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/*
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Copyright 2019 @foostan
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Copyright 2023 @asdfire1
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// #define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#ifdef RGB_MATRIX_ENABLE
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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/* Enable the animations you want/need. You may need to enable only a small number of these because *
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* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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//# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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//# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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//# define ENABLE_RGB_MATRIX_BREATHING
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//# define ENABLE_RGB_MATRIX_BAND_SAT
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//# define ENABLE_RGB_MATRIX_BAND_VAL
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//# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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//# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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//# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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//# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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//# define ENABLE_RGB_MATRIX_CYCLE_ALL
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//# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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//# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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//# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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//# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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//# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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//# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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//# define ENABLE_RGB_MATRIX_DUAL_BEACON
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//# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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//# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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//# define ENABLE_RGB_MATRIX_RAINDROPS
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//# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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//# define ENABLE_RGB_MATRIX_HUE_BREATHING
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//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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//# define ENABLE_RGB_MATRIX_HUE_WAVE
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//# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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//# define ENABLE_RGB_MATRIX_SPLASH
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//# define ENABLE_RGB_MATRIX_MULTISPLASH
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//# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268).
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#define NO_ACTION_ONESHOT
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//#define SPLIT_OLED_ENABLE
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#define DYNAMIC_KEYMAP_LAYER_COUNT 6
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@ -1,385 +0,0 @@
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/*
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Copyright 2019 @foostan
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Copyright 2021 @HellSingCoder
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Copyright 2023 @asdfire1
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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//#include <stdio.h>
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//COLEMAK
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[0] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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KC_LGUI, MO(3), KC_SPC, KC_ENT, MO(4), KC_RALT
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//`--------------------------' `--------------------------'
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),
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//GAME1
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[1] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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KC_LALT, MO(2), KC_SPC, KC_ENT, MO(4), KC_RALT
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//`--------------------------' `--------------------------'
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),
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//GAME2
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[2] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_F1, KC_F2, XXXXXXX, XXXXXXX, KC_6, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F13, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F13,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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KC_LGUI, _______, KC_SPC, KC_ENT, MO(5), KC_RALT
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//`--------------------------' `--------------------------'
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),
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//LOWER
