A chess client written in Flutter
Marco
adf8c86692
1. A game is only identified by a passphrase (not a lobby id) 2. We can store multiple passphrase/playerID combinations |
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android | ||
assets | ||
ios | ||
lib | ||
linux | ||
macos | ||
test | ||
web | ||
windows | ||
.gitignore | ||
.metadata | ||
analysis_options.yaml | ||
devtools_options.yaml | ||
pubspec.lock | ||
pubspec.yaml | ||
README.md |
mchess
A chess client made with Flutter. Work in progess.