Make many changes
1. A game is only identified by a passphrase (not a lobby id) 2. We can store multiple passphrase/playerID combinations
This commit is contained in:
parent
a10db3e2a2
commit
adf8c86692
@ -3,43 +3,33 @@ import 'package:uuid/uuid.dart';
|
||||
|
||||
class GameInfo {
|
||||
final UuidValue? playerID;
|
||||
final UuidValue? lobbyID;
|
||||
final String? passphrase;
|
||||
|
||||
const GameInfo({
|
||||
required this.playerID,
|
||||
required this.lobbyID,
|
||||
required this.passphrase,
|
||||
});
|
||||
|
||||
factory GameInfo.empty() {
|
||||
return const GameInfo(playerID: null, lobbyID: null, passphrase: null);
|
||||
return const GameInfo(playerID: null, passphrase: null);
|
||||
}
|
||||
|
||||
factory GameInfo.fromJson(Map<String, dynamic> json) {
|
||||
final playerid = UuidValue.fromString(json['playerID']);
|
||||
final lobbyid = UuidValue.fromString(json['lobbyID']);
|
||||
final passphrase = json['passphrase'];
|
||||
|
||||
return GameInfo(
|
||||
playerID: playerid, lobbyID: lobbyid, passphrase: passphrase);
|
||||
return GameInfo(playerID: playerid, passphrase: passphrase);
|
||||
}
|
||||
|
||||
Map<String, dynamic> toJson() {
|
||||
String? pid;
|
||||
String? lid;
|
||||
|
||||
if (playerID != null) {
|
||||
pid = playerID.toString();
|
||||
}
|
||||
|
||||
if (lobbyID != null) {
|
||||
lid = lobbyID.toString();
|
||||
}
|
||||
|
||||
return {
|
||||
'playerID': pid,
|
||||
'lobbyID': lid,
|
||||
'passphrase': passphrase,
|
||||
};
|
||||
}
|
||||
@ -47,51 +37,29 @@ class GameInfo {
|
||||
void store() async {
|
||||
final SharedPreferences prefs = await SharedPreferences.getInstance();
|
||||
|
||||
await prefs.setBool("contains", true);
|
||||
await prefs.setString("playerID", playerID.toString());
|
||||
await prefs.setString("lobbyID", lobbyID.toString());
|
||||
await prefs.setString("passphrase", passphrase.toString());
|
||||
await prefs.setString(passphrase!, playerID.toString());
|
||||
}
|
||||
|
||||
void delete() async {
|
||||
static Future<GameInfo?> get(String phrase) async {
|
||||
final SharedPreferences prefs = await SharedPreferences.getInstance();
|
||||
var playerID = prefs.getString(phrase);
|
||||
|
||||
await prefs.setBool("contains", false);
|
||||
}
|
||||
|
||||
static Future<GameInfo?> get() async {
|
||||
final SharedPreferences prefs = await SharedPreferences.getInstance();
|
||||
var contains = prefs.getBool("contains");
|
||||
var playerID = prefs.getString("playerID");
|
||||
var lobbyID = prefs.getString("lobbyID");
|
||||
var passphrase = prefs.getString("passphrase");
|
||||
|
||||
if (contains == null ||
|
||||
!contains ||
|
||||
playerID == null ||
|
||||
lobbyID == null ||
|
||||
passphrase == null) {
|
||||
return null;
|
||||
}
|
||||
if (playerID == null) return null;
|
||||
|
||||
return GameInfo(
|
||||
playerID: UuidValue.fromString(playerID),
|
||||
lobbyID: UuidValue.fromString(lobbyID),
|
||||
passphrase: passphrase);
|
||||
playerID: UuidValue.fromString(playerID!), passphrase: phrase);
|
||||
}
|
||||
}
|
||||
|
||||
class WebsocketMessageIdentifyPlayer {
|
||||
final String playerID;
|
||||
final String lobbyID;
|
||||
final String? passphrase;
|
||||
|
||||
const WebsocketMessageIdentifyPlayer({
|
||||
required this.playerID,
|
