3f9d464412
* usb_device_state: add idle_rate, led and protocol Previously all usb drivers and platform implementations (expect for our oddball atsam) tracked the same two global variables: - keyboard_protocol: to indicate if we are in report or boot protocol - keyboard_idle: for the idle_rate of the keyboard endpoint And a local variable that was exposed trough some indirection: - keyboard_led_state: for the currently set indicator leds (caps lock etc.) These have all been moved into the usb_device_state struct wich is accessible by getters and setters. This reduces code duplication and centralizes the state management across platforms and drivers. Signed-off-by: Stefan Kerkmann <karlk90@pm.me> * usb_device_state: reset protocol on reset The usb hid specification section 7.2.6 states: When initialized, all devices default to report protocol. However the host should not make any assumptions about the device’s state and should set the desired protocol whenever initializing a device. Thus on reset we should always do exactly that. Signed-off-by: Stefan Kerkmann <karlk90@pm.me> * keyboards: fix oversize warnings Signed-off-by: Stefan Kerkmann <karlk90@pm.me> --------- Signed-off-by: Stefan Kerkmann <karlk90@pm.me>
148 lines
4.4 KiB
C
148 lines
4.4 KiB
C
/* Copyright 2021 QMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "haptic.h"
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#include "process_haptic.h"
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#include "quantum_keycodes.h"
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#include "action_tapping.h"
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#include "usb_device_state.h"
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__attribute__((weak)) bool get_haptic_enabled_key(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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#ifdef NO_HAPTIC_MOD
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case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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if (record->tap.count == 0) return false;
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break;
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case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
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if (record->tap.count != TAPPING_TOGGLE) return false;
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break;
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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if (record->tap.count == 0) return false;
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break;
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case KC_LEFT_CTRL ... KC_RIGHT_GUI:
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case QK_MOMENTARY ... QK_MOMENTARY_MAX:
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case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
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#endif
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#ifdef NO_HAPTIC_ALPHA
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case KC_A ... KC_Z:
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#endif
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#ifdef NO_HAPTIC_PUNCTUATION
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case KC_ENTER:
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case KC_ESCAPE:
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case KC_BACKSPACE:
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case KC_SPACE:
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case KC_MINUS:
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case KC_EQUAL:
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case KC_LEFT_BRACKET:
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case KC_RIGHT_BRACKET:
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case KC_BACKSLASH:
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case KC_NONUS_HASH:
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case KC_SEMICOLON:
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case KC_QUOTE:
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case KC_GRAVE:
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case KC_COMMA:
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case KC_SLASH:
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case KC_DOT:
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case KC_NONUS_BACKSLASH:
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#endif
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#ifdef NO_HAPTIC_LOCKKEYS
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case KC_CAPS_LOCK:
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case KC_SCROLL_LOCK:
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case KC_NUM_LOCK:
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#endif
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#ifdef NO_HAPTIC_NAV
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case KC_PRINT_SCREEN:
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case KC_PAUSE:
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case KC_INSERT:
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case KC_DELETE:
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case KC_PAGE_DOWN:
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case KC_PAGE_UP:
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case KC_LEFT:
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case KC_UP:
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case KC_RIGHT:
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case KC_DOWN:
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case KC_END:
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case KC_HOME:
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#endif
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#ifdef NO_HAPTIC_NUMERIC
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case KC_1 ... KC_0:
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#endif
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return false;
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}
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return true;
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}
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bool process_haptic(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch (keycode) {
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case QK_HAPTIC_ON:
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haptic_enable();
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break;
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case QK_HAPTIC_OFF:
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haptic_disable();
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break;
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case QK_HAPTIC_TOGGLE:
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haptic_toggle();
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break;
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case QK_HAPTIC_RESET:
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haptic_reset();
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break;
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case QK_HAPTIC_FEEDBACK_TOGGLE:
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haptic_feedback_toggle();
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break;
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case QK_HAPTIC_BUZZ_TOGGLE:
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haptic_buzz_toggle();
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break;
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case QK_HAPTIC_MODE_NEXT:
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haptic_mode_increase();
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break;
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case QK_HAPTIC_MODE_PREVIOUS:
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haptic_mode_decrease();
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break;
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case QK_HAPTIC_DWELL_UP:
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haptic_dwell_increase();
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break;
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case QK_HAPTIC_DWELL_DOWN:
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haptic_dwell_decrease();
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break;
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case QK_HAPTIC_CONTINUOUS_TOGGLE:
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haptic_toggle_continuous();
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break;
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case QK_HAPTIC_CONTINUOUS_UP:
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haptic_cont_increase();
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break;
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case QK_HAPTIC_CONTINUOUS_DOWN:
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haptic_cont_decrease();
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break;
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}
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}
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if (haptic_get_enable() && ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state_get_configure_state() == USB_DEVICE_STATE_CONFIGURED))) {
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if (record->event.pressed) {
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// keypress
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if (haptic_get_feedback() < 2 && get_haptic_enabled_key(keycode, record)) {
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haptic_play();
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}
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} else {
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// keyrelease
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if (haptic_get_feedback() > 0 && get_haptic_enabled_key(keycode, record)) {
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haptic_play();
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}
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}
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}
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return true;
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}
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