mchess-client/lib/pages/join_game_handle_widget.dart
Marco adf8c86692 Make many changes
1. A game is only identified by a passphrase (not a lobby id)
2. We can store multiple passphrase/playerID combinations
2024-05-20 15:34:20 +02:00

108 lines
3.1 KiB
Dart

import 'dart:convert';
import 'dart:developer';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'package:mchess/api/game_info.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/utils/config.dart' as config;
class JoinGameHandleWidget extends StatefulWidget {
final String passphrase;
const JoinGameHandleWidget({required this.passphrase, super.key});
@override
State<JoinGameHandleWidget> createState() => _JoinGameHandleWidgetState();
}
class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
late Future<GameInfo?> joinGameFuture;
@override
void initState() {
super.initState();
ConnectionCubit().disonnect();
joinGameFuture = joinPrivateGame(widget.passphrase);
}
@override
Widget build(BuildContext context) {
return FutureBuilder(
future: joinGameFuture,
builder: (context, snapshot) {
if (snapshot.connectionState != ConnectionState.done) {
return const SizedBox(
height: 100,
width: 100,
child: CircularProgressIndicator(),
);
} else {
ConnectionCubit.getInstance().connect(
snapshot.data!.playerID!.uuid,
snapshot.data!.passphrase,
);
return const ChessGame();
}
});
}
Future<GameInfo?> joinPrivateGame(String phrase) async {
http.Response response;
var existingInfo = await GameInfo.get(phrase);
log('playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
GameInfo info;
if (existingInfo?.passphrase == phrase) {
// We have player info for this exact passphrase
info = GameInfo(playerID: existingInfo?.playerID, passphrase: phrase);
} else {
info = GameInfo(playerID: null, passphrase: phrase);
}
try {
response = await http.post(Uri.parse(config.getJoinGameURL()),
body: jsonEncode(info), headers: {"Accept": "application/json"});
} catch (e) {
log(e.toString());
if (!context.mounted) return null;
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("mChess server is not responding. Try again or give up"),
);
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
return null;
}
if (response.statusCode == HttpStatus.notFound) {
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("Passphrase could not be found."),
);
if (!context.mounted) return null;
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
return null;
}
if (response.statusCode == HttpStatus.ok) {
var info = GameInfo.fromJson(jsonDecode(response.body));
info.store();
log('Player info received from server: ');
log('playerID: ${info.playerID}');
log('passphrase: ${info.passphrase}');
return info;
}
return null;
}
}