||||
required this.lobbyID,
|
||||
required this.passphrase,
|
||||
});
|
||||
|
||||
Map<String, dynamic> toJson() =>
|
||||
{'lobbyID': lobbyID, 'playerID': playerID, 'passphrase': passphrase};
|
||||
{'playerID': playerID, 'passphrase': passphrase};
|
||||
}
|
||||
|
@ -40,15 +40,15 @@ class ServerConnection {
|
||||
channel!.sink.add(message);
|
||||
}
|
||||
|
||||
void connect(String playerID, lobbyID, String? passphrase) {
|
||||
disconnectExistingConnection();
|
||||
void connect(String playerID, String? passphrase) {
|
||||
if (channel != null) return;
|
||||
|
||||
channel = WebSocketChannel.connect(Uri.parse(config.getWebsocketURL()));
|
||||
|
||||
send(
|
||||
jsonEncode(
|
||||
WebsocketMessageIdentifyPlayer(
|
||||
playerID: (playerID),
|
||||
lobbyID: (lobbyID),
|
||||
passphrase: (passphrase),
|
||||
),
|
||||
),
|
||||
@ -61,8 +61,9 @@ class ServerConnection {
|
||||
|
||||
void disconnectExistingConnection() {
|
||||
if (channel == null) return;
|
||||
channel!.sink.close();
|
||||
|
||||
channel!.sink.close();
|
||||
channel = null;
|
||||
broadcast = const Stream.empty();
|
||||
}
|
||||
|
||||
|
@ -15,8 +15,12 @@ class ConnectionCubit extends Cubit<ConnectionCubitState> {
|
||||
return _instance;
|
||||
}
|
||||
|
||||
void connect(String playerID, lobbyID, String? passphrase) {
|
||||
ServerConnection.getInstance().connect(playerID, lobbyID, passphrase);
|
||||
void connect(String playerID, String? passphrase) {
|
||||
ServerConnection.getInstance().connect(playerID, passphrase);
|
||||
}
|
||||
|
||||
void disonnect() {
|
||||
ServerConnection.getInstance().disconnectExistingConnection();
|
||||
}
|
||||
|
||||
void opponentConnected() {
|
||||
|
@ -28,31 +28,9 @@ class _CreateGameWidgetState extends State<CreateGameWidget> {
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
registerResponse = hostPrivateGame();
|
||||
|
||||
registerResponse.then((args) {
|
||||
if (args == null) return;
|
||||
|
||||
chessGameArgs = ChessGameArguments(
|
||||
lobbyID: args.lobbyID!,
|
||||
playerID: args.playerID!,
|
||||
passphrase: args.passphrase);
|
||||
});
|
||||
|
||||
connectToWebsocket(registerResponse);
|
||||
super.initState();
|
||||
}
|
||||
|
||||
void connectToWebsocket(Future<GameInfo?> resp) {
|
||||
resp.then((value) {
|
||||
if (value == null) return;
|
||||
|
||||
ConnectionCubit.getInstance().connect(
|
||||
value.playerID!.uuid,
|
||||
value.lobbyID!.uuid,
|
||||
value.passphrase,
|
||||
);
|
||||
});
|
||||
ConnectionCubit().disonnect();
|
||||
registerResponse = createPrivateGame();
|
||||
}
|
||||
|
||||
@override
|
||||
@ -82,15 +60,21 @@ class _CreateGameWidgetState extends State<CreateGameWidget> {
|
||||
child: CircularProgressIndicator(),
|
||||
);
|
||||
} else {
|
||||
String passphrase = snapshot.data?.passphrase ?? "no passphrase";
|
||||
var passphrase = snapshot.data?.passphrase ?? "no passphrase";
|
||||
|
||||
ConnectionCubit().connect(
|
||||
snapshot.data!.playerID.toString(),
|
||||
snapshot.data!.passphrase,
|
||||
);
|
||||
|
||||
return BlocListener<ConnectionCubit, ConnectionCubitState>(
|
||||
listener: (context, state) {
|
||||
// We wait for our opponent to connect
|
||||
if (state.opponentConnected) {
|
||||
//TODO: is goNamed the correct way to navigate?
