mchess-client/lib/pages/lobby_selector.dart

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import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:mchess/connection/ws_connection.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:mchess/utils/passpharse.dart';
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class LobbySelector extends StatefulWidget {
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const LobbySelector({super.key});
@override
State<LobbySelector> createState() => _LobbySelectorState();
}
class _LobbySelectorState extends State<LobbySelector> {
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final buttonStyle = const ButtonStyle();
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final phraseController = TextEditingController();
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late Future<String?> joinGameFuture;
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@override
Widget build(BuildContext context) {
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return Scaffold(
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body: Center(
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child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
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onPressed: () => buildJoinOrCreateDialog(context),
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child: const Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(Icons.lock),
SizedBox(
width: 10,
),
Text('Private game')
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],
),
),
],
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),
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),
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);
}
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Future<void> buildJoinOrCreateDialog(BuildContext context) {
//TODO: find a better place to disconnect old websocket connection
ServerConnection.getInstance().disconnectExistingConnection();
return showDialog<void>(
context: context,
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builder: (BuildContext context) {
return Scaffold(
backgroundColor: Colors.transparent,
body: AlertDialog(
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title: const Text('Create or join?'),
actions: <Widget>[
TextButton(
child: const Text('Cancel'),
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onPressed: () => context.pop(),
),
TextButton(
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child: const Text('Create'),
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onPressed: () {
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context.pop(); //close dialog before going to createGame
context.goNamed('createGame');
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}),
TextButton(
child: const Text('Join'),
onPressed: () {
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context.pop(); //close dialog before going to next dialog
buildEnterPassphraseDialog(context);
},
),
],
),
);
},
);
}
Future<void> buildEnterPassphraseDialog(BuildContext context) {
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return showDialog<void>(
context: context,
builder: (BuildContext context) {
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return ScaffoldMessenger(
child: Builder(builder: (builderContext) {
return Scaffold(
backgroundColor: Colors.transparent,
body: AlertDialog(
title: const Text('Enter the passphrase here:'),
content: TextField(
controller: phraseController,
onSubmitted: (val) {
submitPassphrase(builderContext);
},
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decoration: InputDecoration(
hintText: 'Enter passphrase here',
suffixIcon: IconButton(
onPressed: () {
submitPassphrase(builderContext);
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},
icon: const Icon(Icons.check),
)),
),
actions: <Widget>[
TextButton(
child: const Text('Cancel'),
onPressed: () {
builderContext.pop();
},
),
],
),
);
}),
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);
},
);
}
void submitPassphrase(BuildContext ctx) {
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switchToGame(phraseController.text);
}
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void switchToGame(String phrase) {
ConnectionCubit.getInstance().connect(
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phrase,
);
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var urlPassphrase = phrase.phraseToURL();
context.goNamed('game', pathParameters: {'phrase': urlPassphrase});
}
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}