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[3] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_TAB, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, KC_MPRV, XXXXXXX, KC_MINS, KC_P7, KC_P8, KC_P9, KC_DEL,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, KC_MPLY, XXXXXXX, KC_PLUS, KC_P4, KC_P5, KC_P6, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MNXT, XXXXXXX, KC_EQL, KC_P1, KC_P2, KC_P3, KC_F13,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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KC_LGUI, _______, KC_SPC, KC_SPC, MO(5), KC_P0
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//`--------------------------' `--------------------------'
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),
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//RAISE
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[4] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_CAPS, KC_CIRC, KC_AMPR, KC_LCBR, KC_LBRC, KC_LPRN, KC_RPRN, KC_RBRC, KC_RCBR, XXXXXXX, KC_END, KC_PGDN,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, KC_ASTR, KC_UNDS, KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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KC_LGUI, MO(5), KC_BSPC, _______, _______, KC_LALT
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//`--------------------------' `--------------------------'
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),
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//ADJUST
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[5] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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QK_BOOT, TG(1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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KC_LGUI, _______, _______, _______, _______, KC_LALT
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//`--------------------------' `--------------------------'
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)
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};
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// clang-format on
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#ifdef OLED_ENABLE
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/* 32 * 32 logo */
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static void render_logo(void) {
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static const char PROGMEM hexagram_logo[] = {
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0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x70, 0x18, 0x06,
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0x06, 0x18, 0x70, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x07, 0x1f, 0x32, 0x66, 0xc4, 0x6c, 0x38, 0x1e, 0x37, 0x61, 0xc0, 0x80, 0x80,
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0x80, 0x80, 0xc0, 0x61, 0x37, 0x1e, 0x38, 0x6c, 0xc4, 0x66, 0x32, 0x1f, 0x07, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x80, 0xe0, 0xf8, 0x4c, 0x66, 0x23, 0x36, 0x1c, 0x78, 0xec, 0x86, 0x03, 0x01, 0x01,
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0x01, 0x01, 0x03, 0x86, 0xec, 0x78, 0x1c, 0x36, 0x23, 0x66, 0x4c, 0xf8, 0xe0, 0x80, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x0e, 0x18, 0x60,
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0x60, 0x18, 0x0e, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00
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};
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oled_write_raw_P(hexagram_logo, sizeof(hexagram_logo));
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}
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/* KEYBOARD PET START */
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/* settings */
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# define MIN_WALK_SPEED 10
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# define MIN_RUN_SPEED 40
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/* advanced settings */
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# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
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# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
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/* timers */
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uint32_t anim_timer = 0;
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uint32_t anim_sleep = 0;
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/* current frame */
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uint8_t current_frame = 0;
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/* status variables */
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int current_wpm = 0;
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led_t led_usb_state;
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bool isSneaking = false;
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bool isJumping = false;
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bool showedJump = true;
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bool isBarking = false;
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/* logic */
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static void render_luna(int LUNA_X, int LUNA_Y) {
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/* Sit */
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static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
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{
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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},
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/* 'sit2', 32x22px */
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
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/* Walk */
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static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
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{
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
},
|
||||
|
||||
/* 'walk2', 32x22px */
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
}};
|
||||
|
||||
/* Run */
|
||||
static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
},
|
||||
|
||||
/* 'run2', 32x22px */
|
||||
{
|
||||
0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
}};
|
||||
|
||||
