard_name": "bobPad",
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"url": "",
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"maintainer": "Ananya Kirti",
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"layouts": {
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"LAYOUT_ortho_2x3": {
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"layout": [
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{"label":"K00 (B0,B2)", "x":0, "y":0},
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{"label":"K01 (B0,B3)", "x":1, "y":0},
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{"label":"K02 (B0,B4)", "x":2, "y":0},
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{"label":"K10 (B1,B2)", "x":0, "y":1},
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{"label":"K11 (B1,B3)", "x":1, "y":1},
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{"label":"K12 (B1,B4)", "x":2, "y":1}
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]
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}
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}
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}
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35
keyboards/bobpad/keymaps/default/keymap.c
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35
keyboards/bobpad/keymaps/default/keymap.c
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/* Copyright 2021 Ananya Kirti
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_2x3(
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KC_CAPSLOCK, MO(1), KC_PGUP,
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KC_DEL, KC_END, KC_PGDN
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),
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[1] = LAYOUT_ortho_2x3(
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KC_CAPSLOCK, MO(1), KC_PGUP,
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KC_DEL, KC_END, KC_PGDN
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),
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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writePin(D0, IS_LAYER_ON_STATE(state, 1));
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return state;
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}
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106
keyboards/bobpad/keymaps/via/keymap.c
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keyboards/bobpad/keymaps/via/keymap.c
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/* Copyright 2021 Ananya Kirti
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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bool is_alt_tab_active = false;
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uint16_t alt_tab_timer = 0;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_2x3(
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KC_MEDIA_STOP, KC_MEDIA_PLAY_PAUSE, KC__MUTE,
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KC_MEDIA_REWIND, KC_MEDIA_FAST_FORWARD, KC_PGDN
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),
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[1] = LAYOUT_ortho_2x3(
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_______, _______, _______,
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_______, _______, _______
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),
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[2] = LAYOUT_ortho_2x3(
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_______, _______, _______,
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_______, _______, _______
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),
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[3] = LAYOUT_ortho_2x3(
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_______, _______, _______,
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_______, _______, _______
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),
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};
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// D4 D0
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// C6 E6 D7
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void matrix_scan_user(void) {
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writePin(C6, layer_state_is(1));
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writePin(E6, layer_state_is(2));
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writePin(D7, layer_state_is(3));
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writePin(D4, layer_state_is(4));
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writePin(D0, layer_state_is(5));
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if (is_alt_tab_active) {
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if (timer_elapsed(alt_tab_timer) > 1000) {
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unregister_code(KC_LWIN);
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is_alt_tab_active = false;
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}
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}
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}
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bool led_update_user(led_t led_state) {
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return false;
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if(IS_LAYER_ON(1)) { // on 1st layer
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if (clockwise) {
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if (!is_alt_tab_active) {
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is_alt_tab_active = true;
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register_code(KC_LWIN);
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}
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alt_tab_timer = timer_read();
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tap_code16(KC_TAB);
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} else {
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alt_tab_timer = timer_read();
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tap_code16(S(KC_TAB));
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}
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}
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// 2nd layer
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else if(IS_LAYER_ON(2)) {
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if (clockwise) {
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tap_code(KC_DOWN);
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} else {
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tap_code(KC_UP);
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}
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}
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else if(IS_LAYER_ON(3)) {
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if (clockwise) {
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tap_code(KC_BRIU);
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} else {
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tap_code(KC_BRID);
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}
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}
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// default layer
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else if(IS_LAYER_ON(0)) {
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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}
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return false;
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}
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1
keyboards/bobpad/keymaps/via/rules.mk
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1
keyboards/bobpad/keymaps/via/rules.mk
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VIA_ENABLE = yes
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25
keyboards/bobpad/readme.md
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25
keyboards/bobpad/readme.md
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# bobpad
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![bobpad](https://i.imgur.com/93zguh1h.jpg)
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A bentopad based macropad with incline
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* Keyboard Maintainer: [Ananya Kirti](https://github.com/AnanyaKirti)
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* Hardware Supported: Custom 3D printed Case
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* Hardware Availability: Contact bob at IMKC Discord
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Make example for this keyboard (after setting up your build environment):
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make bobpad:default
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Flashing example for this keyboard:
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make bobpad:default:flash
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Physical reset button**: Briefly short the pad connected to RESET and GND on the back
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* **Keycode in layout**: Press the key mapped to `RESET`, this is the recommened method
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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25
keyboards/bobpad/rules.mk
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25
keyboards/bobpad/rules.mk
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = caterina
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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ENCODER_ENABLE = yes
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LAYOUTS = ortho_2x3
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