qmk/quantum/led_matrix/led_matrix.h
Ryan 208ebf54a9
WS2812 API rework (#24364)
* Begin WS2812 API rework

* Move RGBW conversion, clean up color.h, fix RGBW for AVR bitbang

* Formatting & update PS2AVRGB I2C driver (untested)

* Tested ARM bitbang RGB+RGBW

* Tested ARM SPI RGB - RGBW not working

* Tested ARM PWM RGB+RGBW

* Tested RP2040 PIO driver RGB+RGBW

* Update RGBLight

* Formatting

* Fix BM60HSRGB rev2

* Fix oddforge/vea

* Fix 1k and XD002 RGBLite

* Fix model_m/mschwingen

* Fix handwired/promethium

* Rename `WS2812_LED_TOTAL` for BM60HSRGB

* Fix work_louder boards

* Fix dawn60

* Fix rgbkb/pan

* Fix neson_design/700e and n6

* Fix ergodox_ez/shine

* ergodox_ez/shine: invert indices for left half

* Fix matrix/abelx

* Fix matrix/m20add

* Remove custom rgblight driver for matrix/noah - should be done with lighting layers

* Fix LED indexes for RGBLight split

* Rename `convert_rgb_to_rgbw()` to `ws2812_rgb_to_rgbw()`

* Update WS2812 API docs

* `ergodox_ez/shine`: simplify LED index calculation

* LED/RGB Matrix: Add weak function for LED index resolution

* Bandaid fix for RGB Matrix splits not using WS2812

* `steelseries/prime_plus`: redo custom RGBLight driver

* Update keyboards/steelseries/prime_plus/rgblight_custom.c

Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>

---------

Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
2024-10-06 21:01:07 +13:00

203 lines
6.4 KiB
C

/* Copyright 2017 Jason Williams
* Copyright 2017 Jack Humbert
* Copyright 2018 Yiancar
* Copyright 2019 Clueboard
* Copyright 2021 Leo Deng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include "led_matrix_types.h"
#include "led_matrix_drivers.h"
#include "keyboard.h"
#ifndef LED_MATRIX_TIMEOUT
# define LED_MATRIX_TIMEOUT 0
#endif
#ifndef LED_MATRIX_MAXIMUM_BRIGHTNESS
# define LED_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX
#endif
#ifndef LED_MATRIX_VAL_STEP
# define LED_MATRIX_VAL_STEP 8
#endif
#ifndef LED_MATRIX_SPD_STEP
# define LED_MATRIX_SPD_STEP 16
#endif
#ifndef LED_MATRIX_DEFAULT_ON
# define LED_MATRIX_DEFAULT_ON true
#endif
#ifndef LED_MATRIX_DEFAULT_MODE
# define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID
#endif
#ifndef LED_MATRIX_DEFAULT_VAL
# define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS
#endif
#ifndef LED_MATRIX_DEFAULT_SPD
# define LED_MATRIX_DEFAULT_SPD UINT8_MAX / 2
#endif
#ifndef LED_MATRIX_DEFAULT_FLAGS
# define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL
#endif
#ifndef LED_MATRIX_LED_FLUSH_LIMIT
# define LED_MATRIX_LED_FLUSH_LIMIT 16
#endif
#ifndef LED_MATRIX_LED_PROCESS_LIMIT
# define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
#endif
struct led_matrix_limits_t {
uint8_t led_min_index;
uint8_t led_max_index;
};
struct led_matrix_limits_t led_matrix_get_limits(uint8_t iter);
#define LED_MATRIX_USE_LIMITS_ITER(min, max, iter) \
struct led_matrix_limits_t limits = led_matrix_get_limits(iter); \
uint8_t min = limits.led_min_index; \
uint8_t max = limits.led_max_index; \
(void)min; \
(void)max;
#define LED_MATRIX_USE_LIMITS(min, max) LED_MATRIX_USE_LIMITS_ITER(min, max, params->iter)
#define LED_MATRIX_TEST_LED_FLAGS() \
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue
enum led_matrix_effects {
LED_MATRIX_NONE = 0,
// --------------------------------------
// -----Begin led effect enum macros-----
#define LED_MATRIX_EFFECT(name, ...) LED_MATRIX_##name,
