qmk/keyboards/toad
MechMerlin dbdbbbd5c9 Keyboard: Refactor XMMX keyboard to XMMX and Toad (#3955)
* pull out toad keyboard and get it compiling

* refactor xmmx

* use the correct LAYOUT macros

* move LED code out to toad.c file

* move LED code out to xmmx.c file

* adjust for correct number of columns and pins used

* remove led set user
2018-09-26 12:17:54 -07:00
..
keymaps Keyboard: Refactor XMMX keyboard to XMMX and Toad (#3955) 2018-09-26 12:17:54 -07:00
config.h Keyboard: Refactor XMMX keyboard to XMMX and Toad (#3955) 2018-09-26 12:17:54 -07:00
readme.md Keyboard: Refactor XMMX keyboard to XMMX and Toad (#3955) 2018-09-26 12:17:54 -07:00
rules.mk Keyboard: Refactor XMMX keyboard to XMMX and Toad (#3955) 2018-09-26 12:17:54 -07:00
toad.c Keyboard: Refactor XMMX keyboard to XMMX and Toad (#3955) 2018-09-26 12:17:54 -07:00
toad.h Keyboard: Refactor XMMX keyboard to XMMX and Toad (#3955) 2018-09-26 12:17:54 -07:00

Toad

Toad: 70% Mechanical Keyboard PCB.

Toad schematic and PCB are available opensource under Creative Commons BY-SA 3.0 license on EasyEDA at this link

For more informations on the Toad please visit this geekhack.org thread

Make examples for these keyboards (after setting up your build environment):

make toad:default

See build environment setup then the make instructions for more information.