|
||||
context.goNamed('game',
|
||||
pathParameters: {'phrase': passphrase.toURL()},
|
||||
extra: chessGameArgs);
|
||||
context.goNamed('game', pathParameters: {
|
||||
'phrase': passphrase.toURL(),
|
||||
});
|
||||
}
|
||||
},
|
||||
child: Column(
|
||||
@ -130,11 +114,11 @@ class _CreateGameWidgetState extends State<CreateGameWidget> {
|
||||
);
|
||||
}
|
||||
|
||||
Future<GameInfo?> hostPrivateGame() async {
|
||||
Future<GameInfo?> createPrivateGame() async {
|
||||
Response response;
|
||||
|
||||
try {
|
||||
response = await http.get(Uri.parse(config.getHostURL()),
|
||||
response = await http.get(Uri.parse(config.getCreateGameURL()),
|
||||
headers: {"Accept": "application/json"});
|
||||
} catch (e) {
|
||||
log('Exception: ${e.toString()}');
|
||||
|
@ -3,7 +3,6 @@ import 'dart:developer';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:go_router/go_router.dart';
|
||||
import 'package:http/http.dart' as http;
|
||||
import 'package:mchess/api/game_info.dart';
|
||||
import 'package:mchess/connection_cubit/connection_cubit.dart';
|
||||
@ -23,65 +22,48 @@ class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
joinGameFuture = joinPrivateGame(widget.passphrase);
|
||||
joinGameFuture.then(
|
||||
(value) {
|
||||
if (value != null) {
|
||||
switchToGame(value);
|
||||
}
|
||||
},
|
||||
);
|
||||
super.initState();
|
||||
ConnectionCubit().disonnect();
|
||||
joinGameFuture = joinPrivateGame(widget.passphrase);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return const ChessGame();
|
||||
}
|
||||
|
||||
void switchToGame(GameInfo info) {
|
||||
var chessGameArgs = ChessGameArguments(
|
||||
lobbyID: info.lobbyID!,
|
||||
playerID: info.playerID!,
|
||||
passphrase: info.passphrase);
|
||||
|
||||
ConnectionCubit.getInstance().connect(
|
||||
info.playerID!.uuid,
|
||||
info.lobbyID!.uuid,
|
||||
info.passphrase,
|
||||
);
|
||||
|
||||
if (!chessGameArgs.isValid()) {
|
||||
context.goNamed('lobbySelector');
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("Game information is corrupted"),
|
||||
);
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
|
||||
return;
|
||||
}
|
||||
return FutureBuilder(
|
||||
future: joinGameFuture,
|
||||
builder: (context, snapshot) {
|
||||
if (snapshot.connectionState != ConnectionState.done) {
|
||||
return const SizedBox(
|
||||
height: 100,
|
||||
width: 100,
|
||||
child: CircularProgressIndicator(),
|
||||
);
|
||||
} else {
|
||||
ConnectionCubit.getInstance().connect(
|
||||
snapshot.data!.playerID!.uuid,
|
||||
snapshot.data!.passphrase,
|
||||
);
|
||||
return const ChessGame();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Future<GameInfo?> joinPrivateGame(String phrase) async {
|
||||
http.Response response;
|
||||
var existingInfo = await GameInfo.get();
|
||||
log('lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
|
||||
|
||||
var existingInfo = await GameInfo.get(phrase);
|
||||
log('playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
|
||||
|
||||
GameInfo info;
|
||||
if (existingInfo?.passphrase == phrase) {
|
||||
// We have player info for this exact passphrase
|
||||
info = GameInfo(
|
||||
