qmk/quantum/keymap_common.h

203 lines
5.2 KiB
C

/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_H
#define KEYMAP_H
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
#include <avr/pgmspace.h>
#include "keycode.h"
#include "keymap.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
// #include "print.h"
#include "debug.h"
#ifdef BOOTMAGIC_ENABLE
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
uint16_t raw;
struct {
bool swap_control_capslock:1;
bool capslock_to_control:1;
bool swap_lalt_lgui:1;
bool swap_ralt_rgui:1;
bool no_gui:1;
bool swap_grave_esc:1;
bool swap_backslash_backspace:1;
bool nkro:1;
};
} keymap_config_t;
keymap_config_t keymap_config;
#endif
/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode);
/* translates Fn keycode to action */
action_t keymap_func_to_action(uint16_t keycode);
extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
// Ability to use mods in layouts
#define LCTL(kc) kc | 0x0100
#define LSFT(kc) kc | 0x0200
#define LALT(kc) kc | 0x0400
#define LGUI(kc) kc | 0x0800
#define RCTL(kc) kc | 0x1100
#define RSFT(kc) kc | 0x1200
#define RALT(kc) kc | 0x1400
#define RGUI(kc) kc | 0x1800
// Aliases for shifted symbols
// Each key has a 4-letter code, and some have longer aliases too.
// While the long aliases are descriptive, the 4-letter codes
// make for nicer grid layouts (everything lines up), and are
// the preferred style for Quantum.
#define KC_TILD LSFT(KC_GRV) // ~
#define KC_TILDE KC_TILD
#define KC_EXLM LSFT(KC_1) // !
#define KC_EXCLAIM KC_EXLM
#define KC_AT LSFT(KC_2) // @
#define KC_HASH LSFT(KC_3) // #
#define KC_DLR LSFT(KC_4) // $
#define KC_DOLLAR KC_DLR
#define KC_PERC LSFT(KC_5) // %
#define KC_PERCENT KC_PERC
#define KC_CIRC LSFT(KC_6) // ^
#define KC_CIRCUMFLEX KC_CIRC
#define KC_AMPR LSFT(KC_7) // &
#define KC_AMPERSAND KC_AMPR
#define KC_ASTR LSFT(KC_8) // *
#define KC_ASTERISK KC_ASTR
#define KC_LPRN LSFT(KC_9) // (
#define KC_LEFT_PAREN KC_LPRN
#define KC_RPRN LSFT(KC_0) // )
#define KC_RIGHT_PAREN KC_RPRN
#define KC_UNDS LSFT(KC_MINS) // _
#define KC_UNDERSCORE KC_UNDS
#define KC_PLUS LSFT(KC_EQL) // +
#define KC_LCBR LSFT(KC_LBRC) // {
#define KC_LEFT_CURLY_BRACE KC_LCBR
#define KC_RCBR LSFT(KC_RBRC) // }
#define KC_RIGHT_CURLY_BRACE KC_RCBR
#define KC_COLN LSFT(KC_SCLN) // :
#define KC_COLON KC_COLN
#define KC_PIPE LSFT(KC_SLSH) // |
#define KC_DELT KC_DELETE // Del key (four letter code)
// Alias for function layers than expand past FN31
#define FUNC(kc) kc | 0x2000
// Aliases
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)
#define M(kc) kc | 0x3000
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
// These affect the backlight (if your keyboard has one).
// We don't need to comment them out if your keyboard doesn't have a backlight,
// since they don't take up any space.
#define BL_ON 0x4009
#define BL_OFF 0x4000
#define BL_0 0x4000
#define BL_1 0x4001
#define BL_2 0x4002
#define BL_3 0x4003
#define BL_4 0x4004
#define BL_5 0x4005
#define BL_6 0x4006
#define BL_7 0x4007
#define BL_8 0x4008
#define BL_9 0x4009
#define BL_10 0x400A
#define BL_11 0x400B
#define BL_12 0x400C
#define BL_13 0x400D
#define BL_14 0x400E
#define BL_15 0x400F
#define BL_DEC 0x4010
#define BL_INC 0x4011
#define BL_TOGG 0x4012
#define BL_STEP 0x4013
#define RESET 0x5000
#define DEBUG 0x5001
// GOTO layer - 16 layers max
// when:
// ON_PRESS = 1
// ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
#define TO(layer, when) (layer | 0x5100 | (when << 0x4))
// Momentary switch layer - 256 layer max
#define MO(layer) (layer | 0x5200)
// Set default layer - 256 layer max
#define DF(layer) (layer | 0x5300)
// Toggle to layer - 256 layer max
#define TG(layer) (layer | 0x5400)
#define MIDI(n) (n | 0x6000)
// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8))
#define CTL_T(kc) MT(0x1, kc)
#define SFT_T(kc) MT(0x2, kc)
#define ALT_T(kc) MT(0x4, kc)
#define GUI_T(kc) MT(0x8, kc)
// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (kc | 0x7000 | ((layer & 0xF) << 8))
// For sending unicode codes.
// You may not send codes over 1FFF -- this supports most of UTF8.
// To have a key that sends out Œ, go UC(0x0152)
#define UNICODE(n) (n | 0x8000)
#define UC(n) UNICODE(n)
#endif