#include "led_matrix_effects.inc"
#undef LED_MATRIX_EFFECT
#if defined(LED_MATRIX_CUSTOM_KB) || defined(LED_MATRIX_CUSTOM_USER)
# define LED_MATRIX_EFFECT(name, ...) LED_MATRIX_CUSTOM_##name,
# ifdef LED_MATRIX_CUSTOM_KB
# include "led_matrix_kb.inc"
# endif
# ifdef LED_MATRIX_CUSTOM_USER
# include "led_matrix_user.inc"
# endif
# undef LED_MATRIX_EFFECT
#endif
// --------------------------------------
// -----End led effect enum macros-------
LED_MATRIX_EFFECT_MAX
};
void eeconfig_update_led_matrix_default(void);
void eeconfig_update_led_matrix(void);
void eeconfig_debug_led_matrix(void);
uint8_t led_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i);
uint8_t led_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i);
int led_matrix_led_index(int index);
void led_matrix_set_value(int index, uint8_t value);
void led_matrix_set_value_all(uint8_t value);
void led_matrix_handle_key_event(uint8_t row, uint8_t col, bool pressed);
void led_matrix_task(void);
// This runs after another backlight effect and replaces
// values already set
void led_matrix_indicators(void);
bool led_matrix_indicators_kb(void);
bool led_matrix_indicators_user(void);
void led_matrix_indicators_advanced(effect_params_t *params);
bool led_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max);
bool led_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max);
void led_matrix_init(void);
void led_matrix_reload_from_eeprom(void);
void led_matrix_set_suspend_state(bool state);
bool led_matrix_get_suspend_state(void);
void led_matrix_toggle(void);
void led_matrix_toggle_noeeprom(void);
void led_matrix_enable(void);
void led_matrix_enable_noeeprom(void);
void led_matrix_disable(void);
void led_matrix_disable_noeeprom(void);
uint8_t led_matrix_is_enabled(void);
void led_matrix_mode(uint8_t mode);
void led_matrix_mode_noeeprom(uint8_t mode);
uint8_t led_matrix_get_mode(void);
void led_matrix_step(void);
void led_matrix_step_noeeprom(void);
void led_matrix_step_reverse(void);
void led_matrix_step_reverse_noeeprom(void);
void led_matrix_set_val(uint8_t val);
void led_matrix_set_val_noeeprom(uint8_t val);
uint8_t led_matrix_get_val(void);
void led_matrix_increase_val(void);
void led_matrix_increase_val_noeeprom(void);
void led_matrix_decrease_val(void);
void led_matrix_decrease_val_noeeprom(void);
void led_matrix_set_speed(uint8_t speed);
void led_matrix_set_speed_noeeprom(uint8_t speed);
uint8_t led_matrix_get_speed(void);
void led_matrix_increase_speed(void);
void led_matrix_increase_speed_noeeprom(void);
void led_matrix_decrease_speed(void);
void led_matrix_decrease_speed_noeeprom(void);
led_flags_t led_matrix_get_flags(void);
void led_matrix_set_flags(led_flags_t flags);
void led_matrix_set_flags_noeeprom(led_flags_t flags);
static inline bool led_matrix_check_finished_leds(uint8_t led_idx) {
#if defined(LED_MATRIX_SPLIT)
if (is_keyboard_left()) {
uint8_t k_led_matrix_split[2] = LED_MATRIX_SPLIT;
return led_idx < k_led_matrix_split[0];
} else
return led_idx < LED_MATRIX_LED_COUNT;
#else
return led_idx < LED_MATRIX_LED_COUNT;
#endif
}
extern led_eeconfig_t led_matrix_eeconfig;
extern uint32_t g_led_timer;
extern led_config_t g_led_config;
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
extern last_hit_t g_last_hit_tracker;
#endif
#ifdef LED_MATRIX_FRAMEBUFFER_EFFECTS
extern uint8_t g_led_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
#endif