/* Bark */
|
||||
static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
|
||||
{
|
||||
0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
},
|
||||
|
||||
/* 'bark2', 32x22px */
|
||||
{
|
||||
0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
}};
|
||||
|
||||
/* Sneak */
|
||||
static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
},
|
||||
|
||||
/* 'sneak2', 32x22px */
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
}};
|
||||
|
||||
/* animation */
|
||||
void animate_luna(void) {
|
||||
/* jump */
|
||||
if (isJumping || !showedJump) {
|
||||
/* clear */
|
||||
oled_set_cursor(LUNA_X, LUNA_Y + 2);
|
||||
oled_write(" ", false);
|
||||
|
||||
oled_set_cursor(LUNA_X, LUNA_Y - 1);
|
||||
|
||||
showedJump = true;
|
||||
} else {
|
||||
/* clear */
|
||||
oled_set_cursor(LUNA_X, LUNA_Y - 1);
|
||||
oled_write(" ", false);
|
||||
|
||||
oled_set_cursor(LUNA_X, LUNA_Y);
|
||||
}
|
||||
|
||||
/* switch frame */
|
||||
current_frame = (current_frame + 1) % 2;
|
||||
|
||||
/* current status */
|
||||
if (led_usb_state.caps_lock) {
|
||||
oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
|
||||
|
||||
} else if (isSneaking) {
|
||||
oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
|
||||
|
||||
} else if (current_wpm <= MIN_WALK_SPEED) {
|
||||
oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
|
||||
|
||||
} else if (current_wpm <= MIN_RUN_SPEED) {
|
||||
oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
|
||||
|
||||
} else {
|
||||
oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
/* animation timer */
|
||||
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animate_luna();
|
||||
}
|
||||
|
||||
/* this fixes the screen on and off bug */
|
||||
if (current_wpm > 0) {
|
||||
oled_on();
|
||||
anim_sleep = timer_read32();
|
||||
} else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
|
||||
/* clear */
|
||||
oled_set_cursor(0,0);
|
||||
oled_write(" ", false);
|
||||
oled_off();
|
||||
oled_set_cursor(LUNA_X,LUNA_Y);
|
||||
}
|
||||
}
|
||||
|
||||
/* KEYBOARD PET END */
|
||||
|
||||
static void print_logo_narrow(void) {
|
||||
render_logo();
|
||||
if (current_wpm > 0) {
|
||||
anim_sleep = timer_read32();
|
||||
/* wpm counter */
|
||||
oled_set_cursor(0, 14);
|
||||
oled_write(get_u8_str(get_current_wpm(), '0'), false);
|
||||
|
||||
oled_set_cursor(0, 15);
|
||||
oled_write(" wpm", false);
|
||||
|
||||
/* this fixes the screen on and off bug */
|
||||
|
||||
} else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
|
||||
/* clear */
|
||||
oled_set_cursor(0,0);
|
||||
oled_write(" ", false);
|
||||
oled_off();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
switch (get_highest_layer(state)) {
|
||||
case 0:
|
||||
rgb_matrix_reload_from_eeprom();
|
||||
break;
|
||||
case 1:
|
||||
rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
|
||||
rgb_matrix_sethsv_noeeprom(HSV_TEAL);
|
||||
break;
|
||||
case 2:
|
||||
rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
|
||||
rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
|
||||
break;
|
||||
case 5:
|
||||
rgb_matrix_mode_noeeprom(RGB_MATRIX_ALPHAS_MODS);
|
||||
rgb_matrix_sethsv_noeeprom(HSV_YELLOW);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
static void print_status_narrow(void) {
|
||||
|
||||
|
||||
/* Print current layer */
|
||||
oled_write("LAYER", false);
|
||||
|
||||
oled_set_cursor(0, 6);
|
||||
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case 0:
|
||||
oled_write("Base ", false);
|
||||
break;
|
||||
case 1:
|
||||
oled_write("Game ", false);
|
||||
break;
|
||||
case 2:
|
||||
oled_write("Game2", false);
|
||||
break;
|
||||
case 3:
|
||||
oled_write("Lower", false);
|
||||
break;
|
||||
case 4:
|
||||
oled_write("Raise", false);
|
||||
break;
|
||||
case 5:
|
||||
oled_write("Adj ", false);
|
||||
break;
|
||||
default:
|
||||
oled_write("Undef", false);
|
||||
}
|
||||
|
||||
|
||||
/* KEYBOARD PET RENDER START */
|
||||
|
||||
render_luna(0, 13);
|
||||
|
||||
/* KEYBOARD PET RENDER END */
|
||||
}
|
||||
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
|
||||
|
||||
bool oled_task_user(void) {
|
||||
/* KEYBOARD PET VARIABLES START */
|
||||
|
||||
current_wpm = get_current_wpm();
|
||||
led_usb_state = host_keyboard_led_state();
|
||||
|
||||
/* KEYBOARD PET VARIABLES END */
|
||||
|
||||
if (is_keyboard_master()) {
|
||||
print_status_narrow();
|
||||
} else {
|
||||
print_logo_narrow();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
/* KEYBOARD PET STATUS START */
|
||||
|
||||
case KC_LCTL:
|
||||
isSneaking = record->event.pressed;
|
||||
break;
|
||||
case KC_SPC:
|
||||
isJumping = record->event.pressed;
|
||||
if (isJumping) {
|
||||
showedJump = false;
|
||||
}
|
||||
break;
|
||||
case KC_CAPS:
|
||||
isBarking = record->event.pressed;
|
||||
break;
|
||||
|
||||
/* KEYBOARD PET STATUS END */
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
# Personal keymap for the CRKBD
|
||||
My own keymap with some custom OLED features, Colemak base layer and gaming layers. The F13 key on multiple layers can be bound to something, I use it as toggle mute microphone on Discord.
|
||||
## Layers
|
||||
- Colemak - Default layer
|
||||
- Lower - Has numbers and arrows
|
||||
- Raise - Has symbols
|
||||
- Game1 - A QWERTY Gaming layer
|
||||
- Game2 - An alternate lower layer when Game1 is active, has numbers and other keys that may be needed
|
||||
- Adjust - Has F-keys and settings, allows to set the Game1 as base layer.
|
||||
## Custom OLED
|
||||
- Left side:
|
||||
- Layer indicator
|
||||
- Keyboard pet Luna from @HellSingCoder <https://github.com/HellSingCoder/qmk_firmware/tree/master/keyboards/sofle/keymaps/helltm>
|
||||
- Right side
|
||||
- Unicursal hexagram pixel art logo
|
||||
- WPM counter
|
||||
|
@ -1,7 +0,0 @@
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
RGBLIGHT_ENABLE = no
|
||||
RGB_MATRIX_ENABLE = yes # Enable WS2812 RGB underlight.
|
||||
VIA_ENABLE = yes # Enable VIA
|
||||
OLED_ENABLE = yes
|
||||
LTO_ENABLE = yes
|
||||
WPM_ENABLE = yes
|
Loading…
Reference in New Issue
Block a user