playerID: existingInfo?.playerID,
|
||||
lobbyID: existingInfo?.lobbyID,
|
||||
passphrase: phrase);
|
||||
info = GameInfo(playerID: existingInfo?.playerID, passphrase: phrase);
|
||||
} else {
|
||||
info = GameInfo(playerID: null, lobbyID: null, passphrase: phrase);
|
||||
info = GameInfo(playerID: null, passphrase: phrase);
|
||||
}
|
||||
|
||||
try {
|
||||
response = await http.post(Uri.parse(config.getJoinURL()),
|
||||
response = await http.post(Uri.parse(config.getJoinGameURL()),
|
||||
body: jsonEncode(info), headers: {"Accept": "application/json"});
|
||||
} catch (e) {
|
||||
log(e.toString());
|
||||
@ -114,7 +96,6 @@ class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
|
||||
var info = GameInfo.fromJson(jsonDecode(response.body));
|
||||
info.store();
|
||||
log('Player info received from server: ');
|
||||
log('lobbyID: ${info.lobbyID}');
|
||||
log('playerID: ${info.playerID}');
|
||||
log('passphrase: ${info.passphrase}');
|
||||
|
||||
|
@ -20,7 +20,9 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
ElevatedButton(
|
||||
onPressed: () => context.goNamed('createGame'),
|
||||
onPressed: () {
|
||||
context.goNamed('createGame');
|
||||
},
|
||||
child: const Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
@ -34,7 +36,9 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
ElevatedButton(
|
||||
onPressed: () => buildEnterPassphraseDialog(context),
|
||||
onPressed: () {
|
||||
buildEnterPassphraseDialog(context);
|
||||
},
|
||||
child: const Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
|
@ -2,7 +2,6 @@ import 'dart:developer';
|
||||
|
||||
import 'package:flutter/widgets.dart';
|
||||
import 'package:go_router/go_router.dart';
|
||||
import 'package:mchess/connection/ws_connection.dart';
|
||||
import 'package:mchess/pages/join_game_handle_widget.dart';
|
||||
import 'package:mchess/pages/lobby_selector.dart';
|
||||
import 'package:mchess/pages/create_game_widget.dart';
|
||||
@ -40,8 +39,6 @@ class ChessAppRouter {
|
||||
path: 'game/:phrase',
|
||||
name: 'game',
|
||||
builder: (context, state) {
|
||||
ServerConnection.getInstance().disconnectExistingConnection();
|
||||
|
||||
var urlPhrase = state.pathParameters['phrase'];
|
||||
if (urlPhrase == null) {
|
||||
log('in /game route builder: url phrase null');
|
||||
@ -49,8 +46,7 @@ class ChessAppRouter {
|
||||
}
|
||||
|
||||
return JoinGameHandleWidget(
|
||||
passphrase: urlPhrase.toPhraseWithSpaces(),
|
||||
);
|
||||
passphrase: urlPhrase.toPhraseWithSpaces());
|
||||
},
|
||||
)
|
||||
],
|
||||
|
@ -1,9 +1,9 @@
|
||||
const prodURL = 'chess.sw-gross.de:9999';
|
||||
const debugURL = 'localhost:8080';
|
||||
|
||||
const useDbgUrl = false;
|
||||
const useDbgUrl = true;
|
||||
|
||||
String getHostURL() {
|
||||
String getCreateGameURL() {
|
||||
var prot = 'https';
|
||||
var domain = prodURL;
|
||||
if (useDbgUrl) {
|
||||
@ -13,7 +13,7 @@ String getHostURL() {
|
||||
return '$prot://$domain/api/hostPrivate';
|
||||
}
|
||||
|
||||
String getJoinURL() {
|
||||
String getJoinGameURL() {
|
||||
var prot = 'https';
|
||||
var domain = prodURL;
|
||||
if (useDbgUrl) {
|
||||
|
Loading…
Reference in New Issue
Block a user