qmk/quantum/rgb_matrix/animations/starlight_anim.h
フィルターペーパー 822a4580f4
Refactor starlight RGB matrix effects (#24202)
* Use unsigned integers
* Use lib8tion random8 function
* Test for valid LED flags
* Use rgb_matrix_hsv_to_rgb function
2024-08-14 00:55:00 +01:00

31 lines
1.1 KiB
C

#ifdef ENABLE_RGB_MATRIX_STARLIGHT
RGB_MATRIX_EFFECT(STARLIGHT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
void set_starlight_color(uint8_t i, effect_params_t* params) {
uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
HSV hsv = rgb_matrix_config.hsv;
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
bool STARLIGHT(effect_params_t* params) {
if (!params->init) {
if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
uint8_t rand_led = random8_max(RGB_MATRIX_LED_COUNT);
set_starlight_color(rand_led, params);
}
return false;
}
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
set_starlight_color(i, params);
}
return rgb_matrix_check_finished_leds(led_max);
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_STARLIGHT