134 lines
4.0 KiB
Dart
134 lines
4.0 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:mchess/connection/ws_connection.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:mchess/utils/passpharse.dart';
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class LobbySelector extends StatefulWidget {
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const LobbySelector({super.key});
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@override
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State<LobbySelector> createState() => _LobbySelectorState();
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}
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class _LobbySelectorState extends State<LobbySelector> {
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final buttonStyle = const ButtonStyle();
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final phraseController = TextEditingController();
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late Future<String?> joinGameFuture;
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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ElevatedButton(
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onPressed: () => buildJoinOrCreateDialog(context),
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child: const Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(Icons.lock),
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SizedBox(
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width: 10,
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),
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Text('Private game')
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],
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),
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),
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],
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),
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),
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);
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}
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Future<void> buildJoinOrCreateDialog(BuildContext context) {
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//TODO: find a better place to disconnect old websocket connection
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ServerConnection.getInstance().disconnectExistingConnection();
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return showDialog<void>(
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context: context,
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builder: (BuildContext context) {
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return Scaffold(
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backgroundColor: Colors.transparent,
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body: AlertDialog(
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title: const Text('Create or join?'),
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actions: <Widget>[
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TextButton(
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child: const Text('Cancel'),
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onPressed: () => context.pop(),
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),
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TextButton(
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child: const Text('Create'),
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onPressed: () {
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context.pop(); //close dialog before going to createGame
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context.goNamed('createGame');
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}),
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TextButton(
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child: const Text('Join'),
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onPressed: () {
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context.pop(); //close dialog before going to next dialog
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buildEnterPassphraseDialog(context);
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},
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),
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],
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),
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);
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},
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);
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}
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Future<void> buildEnterPassphraseDialog(BuildContext context) {
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return showDialog<void>(
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context: context,
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builder: (BuildContext context) {
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return ScaffoldMessenger(
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child: Builder(builder: (builderContext) {
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return Scaffold(
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backgroundColor: Colors.transparent,
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body: AlertDialog(
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title: const Text('Enter the passphrase here:'),
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content: TextField(
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controller: phraseController,
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onSubmitted: (val) {
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submitPassphrase(builderContext);
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},
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decoration: InputDecoration(
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hintText: 'Enter passphrase here',
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suffixIcon: IconButton(
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onPressed: () {
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submitPassphrase(builderContext);
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},
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icon: const Icon(Icons.check),
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)),
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),
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actions: <Widget>[
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TextButton(
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child: const Text('Cancel'),
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onPressed: () {
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builderContext.pop();
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},
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),
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],
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),
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);
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}),
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);
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},
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);
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}
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void submitPassphrase(BuildContext ctx) {
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switchToGame(phraseController.text);
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}
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void switchToGame(String phrase) {
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ConnectionCubit.getInstance().connect(
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phrase,
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);
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var urlPassphrase = phrase.phraseToURL();
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context.goNamed('game', pathParameters: {'phrase': urlPassphrase});
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}
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}
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