qmk/keyboards/dichotomy/dichotomy.h
dr-BEat 3c0ef04390
[Keymap] Dichotomy keymap by beat (#8279)
* Added more led helpers

* Working keymap

* Added new mouse button an made lower layer toggleable

* Small improvement to process_record_user

* Removed extra layer buttons

* Added Numpad to apply layer

* Moved buttons and added toggle for raise button

* Added Menu,PrintScreen and Windowslock buttons, and left handmouse

* Fixed Scroll Buttons

* Turned TAPPING TOGGLE to 2

* Switched Del and Ctrl on left hand

* Added Home Button to Mouse layer

* Fixed led initialization to avoid red led on boot

* Updated formatting to follow guidelines

* Used enums instead of defines and used layer_state_t type

* Added license

* Moved TAPPING settings to keymap config

* Fixed small formatting issue in keymap.c

* Use GPIO Control instead of lowlevel ports
2020-03-06 00:47:52 -08:00

47 lines
2.1 KiB
C
Executable File

#ifndef DICHOTOMY_H
#define DICHOTOMY_H
#include "report.h"
#include "pointing_device.h"
#include "quantum.h"
#define red_led_off() writePinHigh(F6)
#define red_led_on() writePinLow(F6)
#define blu_led_off() writePinHigh(F5)
#define blu_led_on() writePinLow(F5)
#define grn_led_off() writePinHigh(D1)
#define grn_led_on() writePinLow(D1)
#define red_led(flag) if (flag) red_led_on(); else red_led_off()
#define blu_led(flag) if (flag) blu_led_on(); else blu_led_off()
#define grn_led(flag) if (flag) grn_led_on(); else grn_led_off()
#define set_led_off() red_led_off(); grn_led_off(); blu_led_off()
#define set_led_red() red_led_on(); grn_led_off(); blu_led_off()
#define set_led_blue() red_led_off(); grn_led_off(); blu_led_on()
#define set_led_green() red_led_off(); grn_led_on(); blu_led_off()
#define set_led_yellow() red_led_on(); grn_led_on(); blu_led_off()
#define set_led_magenta() red_led_on(); grn_led_off(); blu_led_on()
#define set_led_cyan() red_led_off(); grn_led_on(); blu_led_on()
#define set_led_white() red_led_on(); grn_led_on(); blu_led_on()
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, \
k33, k34, k35, k36, k37, k38, \
k42, k43, k44, k45, k46, k47, k48, k49 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B }, \
{ KC_NO, KC_NO, KC_NO, k33, k34, k35, k36, k37, k38, KC_NO, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, k42, k43, k44, k45, k46, k47, k48, k49, KC_NO, KC_NO } \
}
#endif