qmk/users/yet-another-developer/yet-another-developer.c
Yet Another Developer 3d53ea439c [Keymap] Ergodash keymap for yet-another-developer (#7046)
* Initialize ergodash rev 1 keymap

./util/new_keymap.sh ergodash/rev1 yet-another-developer

* Add user space configurations referenced from drashna

* Start community layout for ergodash in ortho_5x14

* Remove unused layers

* Add userspace layers

* Add Userspace gitignore

Hide Secrets

* Remove userspace unused drashna features

* Scrap default keymap and follow drashna's template

* Add code referenced from kuchosauronad0

* Make sure that the author is named Developer

* Replace middle keys del and bksp with curly brace

* Reduce ONESHOT_TIMEOUT from 3sec to 2sec

* Remove adjust key AG_SWAP

* Disable UNICODEMAP_ENABLE, remove code causing build fail

* Increase TAPPING_TERM to 240

Reason:  Because Space is also LOWER, space sometimes not registering.
PS: I dont want to #define RETRO_TAPPING yet

* Update KC_MAKE to use :flash

* Remove TAP_ONCE, use tap_code

Signed-off-by: Developer <anotherdeveloper@icloud.com>

* Remove redundant code implementation of keyboard_post_init_user

https://github.com/qmk/qmk_firmware/pull/7046

users/yet-another-developer/leader.c
```
  static bool has_ran_yet;
  if (!has_ran_yet) {
    has_ran_yet = true;
    startup_user();
```
Comment for lines +11  – +14
 @drashna: Not needed anymore. You can use keyboard_post_init_user now.

Signed-off-by: Developer <anotherdeveloper@icloud.com>
2019-10-20 11:07:56 -07:00

161 lines
4.1 KiB
C

#include "quantum.h"
#include "yet-another-developer.h"
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define YAD_UNICODE_MODE UC_WIN
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define YAD_UNICODE_MODE 2
#endif
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
static uint16_t this_timer;
if (pressed) {
this_timer = timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM) {
tap_code(code);
} else {
register_code(mod_code);
tap_code(code);
unregister_code(mod_code);
}
}
return false;
}
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
if (pressed) {
this_timer = timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM) {
tap_code(code);
} else {
register_code(mod_code);
tap_code(code);
unregister_code(mod_code);
}
}
return false;
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
userspace_config.raw = eeconfig_read_user();
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(YAD_UNICODE_MODE);
get_unicode_input_mode();
#endif //UNICODE_ENABLE
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
keyboard_post_init_rgb();
#endif
keyboard_post_init_keymap();
}
__attribute__((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__((weak))
void matrix_scan_keymap(void) {}
__attribute__ ((weak))
void matrix_scan_user(void){
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
matrix_scan_keymap();
}
__attribute__((weak))
layer_state_t layer_state_set_keymap(layer_state_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap(state);
}
__attribute__((weak))
layer_state_t default_layer_state_set_keymap(layer_state_t state) {
return state;
}
// Runs state check and changes underglow color and animation
layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE
state = default_layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(YAD_UNICODE_MODE);
get_unicode_input_mode();
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, YAD_UNICODE_MODE);
#endif
}